PoD ViDoc Screencaps

We didn't even know how big Halo was going to get.

How can anything be bigger than Halo?

We'll find out.

-- C. J. Cowan


Rampant for over se7en years.



This sunset behind the City really shows off the new engine's lighting effects.


Rampant for over se7en years.



This in-engine shot, apparently of a crashed or disabled human craft, would not look at all out of place in Halo; the design looks very much in the same vein as the Forward Unto Dawn.


Rampant for over se7en years.



This looks like an in-game shot, but it's hard to identify some of the objects in the distance. The blue glowing might be engine exhaust from a crashed ship, or perhaps a structure on fire.


Rampant for over se7en years.



Another in-engine shot at the tower location overlooking the city and the Traveler. A closer look at the robot sentry patrols with a sniper rifle.


Rampant for over se7en years.



Another in-engine shot at the tower location overlooking the city and the Traveler. A robot sentry patrols with a sniper rifle.


Rampant for over se7en years.



Probably the only time you see an actual reticle on-screen. The player seems to be in a rocky, underground location, using a scoped weapon.


Rampant for over se7en years.



We've gone from continuing to make Halo games to doing something that certainly draws on our past experiences, and plays to our strengths, but it's new and exciting. It's going to take on a life of it's own. "

-- Joe Staten, Cinematic Director


Rampant for over se7en years.



Another apparent in-game shot showing off vegetation and lighting effects.


Rampant for over se7en years.



This heavily forested scene would not look at all out of place in Oblivion or Skyrim. In the foreground a Guardian advances on the abandoned tower.


Rampant for over se7en years.



Another shot that appears to be in-engine, showing off some neat ray of light effects.


Rampant for over se7en years.



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