When online gaming first became popular, it seemed that only a lucky few had high speed, low latency connections, usually from a university or office. Now, with the proliferation of DSL and cable modem availability, a lot more people can get in on the fun without cursing about their modem catching on fire.
However, there are still those of us who, for one reason or another, can't find Halo servers on the 'net with a ping lower than 250 or so.
For this reason, I've started to compile the High Ping Bastard's Guide to Halo, tailored specifically for helping players who want to get in on the fun of online Halo but haven't yet managed to discover the joy that is broadband.
The first installment, Vehicles, is available now.
Peter Tamte of MacSoft agreed to be interviewed by Tuncer Deniz of Inside Mac Games to talk about the issues some users have been having with the 1.03 patch, many of which center on the anti-piracy features; namely, the requirement that the CD be inserted in the drive in order to play, as with the PC version. The earlier version of Halo for the Mac did not have this requirement.
The real news is the shocking-sounding revelation of the number of pirated copies of Halo Tamte says are out there:
We can only physically track less than 10% of the piracy, and we have physically tracked more units of Halo being stolen on the Internet than have been sold through stores so far.
How it is known that the tracked copies are 10% of the total if only 10% of the total is monitored is a bit beyond me. It sounds a bit like the old wives' tale about cockroaches, that for every one that you see there are ten you don't see. There's something about this statistic that rings true-- even if we have no idea where it came from. However, it is worth noting that the actual sales figure for Mac Halo isn't mentioned. No doubt Tamte simply wants us to imagine a large number, multiply it by 10, conclude that this number represents the amount of Halo piracy, and to recoil in horror.
How is this being tracked? Tamte doesn't say. He does, however, predict that more game companies will use the Internet to track piracy directly:
Yes, it is very likely you will see these -- and other -- forms of copy-protection in the future. It is terribly unfortunate that the honest people will have to waste their time with copy-protection. But, there are just too many dishonest people willing to steal games on the Internet now.
With the amount of estimated piracy compared to the size of the market, there's no wonder companies balk at making Mac ports of games.
PfhorSlayer has published the first screenshots of version 2.0 of Aquaduct, the Xbox tunneling app for Mac OS X. Aquaduct 2 features compatibility with XBConnect as well as a new interface.
Jarvis Badgley, via Louis Wu of HBO, noticed a good, if belated, review of Halo for the Macintosh over at MacOSXHints by robg.One thing I can say-- this review has to be the third or fourth time I've seen a Mac user write that the game actually performs better at higher resolutions than at 640x480, a behavior pretty much the opposite of what I've experienced with Halo on PCs. Today I finally decided I'd try it out, and it seems to be true.
Bungie has put up a series of pages about the dedicated Halo PC servers they run that are hosted by HomeLAN, the same outfit that hosts well-known webcomic Penny Arcade. There's a list of servers, a rundown on rules and regulations, and info about HomeLAN itself.
VersionTracker now lists an entry for PPFMaster 1.0, a Mac application created by Scotiasoft Systems for applying PlayStation Patch Files. From their site:
Originally designed for the Halo modding scene, PPFMaster is a simple Applescript GUI wrapper around Paradogs' ApplyPPF and MakePPF3 binaries. Their tool, PPF-O-Matic, doesn't work for Mac OS X 10.3 Panther, so ScotiaSoft Systems developed a simple tool to create and apply PPF patches.
Scotiasoft produced saved game editors for the role playing games Fallout 1 and Fallout 2 on the Mac in 2002. You can download PPFMaster 1.0 from their site.
The Mac version of Halo has now reached 1.03, bringing it compatible with the large number of PC-based servers out there that have already been running 1.03 for some weeks now. HBO is running a list of mirrors for the patch. We've also put up our own mirror of the Mac Halo 1.03 Updater. This also means that the HBO-Subnova Halo PC server has also been upgraded to 1.03 once more, bringing back some of the stranger custom gametypes that were hosted on it earlier. Thanks to Frankie for the heads-up over on Bungie.net.
UPDATE: VersionTracker, a site that... well, tracks versions, if you're into that sort of thing, also has a page on the Halo 1.03 Update, and some users have put some quite negative comments on it about the update. This mainly has to do with requiring the CD in the drive to play the game, which is especially aggravating to laptop users (like myself) who don't like to carry a lot of CDs (or use up precious battery life) while on the move. Here's hoping that at least, once MacSoft is satisfied they've sold all the copies of Mac Halo that they're going to, they'll change their minds and remove this requirement in a later patch; currently the Read Me file states:
Previous versions of Halo did not require you to have a CD inserted to play the game. Unfortunately, due to heavy illegal online downloading of the software, this and all future versions of Halo will require a CD to play.
Sympathizing as I do with the all-too-logical desire to get paid for work you've done, I can understand how someone stealing your stuff can piss you off.
Now that Mac Halo is out and this is giving a lot more people an opportunity to participate in multiplayer games, I thought I'd just chime in with my $.02 on one particular game type which I would like to make one of my favorites... but just can't right now. That game type is assault. (Click "link" below to read the rest.)
Well, for us personally here at Rampancy, the circle has finally completed. The new Bungie game that eventually became Halo was a mere collection of rumors referred to collectively as Blam when sites like HBO and The Core (later Rampancy) started. Later it was introduced, to the surprise and awe of many, at Macworld New York in the summer of 1999, and was immediately heralded as the next big thing in gaming, and that as a Mac game would singlehandedly revitalize the Mac gaming scene.
That didn't happen, of course. Bungie became the premier Xbox developer and Halo the must-have title that drove Xbox sales, and only now, at the end of 2003, more than four years after we first heard the strains of Marty O'Donnell's soundtrack during a demo film generated in real time, using OpenGL, on a Macintosh, can we play Halo, in real time, using OpenGL, on our Macintosh.
And now our holiday care package has finally arrived at Rampancy headquarters, including a copy of Mac Halo, two copies of Halo for Windows, as well as Eric Nylund's latest Halo novelization First Strike, which was devoured all in one sitting last night. More on that later. In general, I enjoyed it, and I have to say I enjoy Nylund's style better than that of William Dietz, who novelized the plot of the first Xbox game in the title Halo: The Flood. However, the most interesting things about it were the potential implications for the plot and gameplay of Halo 2.
It feels great to finally play Halo on the Mac; the game is just as much fun as it ever was, and the new maps and weapons, as well as the availability of internet multiplayer, are more than welcome additions. One might be tempted to grouse about how long it took, but that isn't finally the point.
It was especially gratifying to see that the Special Thanks section of the original game-- which appears in the Xbox version's booklet and in-game credits, was carried over into the books and credits for the Mac and PC versions. Especially gratifying since Tyson "Ferrex" Green of Bungie, primarily responsible for starting The Core/Rampancy and whose legacy is a major part of the reason this site is still here, was kind enough to send out thanks to the denizens of Rampancy.net and Rampancy Hotline in his special thanks, for which we're eternally grateful.
Frag on, you crazy diamonds.
Aquaduct 2 has been announced by PhforSlayer of Postpose. Aquaduct users can now play against those using the XBConnect tunneler for Windows, as well as use a nifty new interface for listing, hosting and joining games. Aquaduct 2 should be available "soon" according to the site.
The 2003 Game Hall of Fame article is up at Macworld, but it doesn't mention Halo outside of its "upcoming games" section, as they say Halo was released too late to be considered this year.
Good grief, what was there to consider?