Brain Removal Is Murder
Today's Ctrl-Alt-Delete tries to apply the rules of Heroes to the game of Halo and comes up with a predictably violent result.
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Today's Ctrl-Alt-Delete tries to apply the rules of Heroes to the game of Halo and comes up with a predictably violent result.
Here's a quick run-down on some sites with impressions of the Halo 3 Public Beta:
Short update to the human equipment and weapons pages in the Halo 3 guide, with information on some of the equipment and weapons on tap in the Public Beta.
With the Public Beta fast approaching, there's even more Halo-related news spiraling out of Bungie and the community.
The Year We Make Contact
Alexander "The Man" Seropian, cofounder of Bungie and later Wideload Games, currently working on Hail to the Chimp to be published by Gamecock next year, gave an interview to Armchair Empire this week.
Frankie at Bungie says if you make a cool enough emblem design, it'll be included in Halo 3. Check the post at Bungie.net about the Bnet reader design contest for details.
Kevin R. Grazier, a Ph.D in geophysics and a huge fan of Halo, has contributed to a book called Halo Effect that looks at the Halo phenomenon; his piece, Halo Science 101, is about the science of the Halo universe. Halo Science 101 is up now at Gamasutra.
Ducain wrote to alert me of an update at Certain Affinity's site, and it's good news all around.
First off, they're passing around the news that Frankie at Bungie.net says the map downloading problems have been fixed.
In 2004, before the release of Halo 2, a website separate from Bungie.net, Halo2.com, went live, with information about the units, vehicles, and weapons in the game, laid out as if from the perspective of a Covenant intelligence agency. Similarly, Halo3.com launched late last month, largely from the perspective of UNSC intelligence-gathering, with information on Halo 3.
GamePro.com has put together the list of the 52 "most important" video games of all time. Because it's a list done according to importance, it means that games that were significant, even if they were bad, are on the list. One assumes that's not why Halo is on it in position #45, which won a spot for "scores of subtle gameplay refinements", or why Halo 2 clocks in at #20 for its innovative matchmaking model.
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