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MBO pointed out an unusual Gamasutra postmortem article from last summer which I don't remember seeing before. It's not on a game itself, but of an update to a game. In this case, the 1.5 and 1.5.1 updates to Myth II produced by Project Magma.

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One of the best total conversions for Marathon, Tempus Irae, has gotten an Aleph One facelift: new high resolution textures, alternate soundtracks, netmaps, even a sequel-- the works. Check it out at source.bungie.org.

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Another third-party Aleph One map out this week-- Underworld by Jon Irons. Check it out! Thanks, TheBattleCat.

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Not all the Bungie game news is from E3 this week.

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Halo 3 might be a myth, but Myth III isn't.

Just last year Flip of Flying Flip Studios announced the release of a new pack of Myth III maps by clem-- and unfortunately we missed it. If you've got the game and want something new to try out, head on over and look. Their downloads page also has other things-- updaters for Myth III and so forth.

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Rampant for over se7en years.



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Rampant for over se7en years.



Taxonomy upgrade extras: 


Rampant for over se7en years.



Taxonomy upgrade extras: 


Rampant for over se7en years.



Taxonomy upgrade extras: 


Rampant for over se7en years.



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[image:10041 left hspace=5 vspace=5 border=0] DocOctavius, whose done a number of nice renders in the past, as well as this watercolor, and even a sword mod for Halo Custom Edition, has released a new map for HCE.

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Part One of Simon Dupuis' Portal of Sigma scenario for Marathon has been released. Information about the release, which includes the first chapter and 11 net levels, can be found at Scenario News over at marathon.bungie.org. The files themselves can be downloaded from the Lh'owon Ar'kives.

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Some Halo-related and not-so-Halo-related news for today:

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Nick from HaloDev, with the help of Grenadiac and MonoxideC, has put up a massive update on the progress they've made on their Halo map editor, Prometheus. Prometheus is intended to be an easier-to-use alternative to the Halo Editing Kit, with additional features.

The big news in the update is that it can make brand-new maps that you can play on an Xbox:

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Blayne writes on the Marathon Scenario News page that a new (admittedly small) desktop picture from the Where Monsters Are In Dreams scenario is up. The project, a prequel to the popular Rubicon scenrio, is still looking for people to help clean it up for release.

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