Mac Halo Gets Another Update
Halo for the Mac has gotten another update, 1.51 to fix various bugs with ATI hardware. You can get it at MacUpdate or HBO.
UPDATE: This has shown up on VersionTracker now as well.
Halo for the Mac has gotten another update, 1.51 to fix various bugs with ATI hardware. You can get it at MacUpdate or HBO.
UPDATE: This has shown up on VersionTracker now as well.
Mjolnir Mark IV has submitted the Marathon's tenth anniversary to the games section of Slashdot, with links to the Marathon Story Page, the Halo Story Page's area on Marathon connections, and Aleph One. So if any of those sites go down today... you'll know why.
[image:8947 left hspace=5 vspace=5 border=0] December 21, 2004 marks the tenth anniversary of the release of Marathon, the first in a series of three science fiction first person shooters published by Bungie in the 1990s. The games were primarily made for the Macintosh platform, despite a port of Marathon 2: Durandal for Windows and the ill-fated Super Marathon port for the even more ill-fated Mac-based console by Bandai called the Pippin.
The previously promised update for Mac Halo came to fruition last week, bringing the game back to parity with its PC counterpart, adding game pad support as well as support for the GameRanger service; rumors have been circulating regarding the possible cessation or fee increases for the Mac version of GameSpy that Halo uses as its default browser.
IMG notes an update on MacSoft's support page that says a new update for Mac Halo, 1.06, should be coming soon that will bring it to the same level of the PC version and restore crossplatform network functionality. Thanks Louis Wu at HBO.
Over at MBO, Baak is quoted as saying that Rocket Dorf Fest 5 has been released. This is a plugin for Myth 2 that includes many custom units.
b>John "JCal" Callaham of HomeLAN Fed has done an interview with Wideload Games founder Alexander "The Man" Seropian about Stubbs the Zombie in "Rebel Without a Pulse". Someone finally asked one of the minds behind Bungie one of the age-old burning questions: Why zombies?
[image:8460 left hspace=5 vspace=5 border=0]Matt Soell of Wideload Games took the time to add a few comments to the release of information last week about Wideload's first game, Stubbs the Zombie in 'Rebel Without a Pulse'. The first addition is that the game is planned for the Xbox, Macs and PCs. Wideload is doing the Xbox version internally, and is working with Aspyr's development teams for the Mac and PC versions.
To keep up with the information coming out about Wideload's just-announced title, Stubbs the Zombie in 'Rebel without a Pulse', we've created a few easy links.
ASPYR MEDIA AND WIDELOAD GAMES ANNOUNCE STUBBS THE ZOMBIE in 'REBEL WITHOUT A PULSE' FOR THE XBOX, PC AND MAC
AUSTIN, TX (October 28, 2004) - Aspyr Media, Inc., an entertainment publisher delivering fun in the form of games, music and DVDs, and game developer Wideload Games, Inc. today unearthed their upcoming game, Stubbs the Zombie in "Rebel without a Pulse". Guaranteed to turn some heads, this third-person action game is an original IP by Bungie Studio veterans that uses an updated Haloo engine to deliver a stirring tale of one man's hunger for love, justice...and brains. The game will be a cross-platform release, including Xbox, PC and Mac, and will be published worldwide in summer, 2005.
In this game, players take on the role of the rebel himself n Stubbs, a wisecracking Zombie who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies. The gameis tongue-in-cheek humor, innovative combat and strong storyline keep Stubbs the Zombieis gameplay as bizarre and unpredictable as its namesake.
To us nothing has the sweet smell of success like rotting Zombie flesh,i said Alexander Seropian, President of Wideload Games. iWe fell in love with the Stubbs game concept because of the unique player experience and the potential of the main character. We are really enjoying bringing this concept to lifeOe or un-death, as the case may be.i
"Wideload Games is delivering an experience unlike any other. Who else could create a game featuring an undead hero who eats brains, tosses his own innards like cherry bombs, and still makes time for the ladies? Those guys are absolutely nuts and we couldn't be more pleased," said Michael Rogers, president of Aspyr. "Stubbs the Zombie will give gamers a new appreciation for the walking dead."
On his quest, Stubbs lurches his way through numerous large and visually captivating indoor/outdoor environments in and around the gleaming city of Punchbowl, PA, a city built during the Eisenhower administration to show off the ultra-futuristic technology of the 21st century. Stubbsi brain-eating adventure brings him through bustling shopping districts and verdant farmlands to battle mad scientists, rural militiamen and the world's deadliest barbershop quartet. His enemies have shotguns, tanks, and all manner of futuristic weaponry. All Stubbs has is his own rotting corpse, a distinct lack of pain or conscience, and the ability to turn foes into zombie allies.
What begins as one zombieis search for revenge quickly escalates into an all-out war between the living and the dead - but this time it's the zombie fighting for truth, justice and the redemption of true love. Yes, it's a love story too.
As Stubbs, you can: * Play as a Zombie and give thoseunpleasant, violent humans a piece of your mind...by eating theirs * Destroy an entire city built with BungieisHalo Engine * Use Zombie Strength to smash down doors andmaul a wide variety of citizens and armed defenders * Spread Zombie Love by eating the brainsof your enemies and adding them to your own personal zombie horde * Possess unsuspecting humans and use their weaponsagainst their friends * Use Your Body as a Weapon in thedeadliest offense ever: explosive gut grenades, zombie sputum, asevered hand that can crawl through tight spaces and possess the living, ahead that doubles as an unholy bowling ball, and flatulence beyond the kenof mortal men.
Technical features include an enhanced version of Halo's graphic engine with all new pixel shaders, new screen effects for an appropriately cinematic look and feel, and a new AI system for the most keenly intelligent mindless zombies in the history of video games.
Computer and video game fans can check out http://drinkyourfillofthefuture.com/Pressrelease.aspx for Stubbs the Zombie updates and sign up to get more information as it becomes available.
About Aspyr
Aspyr Media, Inc. is a leading entertainment publisher that delivers fun in the form of games, music and DVDs. Founded in 1996, Austin-based Aspyr specializes in delivering to consumers the diverse media content they seek. The company identifies quality entertainment opportunities and leverages them across multiple platforms by tailoring its services to suit the product and consumers interests. Visit Aspyr Media on the web at www.aspyr.com.
About Wideload
Wideload Games was founded in 2003 to make unusual games for unusual people. From their lab in Chicago, the industry veterans on Wideload's creative team strip-mine their own twisted psyches, forging the raw material into games nobody else has made or played before. The studio is focused on developing original games with a small, efficient design team and a roster of independent talent. For more information about Wideload, visit www.wideload.com, or email info@wideload.com.
Wideload and Aspyr today revealed their upcoming Mac, PC and Xbox title, due for release in the summer of 2005. It's a third-person action game titled Stubbs The Zombie in "Rebel Without A Pulse". The full press release is on Aspyr's site and will soon be archived here. As yet there is no additional material on the Wideload site.
So far, it seems as if the game will feature:
Aero at Halo Impulse interviewed Gearbox CEO Randy Pitchford about the port of Halo to the PC. Some of the answers are interesting:
Aero: Is there an alternative way to get a patch for halo CE other than getting 1000 players? Perhaps you could give us a wider range of options that the community can work towards?
Nick at Halo Mac Development writes that all the Halo Dev; sites now have a new shared forum system users of the old ones are encouraged to go register on the new forum system.
Macs are big in Japan; Apple's svelte and stylish laptops have been doing well there since the PowerBook 140. To say that video and computer games are big in Japan is probably something of an understatement.
MacSoft has put out a patch to Halo on the Mac to keep pace with the recent update to the PC version. This one supposedly addresses issues with GeForce 6800 cards and patches to "exploitable code". Thanks Nick at Halo Mac Development for the story and HBO for hosting a list of mirrors of the patch.