Myth II: Custom Formations

ferrex's picture
A tutorial on editing your formations in Myth, ported from the Codex. Back in the day, a favorite request for Myth II was custom formations. Many people had grand visions of being able to hit a key, click, and watch their archers and warriors form up into a perfect formation. Alas, it was simply not to be--formations, as it turned out, are generated mathematically, not from an internal layout.

All is not lost, however. Anyone guilty of tinkering with Fear is certain to have noticed the tag called "internal formations", the only tag in the Formations group.

Bungie announces Halo

Seven months after releasing Myth 2, at Macworld in New York, Bungie shows the original Halo announcement trailer, which is running in real-time using OpenGL on a Macintosh computer. There had been rumors earlier in the year about a game people thought was code-named "Blam".

Steve Jobs originally stated Halo would be released "early next year" but there was no confirmation of this from Bungie's side.

event start: 
07/21/1999

Halo Brings Action Gamers A World Without End

narcogen's picture

MACWORLD EXPO, NEW YORK CITY--July 21, 1999--Today Bungie Software announces Halo, a game that shatters the confines of typical game environments. Halo is a third-person perspective, sci-fi action epic that takes place indoors, outdoors, in the sky and beneath the surface of a world of astonishing realism and visual impact. Halo was unveiled this morning in Steve Jobs' keynote address to the Macworld Expo.

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