Blue Spartans Can Jump
At the top of his game, this blue spartan reaches an impressive height by launching off what appears to be an air lift, possibly a deployable piece of equipment.
It is expected that equipment will be deployed by pressing X.
At the top of his game, this blue spartan reaches an impressive height by launching off what appears to be an air lift, possibly a deployable piece of equipment.
It is expected that equipment will be deployed by pressing X.
Here we see a spartan preparing to jump off an object that is speculated to be something akin to a portable mancannon; an air lift similar to those found in Halo 2's multiplayer levels Warlock and Foundation, but in a piece of equipment that can be carried and deployed by a player.
Such equipment would appear to be one of Halo 3's major changes, compared to the previous games. At least two pieces of equipment are shown in the video and specifically referred to: the bubble shield (as seen in the "Starry Sky" CGTV ad from late 2006) and the tripmine, shown later in the VIDOC.
Frankie's post in the NeoGAF forum indicates there are an unspecified number of additional pieces of equipment; the air lift shown here may be one of them.
Interface designer David "Evil Otto" Candland, shown with what appears to be Halo 3's medals. Some are familiar (assassination, beatdown, sticky, snipe, doublekill) but some appear to be new.
Bungie's Frankie was very clear that this VIDOC contains graphics that are from the Halo 3 alpha-- they're not what the public beta will look like, and they're not what the released game will look like. Some of the simplified particle effects, such as this grenade explosion and others seen throughout the video, seem to support this.
Secondary weapons are now visible, slung on the back of the Spartan model. This one, armed with an assault rifle and carrying a brute shot as a backup, looks like he's wearing a sombrero.
Tyson "Ferrex" Green, Multiplayer Design Lead, in his trademark "fishin' bob" hat and sporting a trust-evoking t-shirt. We do, rex... we do.
Early in the documentary, two blue spartans concentrate AR fire on a red opponent similarly armed.
Of course, you didn't think Bungie would just shovel the Multiplayer Public Beta date at you on a post-it note and call it done? No, of course not. So while Bungie.net now has a story that leads with this ultra-salient fact:
The Halo 3 Multiplayer Beta will go live on May 16th at 12:00 AM PDT and run through June 6 th at 11:59 PM PDT.
I don't know if anyone has already brought this up or not but I just beat Halo 2 again only this time I payed a bit more attention since it's actually been a coule of years since I last played the campaingn all the way through but I was wondering at the end of Halo 2 they talk about the remaining instillations being ready for remote detination from the ark that Master chief was on and so far I've seen nobody mention anything about the ark in Halo 3.
Louis Wu says this article is supposed to have three parts, so I guess this is the end. Weapons? Covered. Characters? Covered. NPC behaviors? Covered. Cover? Covered. What's left? Oh, right. Story.
Plot Holes You Could Drive A Warthog Through
Normally, when one is talking about plot holes, one is referring to elements of a work of fiction that cause the audience to lose suspension of disbelief: characters acting contrary to their nature, unlikely and unexpected events, strange conspiracies of circumstance and coincidence. Things that make you want to lean over to your neighbor and say, "that would never happen in real life".
Works of fiction in fantasy and science fiction universes have a lot of different ways to conceal those flaws: magical mysteries and high-tech mumbo jumbo. Wizards are people who can summon fireballs from thin air, and the Enterprise is a ship which, by very definition, travels faster than the speed of light. All that remains is for these fictional universes to remain self-consistent. Which they sometimes do.
Gears of War, though, has some plot holes. They're different kinds of holes. Most of the time, characters in Gears are fairly easy to understand, and act in accordance with our expectations. Since most of the time we expect them to be either kicking ass or taking names, we are not confounded when these things occur. So when something happens that does seem unexplained, it stands out. Some sharp readers already pointed out a few, but I'll try and start from the beginning.
The first time around, I talked a bit about Gears' level structure, its cinematics, and main characters. Now a bit more about some of its unique strengths and weaknesses, compared to Halo, including NPCs and weapons.
Released a full two years later and the first title in a wave of second-generation games for Microsoft's next-generation console, Halo 2 and Gears of War clearly have nothing in common, and nothing would be gained by trying to compare them. So why am I doing it? Because that's the nature of my illness. After having completed the game twice through now (still working on Act 5 on Insane) I feel compelled to write up some observations comparing the game I've spent the last two weeks playing to the game I've spent the last two years playing. Beware Gears spoilers!
I already made some remarks regarding Gears' all-things-to-all-soldiers cover system; how Frankie said it wasn't appropriate for Halo 3 (which it isn't) but wondering what Halo might have been like had it stayed a third-person game and used controls like Gears. Both games are still sci-fi shooters, though, which means they have a lot in common that has nothing to do with cover or controls. There are quite a few resemblances in a number of areas, but Gears also does a number of things right that Halo 2 didn't, and as much as I'm saying to myself now, "oh, Gears does this just like Halo" I can't help but wonder, by the end of this year, will I be asking "why doesn't Halo 3 do this like Gears did?"
It has been confirmed that Kieth David (The Arbiter) has been put in the cast for halo 3. sothe Arbiter will return on halo 3 wether or not he is playable is yet to be discovered.
Has any body heard the rumor that master chief is supposed to die at the end of Halo 3 I thought it was kind of ridiculous but possible ?
Is it really necessary to use Halo 2 maps to try and pressure more gamers onto the new platform? Is Halo 3 really so far away that you can't wait for that to draw gamers to the 360? Is two years really too long to support an online game?
If you want us to believe that original console owners really don't count, show us the numbers!
GhaleonB, via Louis Wu at HBO, points out that Microsoft has put out a nice press release (even attributed and with a dateline, thanks guys) touting the six million user milestone reached by Xbox Live.
Now, don't get me wrong. I love Xbox Live. While not an ardent online gamer, the service as a whole is well put togther and thought out: the integrated friends list and messaging, content downloads, gamerscore achievements; the works. The idea of separate friends lists for each game (Sony) and cryptic friend codes (Nintendo) really make me wonder what anybody else is thinking as far as online console gaming goes.
However, just because I've been a subscriber since Halo 2 launched doesn't mean I'm ready to drink whatever kool aid Microsoft is going to serve up regarding the service; and this press release is at least as interesting for what it doesn't say as for what it does say and the way it says it.