What new weapons will Halo 3 feature?

Preliminary media, such as screenshots released on Bungie.net and in major magazines such as EGM, as well as the "Et Tu, Brute?" video documentary released on XBL and Bungie.net, have shown several new weapons. Spartan Laser An anti-vehicle weapon of high power and long distance, but with long recharge time and limited ammunition. Spiker (or Spike Rifle) Apparently the default weapon for Brutes, something along the lines of the Elites' standard plasma rifle or the marines' SMG. Very likely a replacement for the red Brute plasma rifle.

How much ammunition will H3 weapons hold? A lot (H1) or a little (H2)?

Bungie's public comments about Halo 3's weapons so far do not provide a complete answer to this. Their weapon balance philosophy, though, can be seen in their comments about the revised assault rifle, a weapon created to be a default spawn gun with medium range, decent accuracy, not capable of headshots, and not dual-wieldable. Its ammunition capacity will be somewhere between the copious amounts the original assault rifle held, and the relatively meager capacity of the battle rifle.

Will Halo 3 allow for infinite grenades in multiplayer?

Halo 3's methods for handling grenades and grenade limits will likely change due to the introduction of the Spike Grenade, and the reduction in the number of grenades of each type that can be held from 4 to 2. However, indications are that multiplayer game types will be even more customizable in Halo 3 than they were in Halo 2, so although there is no explicit mention of it, it is conceivable that there might be an option for unlimited grenades of one or more types in a multiplayer game.

Will Halo 3 feature proximity voice and teamspeak features the way Halo 2 does?

Again, Bungie has said nothing yet, but here's hoping they change things. Speech in Halo 2, in my opinion, doesn't work terribly well. Enemies can always hear you within a given radius, even through structures, while the interface requires you to specifically signal that you want to communicate to remote teammates-- and even when you do so, nearby enemies can still overhear you.

What difficulty settings will H3 feature?

Bungie hasn't said so but it certainly seems likely that they would stick with the Easy, Normal, Heroic and Legendary modes from Halo 1 and Halo 2. UPDATE: Whether Halo 3 will have any difficulty-modifying skulls, such as the Mythic and Thunderstorm skulls in Halo 2, is unknown. Although most skulls have some effect on difficulty, those two in particular do so, as Thunderstorm changes all enemies to specops, and some players refer to "Mythic" as a separate difficulty level, even though it is not accessible from the menu as such.

Will H3 weapons spawn the way they did in H1 (timed), or the way they did in H2 (when dropped)?

It's most likely way too early to answer this, although presumably Bungie is well aware of the concerns of fans regarding both methods. UPDATE: With a public beta test scheduled for spring 2007, it's likely many fans of the game will have a chance to test what spawn methods Bungie has implemented and to offer their opinion.

Will Halo 3 feature network cooperative play?

UPDATE: The below was written in early 2007. Approximately two months before release, Bungie announced that Halo 3 will feature cooperative play via split screen (two players per box) as well as system link and Xbox Live (four players per game). In a four-player game, the host players the Master Chief, and the other players are the Arbiter and two other Elite warriors.

Any combination can be used; four players can use separate consoles over XBL or system link; two players can share a box and connect to players on one or two other separate boxes.

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