Frequently Asked Questions
Frequently Asked Questions.
| Question: | Answer: | Updated |
|---|---|---|
| What is Halo 3? |
Bungie.net's About Halo 3 page says this:
| 01/05/2007 - 08:28 |
| Is Halo 3 the last, final, ultimate Halo game ever? | Bungie addresses this in their own FAQ but is a tiny bit ambiguous. The announcement press release seems to indicate yes; their FAQ equivocates, saying that Halo 3 concludes the current story arc (pun most likely intended; looks like Bungie finally hired Stuntmutt). There is every indication that Bungie has been undergoing fatigue over the Halo franchise since crunch time on Halo 2, and I would be very surprised if Bungie did not want to work on something entirely different after Halo 3, or if indeed Bungie has a second team quietly working on something else right now. However, from Microsoft's perspective, the Halo franchise is the engine that drives Xbox and Xbox 360 sales. There would seem to be no guarantee that whatever Bungie wants to work on next will be as sure-fire a seller as the Halo games have been to date. Bungie may be hedging its answers by specifying the "current story arc" is ending because it seems possible, if not downright likely, that after Bungie finishes with Halo 3, Microsoft might choose to have another studio work on the franchise, either in shooters or another genre. Rumors have circulated to this effect since Halo 2 was in development; Halo universe RTS games, Halo universe MMO games, etc. Source: Bungie Halo 3 trailer FAQ UPDATE: Since this entry was written, Ensemble Studios has unveiled their Halo Wars RTS for the Xbox 360, and Wingnut Interactive has announced its intention to make some form of interactive digital entertainment product set in the Halo universe. The most complete answer to this question is that the story we've been following in Halo 1 and 2 is coming to an end in Halo 3, but that other developers will be carrying on with other products in the Halo universe. What Bungie's plans are post-Halo 3, nobody else knows yet. | 01/05/2007 - 06:34 |
| When will Halo 3 come out? | UPDATE: The below was written early in 2007. In mid-2007, Bungie announced the official release date of Halo 3 as September 25, 2007 for the Americas. All Bungie has said so far is "2007". Speculation is already beginning that this is a conservative estimate and that Halo 3 will ship this winter. This is most likely naught but wishful thinking. If Halo 3 were to ship in November of 2007, that would mean that Halo 2 and Halo 3 both nominally took three years. Given that this is two years or so into the life cycle of the Xbox 360, one imagines that Microsoft would not want the console's "killer app" to ship much later than this, so I think this is a very conservative guess. If one takes Bungie's announcement at face value, one may assume that the "2007" date means that Bungie does not expect or intend to launch by the holiday 2006 season. Once the pressure to do that is off, there would seem to be little reason not to take a little extra time for polish; so it seems reasonable to assume that a launch as early as Q1 of 2007 (January through March) would make little sense. A broad window between April and November of 2007 thus seems most likely. If Bungie is able to avoid a change in creative direction in mid-project, perhaps the release date would be early in that window. However, for the second consecutive sequel Bungie is not merely developing new content, but also new technology. Halo 2 was almost completely rewritten, as well as adding new middleware for physics with the Havok engine. Given that the Xbox 360 uses a different, multicore CPU and a GPU from a different vendor, and Microsoft is pushing for 720p as a minimum resolution, it seems logical to assume that Halo 3's graphics engine will probably contain relatively little legacy code from Halo 2. How much pressure is put on Bungie to launch early in 2007 as opposed to late may very well depend on how well Sony's PlayStation 3 console performs after its launch late in 2006. If the console struggles, has availability problems similar to the Xbox 360's because of manufacturing issues or Sony's unfamiliarity with a global launch, then Bungie may be free to wait. If Sony's global launch comes off more smoothly than Microsoft's; if there are no manufacturing issues that restrict availability; if sales are brisk and by early 2006 Sony is threatening to overtake Microsoft in next-generation console sales, then it seems likely that Bungie will be pressured to release Halo 3 sooner rather than later. Source: Bungie Halo 3 trailer FAQ | 08/31/2007 - 07:41 |
| What platforms will Halo 3 run on? |
Bungie has only announced it for the Xbox 360. It is so extremely unlikely that it will be backported to the original Xbox that I am inclined to call this an impossibility. I doubt the original Xbox's hardware could handle the game at all, and I doubt Microsoft, Bungie, or anyone else besides someone determined not to buy an Xbox 360 would be pleased by a version of the game that could. Halo 1 was ported to Mac OS X and Windows by Gearbox; a port of Halo 2 for Windows Vista has been announced. So it is at least conceivable that at some point Halo 3 may be ported for some PC operating systems; however, it seems likely that it will remain an exclusive on the Xbox 360 at least long enough for it to function as a system-seller for the console. Source: Halo 3 Announcement | 01/05/2007 - 08:30 |
| Will Halo 3 include other Spartans? | UPDATE: The below was written early in 2007. By mid-summer 2007, most of Halo 3's feature list was known; to date there is no mention of other Spartans, and the four-player cooperative feature uses the Chief, the Arbiter, and two Elite warriors as characters. This is a perennial favorite question ever since the Halo backstory in Fall of Reach revealed that other Spartans did, in fact, survive. Bungie so far has not announced anything specific regards to plot or gameplay features. However, if you ask me, there are good reasons why so far Bungie has not included other Spartans in gameplay, and they still hold true. I seriously doubt this will be in Halo 3. The Master Chief, as a Spartan, is somewhat of a super warrior-- more than a match for the best the Covenant have to offer. This is not because of his equipment or weapons, but because of his training and the intelligence brought to his avatar by the player. For Halo 3's artificial intelligence routines to believably simulate another Spartan in the game would most likely be exceedingly difficult to balance. Either the Spartan character would be considered too weak to be a match for the Chief in ability, or else it would be too strong, and make the campaign mode too easy. | 08/31/2007 - 07:42 |
| Will Halo 3 include other playable characters besides the Chief? |
UPDATE: The below was written in early 2007. Approximately two months before release, Bungie announced that Halo 3 will feature cooperative play via split screen (two players per box) as well as system link and Xbox Live (four players per game). In a four-player game, the host players the Master Chief, and the other players are the Arbiter and two other Elite warriors. UPDATE: Just before the release of the Brute video documentary, a rumor circulated that the Brutes would be a playable race in Halo 3. Bungie has since denied this. Brutes will not be playable in Halo 3. Again, nothing specific about the campaign's plot or features has yet been announced. For my own part, I think it's possible that the Arbiter will be back as a playable character; but I do not see Bungie including other Covenant races such as Grunts, Jackals, Brutes, Drones, or Prophets as playable characters. | 08/31/2007 - 07:44 |
| Is the MA-5B Assault Rifle returning in Halo 3? |
Sure looks like it, doesn't it? Many say that the dimensions are slightly different, though, in a way that suggests some kind of hybrid between Halo 1's assault rifle and Halo 2's battle rifle. Bungie also says the rifle in the announcement trailer is not identical to the MA-5B. Source: Halo Weekly Update 05132006 UPDATE: Since this answer was first written, more was revealed about this weapon, specifically in the December 2006 issue of EGM. The new assault rifle, which will be considered a default spawn weapon, will not be dual-wieldable, will not do headshots, and will carry more ammo than Halo 2's battle rifle, but less than Halo 1's assault rifle. It is intended to be a good, general purpose weapon for medium range. This rifle features prominently in the CG television ad that aired in December 2006, as well as the only hires campaign screenshot released to date; however, we have yet to see the weapon fired. | 01/05/2007 - 08:25 |
| Are the Cortana Letters canon again, now that Cortana has quoted T.S. Eliot in the H3 trailer? | I doubt Bungie will address this directly, but I don't think so. Clearly some similar themes are being explored, and Bungie may very well be giving a tip of the hat to old school fans with this reference. However, the Cortana in the Cortana Letters is still quite clearly a different character from the Cortana we know in the shipping Halo games, and it seems doubtful to me that further analysis of the Cortana Letters, as entertaining as it is, will prove useful or relevant to the events of Halo 3. | 01/05/2007 - 07:23 |
| Is Cortana Rampant? |
Something is clearly happening to Cortana. Bungie has explicitly referenced that she is Gravemind's captive. It seems that some of Cortana's dialogue in the Announcement Trailer is accompanied by Gravemind's voice saying the same words. However, Rampancy, as defined in the Marathon universe, is a kind of uncontrolled expansion an AI undergoes. Durandal's rampancy in the Marathon series led to megalomania. The closest comparable concept discussed in canon Halo universe material is the 7-year lifespan of so-called "smart" AIs, after which they begin to think themselves to death, a consequence and process much different from Rampancy. Rampancy is never referred to by name in any canon Halo universe materials. It is mentioned once in the I Love Bees radio drama, but not in reference to Cortana. It seems more likely to me that Cortana is being influenced by Gravemind in some way. It may be that the two will solve their respective existential problems; Cortana's lifespan will be coming to an end soon, no doubt hastened by the absorption of a huge amount of data from Forerunner and Covenant systems. On the other hand, the parasitic nature of the Flood and Gravemind clearly places them at odds with.. well, the whole rest of the universe. If Gravemind were able to fulfill what seems to be his purpose or function-- the preservation of the memories and possibly even personalities of dead individuals-- within the confines of an artificial intelligence, rather than through organic hosts, and Cortana were to be given access to an organic host for her intelligence... who knows? | 01/05/2007 - 08:27 |
| Will Halo 3 feature network cooperative play? | UPDATE: The below was written in early 2007. Approximately two months before release, Bungie announced that Halo 3 will feature cooperative play via split screen (two players per box) as well as system link and Xbox Live (four players per game). In a four-player game, the host players the Master Chief, and the other players are the Arbiter and two other Elite warriors. Any combination can be used; four players can use separate consoles over XBL or system link; two players can share a box and connect to players on one or two other separate boxes. At this time this is unknown. Supposedly such a feature was removed from Halo 2 near the end of the development cycle. It is not known if this is a feature Bungie intends to reintroduce with Halo 3. | 08/31/2007 - 07:45 |
| Will H3 weapons spawn the way they did in H1 (timed), or the way they did in H2 (when dropped)? | It's most likely way too early to answer this, although presumably Bungie is well aware of the concerns of fans regarding both methods. UPDATE: With a public beta test scheduled for spring 2007, it's likely many fans of the game will have a chance to test what spawn methods Bungie has implemented and to offer their opinion. | 01/05/2007 - 07:45 |
| Will Halo multiplayer have bots? | UPDATE: No. Most of Halo 3's features are known at this point. Bots are not in the game. This always gets asked. Bungie hasn't ever done a multiplayer game with bots. It's conceivable, I suppose, but not at all likely. UPDATE: For clarity, Bungie games have featured enemy AI during multiplayer matches. Similar to the original Doom shooter, Marathon games could feature aliens in multiplayer matches if desired. However, Bungie has never made a game with multiplayer "bots" that play in multiple competition styles (slayer, team slayer, capture the flag) that were popularized by shooters such as Quake, Unreal Tournament, and others. | 08/31/2007 - 07:46 |
| What difficulty settings will H3 feature? |
Bungie hasn't said so but it certainly seems likely that they would stick with the Easy, Normal, Heroic and Legendary modes from Halo 1 and Halo 2. UPDATE: Whether Halo 3 will have any difficulty-modifying skulls, such as the Mythic and Thunderstorm skulls in Halo 2, is unknown. Although most skulls have some effect on difficulty, those two in particular do so, as Thunderstorm changes all enemies to specops, and some players refer to "Mythic" as a separate difficulty level, even though it is not accessible from the menu as such. | 01/05/2007 - 08:36 |
| Will Halo 3 feature proximity voice and teamspeak features the way Halo 2 does? | Again, Bungie has said nothing yet, but here's hoping they change things. Speech in Halo 2, in my opinion, doesn't work terribly well. Enemies can always hear you within a given radius, even through structures, while the interface requires you to specifically signal that you want to communicate to remote teammates-- and even when you do so, nearby enemies can still overhear you. It would seem reasonable that an advanced Spartan suit would have some means of communicating covertly with allies, nearby or remote. The value of proximity voice is primarily for obscene taunts, and the risk of enemies overhearing you through proximity voice discourages its use for actual communication between teammates. In short, when you push a button, you should be able to communicate to teammates and enemies should not be able to hear-- as would be the case if you were using an external voice program such as TeamSpeak. UPDATE: According to the December 2006 issue of EGM, the current alpha build of Halo 3 has voice features that work just like they did in Halo 2. | 01/05/2007 - 07:50 |
| Will H3's cinematics have "texture pop"? | According to Bungie's director of cinematics, CJ Cowan, texture pop "has already gone bye-bye" in Halo 3. Source: Halo Weekly Update 05132006 | 01/05/2007 - 07:51 |
| Will Halo 3 be released simultaneously with the Halo film? | According to Bungie, the release dates of the game and the film "will not affect each other." Source: Halo Weekly Update 05132006 UPDATE: Since this writing, studio support and funding for the Halo film has been withdrawn, and no new agreements or release dates have been announced. It now seems likely that the film will miss the rumored 2008 release target, if indeed it still will be made. Microsoft has said they would rather make no Halo film at all than a bad one, and that they will not proceed without studio backing. | 01/05/2007 - 07:53 |
| Will Halo 3 feature vehicle boarding? |
Early screenshots of Halo 3 multiplayer action, such as the attached, have shown vehicle boarding. While all features are subject to change prior to release, it's probably a good bet Halo 3 will still have this popular feature. | 01/05/2007 - 07:56 |
| Will Halo 3 allow for infinite grenades in multiplayer? |
Halo 3's methods for handling grenades and grenade limits will likely change due to the introduction of the Spike Grenade, and the reduction in the number of grenades of each type that can be held from 4 to 2. However, indications are that multiplayer game types will be even more customizable in Halo 3 than they were in Halo 2, so although there is no explicit mention of it, it is conceivable that there might be an option for unlimited grenades of one or more types in a multiplayer game. | 01/05/2007 - 08:39 |
| How much ammunition will H3 weapons hold? A lot (H1) or a little (H2)? | Bungie's public comments about Halo 3's weapons so far do not provide a complete answer to this. Their weapon balance philosophy, though, can be seen in their comments about the revised assault rifle, a weapon created to be a default spawn gun with medium range, decent accuracy, not capable of headshots, and not dual-wieldable. Its ammunition capacity will be somewhere between the copious amounts the original assault rifle held, and the relatively meager capacity of the battle rifle. | 01/05/2007 - 07:59 |
| Will Halo 3 feature dual-wielding weapons? | There are indications that although dual wielding will return in Halo 3, there will be somewhat less emphasis on it. | 01/05/2007 - 08:00 |
| What new weapons will Halo 3 feature? |
Preliminary media, such as screenshots released on Bungie.net and in major magazines such as EGM, as well as the "Et Tu, Brute?" video documentary released on XBL and Bungie.net, have shown several new weapons. Spartan Laser An anti-vehicle weapon of high power and long distance, but with long recharge time and limited ammunition. Spiker (or Spike Rifle) Apparently the default weapon for Brutes, something along the lines of the Elites' standard plasma rifle or the marines' SMG. Very likely a replacement for the red Brute plasma rifle. Spike Grenade A grenade that sticks to all surfaces and deals damage only with a specific cone around the grenade, rather than in all directions. Plasma Cannon The Brute vidoc shows a high-ranking Brute wielding a plasma weapon that looks like a turret with its base removed. Hammer Brutes in the documentary are also shown wielding a melee hammer that looks similar, although not identical, to Tartarus' special hammer, the Fist of Rukt. As a side note, some animation sequences in the Brute documentary show Elites dual-wielding swords, something that was not possible in Halo 2 without hacks. | 01/05/2007 - 08:20 |
| Will Halo 3 feature "escort missions"? | No answer yet. | 01/05/2007 - 08:17 |
| Will Halo 3 NPCs be invincible? | The word so far seems to be that the Arbiter will accompany the Chief on certain missions; as such, it may be assumed that he is invulnerable, or else he may disappear from the game before completion. Other NPCs that accompany the player through the game will not be invincible. | 08/31/2007 - 07:49 |
| Will Halo 3 feature vehicle boosting? | No answer yet. | 01/05/2007 - 08:20 |
| Will Halo 3 feature NPCs driving vehicles? | No answer yet. | 01/05/2007 - 08:21 |
| how do u submit maps to bungie!!! | i dont know how to | 01/06/2008 - 23:44 |











