It's Twins!
Matt "Mr Smiley" Dunn wrote us to say that the second new Halo Babies this week is now up, along with a new wallpaper by Gruntsbane.
Matt "Mr Smiley" Dunn wrote us to say that the second new Halo Babies this week is now up, along with a new wallpaper by Gruntsbane.
Matt at Break Point Halo posted that a new site has opened, apparently called Halo Rampancy. No relation to us... other than, well, you know, being about Halo and having "rampancy" in the title. Smithers, release the hounds... I mean, the lawyers! Just kidding.
Fluffy has posted at Battleground: Halo that as of January 1, they will end their Halo Beta ladder and start the official one. More information is available at TCLN: Halo.
The 2003 Game Hall of Fame article is up at Macworld, but it doesn't mention Halo outside of its "upcoming games" section, as they say Halo was released too late to be considered this year.
Good grief, what was there to consider?
Well, maybe Stuntmutt will have to modify one of his new characters in One One Se7en, as it appears that Mac Halo doesn't suffer from the same performance bottlenecks that PC Halo does-- at least not according to Corey Tamas of Macgamer, who rated Mac Halo 99 out of a 100.
Brandon "vector40" Oto has written a tutorial on flying the Banshee called Banshee Handling in our Halo Articles section. Maybe this will help me a bit; frankly, I've been on the side of the argument that says that Banshees are unbalancing Halo multiplayer, but that may be because of lag... or lack of skill. Yeah, definitely lag... or lack of skill.
There are three main travel vectors along which a Banshee can move:
(1) Forward, with or without rotationMost pilots only account for the first. Some use the second. Rarely is the third seen.
Hovering is mostly useful when no motion is desired, whether to facilitate a stable firing platform or because, simply, you’re in the best place at the moment. An example is when bombarding another Banshee that has gotten stuck against the terrain.
Falling is a rare secret. When you first use it, it will be a trick, but mastery will come when it progresses to a seamless piece of your combat maneuvering. Basically, it is another angle of movement to supplement forward movement, one that classic flight sim’ers will not comprehend. Use it to fire from a constant x,y coordinate point yet still engage in some degree of evasive motion; use it for more complex mobility; use it to “strafe vertically,” the only planar motion a Banshee is capable of.
A falling Banshee can turn faster than a hovering Banshee, and a hovering Banshee can turn faster than a flying Banshee.
Understand, however, that both hovering and dropping are weaker defensively than flying; being less mobile, you are easier to target than a circling aircraft. However, against all but the most skilled of opponents, this will not be an issue; your opponent will simply continue circling or “stunting,” allowing you to train continuous fire on him.
Of course, you should never remain in one position, or even one “system of motion” for very long. Change constantly. Always imagine what you would do to an enemy that was doing what you’re doing; would you be an easy target or a hard one?
Remember leading. Even on a lagless server, both plasma fire and fuel rods have relatively slow travel time, especially in the rapid timespaces of air combat. The VAST MAJORITY of shots fired in the air (those that are meant to hit, and not merely the result of the fire key being held while one maneuvers) are useless solely because they are not properly led. You must fire considerably ahead of any target, taking into account both your vector and your opponent’s.
The most advantageous position in an air-to-air battle is below your opponent with a clear shot into his underbelly. This seems unlikely, but does happen, usually when the opponent begins a misguided hover and you take advantage of it by hovering yourself below them, firing with impunity. This position is shockingly devastating; a single fuel rod and a smattering of plasma will kill a target instantly. The reason is because you are hitting the pilot, not the plane. Smaug’s Bane. Because of the unusual nature of this position, it is more an attack of opportunity than something to seek. You cannot take it, but they may give it to you.
Dolbex from Been Mawed has put up a post that he's been able to make screenshots of Halo without the heads-up display, just like those that Bungie makes using the Xbox Devkit. A tutorial on how to do it may be forthcoming.
SketchFactor has put up an admirably detailed account of the Cyberathlete Professional League's 2003 Winter Championship held last weekend in Texas. 35 5-man teams competed in the Halo event. Team [xeno] battled back to win in the championship game of Assault on Blood Gulch against Demise, the same team that had bumped them into the loser's bracket in an earlier round. Team [xeno] took $9,000 of the $30,000 prize pool.
A poster named accident at the Hardfought forum (registration required) has claimed to have used a working Halo aimbot. The article contains no proof-- no movies, screenshots, or URLs-- and don't ask us where to get it, because even if we knew (which we don't) we wouldn't say.
The post also claims various other cheats exist, including a banshee pilot program. We're a bit skeptical of that one.
[image:6581 left hspace=5 vspace=5 border=0]The newest version-- SparkEdit 2.5-- of the third party Halo editor is available from HaloMods.com. Thanks Grenadiac.