1000 Kill Barrier Broken
Rapture posted a screenshot over in the HBO forum that we believe is the first documented instance of more than 1000 kills in a single game; it took over four hours to reach the mark. Thanks Louis Wu at HBO.
Rapture posted a screenshot over in the HBO forum that we believe is the first documented instance of more than 1000 kills in a single game; it took over four hours to reach the mark. Thanks Louis Wu at HBO.
After posting a few of my personal viewpoints in a recent thread, I have finally decided to catalogue my ideas for public opinion. These ideas will be formed from an ongoing series of blogs that will be refined and broken down into simple sequences of information. Refining and extrapolating of individual ideas will occur on a regular basis, but hopefully I can maintain a focussed and informative dialog from my ramblings.
Overview:
The basic idea is to create a realistic combat modification (mod) that places human soldiers fighting alongside Spartan class models. The difference here is that human soldiers lack shields and would likely be more vulnerable to death. Likewise they would also be faster than your normal Spartan. Spartans act exactly like the Master Chief, but are limited to say 1 per every 4 players on the Human/Spartan side (possible server-side setting).
As I would prefer to avoid class-based structuring I think it would be necessary to incorporate a skill based system in the game. This would work by encouraging players to assume roles and then gain improvements based upon their performance within that role.
An example would be a basic class sniper. Imagine a player that picks up a sniper rifle and then proceeds to gain kills with his new rifle. As the player gains kills using his sniper rifle, he also improves his reload time and decreases his body movement while scoped-in.
Instead of limiting the player to the class of sniper, the system works to encourage players to work together and support one another. This is not to say that upon dying you lose your abilities, so a player could and should take multiple roles upon themselves throughtout a battle in order to improve their own skills.
Pilots/drivers could allow their vehicles to take more damage before being destroyed based upon the distance they travel in them. Gunners gain more accuracy from their weapons while hitting targets from a vehicle. The structuring is somewhat free-form in this regard. If medkits could be equipped you could even add a field medic role into the mix, etc. There could even be smaller bonuses for players such as increased speed or stamina (if running is possible) for traveling a given distance on foot.
For those who are justifying themselves by saying they're warezing Halo because there's no demo: those days are coming to an end. In the MacCentral article on piracy, Peter Tamte mentions that MacSoft is now working on a demo version of Halo for the Mac.
MacCentral's editor Peter Cohen has put up an article at MacCentral on piracy in the Mac games market, drawing on give-and-take from MacSoft's Peter Tamte, Aspyr Media's Michael Rogers and MacPlay's Mark Cottam.
The thrust of the article is poking holes in the arguments that pirates use to explain why they steal software, and explaining why all future MacSoft titles will have copy protection.
We don't mention all the Halo comics around the web every time a new one comes out-- there are just too darn many of them, and besides, Louis Wu at HBO does a better job keeping up with them than we ever could.
XLNC has posted a series of very nice, high resolution, nearly HUDless screenshots from PC Halo over in the HBO forum. And in response to the many questions he received, he wrote up a short tutorial on how to make them. Thanks Louis Wu at HBO for the heads-up.
The Plinth of Art contest over at HBO ended awhile ago, and just now the winners have been announced. Congratulations to Sep7imus, BOLL and Sam Koch, who will receive hand-drawn, framed One One Se7en strips by Stuntmutt, quite an honor.
Microsoft announced earlier this month that the installed base of Xboxes worldwide has reached 13.7 million, and the Xbox Live service now has 750,000 subscribers.
When online gaming first became popular, it seemed that only a lucky few had high speed, low latency connections, usually from a university or office. Now, with the proliferation of DSL and cable modem availability, a lot more people can get in on the fun without cursing about their modem catching on fire.
However, there are still those of us who, for one reason or another, can't find Halo servers on the 'net with a ping lower than 250 or so.
Frankie has written at Bungie.net that this past December, Xbox Halo has sold four million copies worldwide, and the more recently-released PC version (not including Mac sales or... ah... downloads) has sold a half a million. Halo has been on the top of the Xbox charts for most of the two years since it was released, and was #2 seller this past holiday season.