Happy Birthday to My Modem is on Fire
Kudos to 3of9 for pointing out that it's My Modem is on Fire's birthday! We wish Stefan the best birthday ever while settling in to his new home. =)
| Title | Date |
|---|---|
| No Man's Sky: Cosmos Pt 1 | 09.19.26 |
| Halo Campaign Evolved Pt 4 | 09.05.26 |
| Halo Campaign Evolved Pt 3 | 08.29.26 |
| Halo Campaign Evolved Pt 2 | 08.22.26 |
| Halo Campaign Evolved Pt 1 | 08.15.26 |
| Planet of Lana Part 2 | 08.08.26 |
| Planet of Lana | 08.01.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Kudos to 3of9 for pointing out that it's My Modem is on Fire's birthday! We wish Stefan the best birthday ever while settling in to his new home. =)
Kudos to Mumbles, who pointed out Myth's presence in a Gamespot list of the 15 most influential games of all time. While Myth didn't make the cut (it's one of the 10 runners-up), neither did arch-nemesis Star/WarCraft (Dune 2000 recieved the nod for the RTS genre). Only a short mention, but not bad for a casual click and read.
As pointed out on RHL, Oni Central has recieved and posted a new update from Matt on Oni's development. Some definite 'woo' factor beginning to show... for example:
Some of the bad guys are now smart enough to shoulder roll over a weapon and come up holding it, rather than standing still and bending over to pick it up.
Woo... and there's more where that came from. Stop by and check it out.
Kudos to Cyberbob, who pointed out a handful of news items at www.bungie.net. Of particular note concern Bungie's hiring of an interface designer, while the coveted web engineer job remains unfilled. Dust off those resumes, folks.
Second up are hints that the Bungie Store may ride again in the near future... certainly something to watch for if you've accumulated Bungie points and not yet put them towards the purchase of some controlled substances (you just need to know where to look...)
Following through on a longstanding threat, we've finally replaced WebBBS with a new, even more functional forum script... UBBS!
*cackles at the shocked reaction*
Ahem. No, we wouldn't be so cruel. The new script is in most ways as functional as or more functional than WebBBS, and was produced in house. The archives have been moved over as of a few minutes ago (a good few hours of backbreaking labor, lemme tell you), and once the forum comes back online, it will be using the new script.
So, until the, please excuse the mess, and any bugs that crop up over the weekend. Once we have things all straightened out, you'll hardly notice the difference...
For this week's Halo Update, Rampancy.net has gotten the nod. And so without further ado, here's the latest on Bungie's jaw-dropper straight from Matt Soell:
Another dose of that What The Hell Is Bungie Doing This Week? goodness. Back for a return engagement at Rampancy.net, where men are men and women are Pallor.- Jason wanted me to point out that much of what the Halo team is doing right now is long-term stuff; certain things will take weeks or months to finish, and some weeks there won't be much to say except Still working on the same stuff. Unfortunately this is one of those weeks. Most of you know that Bungie tends to keep its mouth shut when it has nothing important to say, but Jason wanted me to make it clear. So. Are we all clear? Wonderful.- The development team will be spending the next several weeks reattaching all the things that fell off during the engine rewrite. Boring little things, like bullets. :-) (And if you don't think bullets can bore, you've obviously never been shot.)- The new visualization code is up and running. Much work remains but a big hurdle is behind us. Chucky and Matt Segur gave me a quick demo, running a camera across a test landscape and then up over it to give some sense of scale. Yum.- You'll all be happy to know that Chucky's spirits have lifted immensely since your collective outpouring of love last week.- I was hoping to excerpt some choice bits from a lovely essay about Seattle penned by our own Jason Jones. He asked for a little extra time to review what he'd written and add more profanity where necessary; as of this writing I do not have it. Perhaps in a future update.-Matt
Hope Jason doesn't mind if we have to edit that update for a PG-13 audience. Thanks, Matt.
Just a tidbit or two from the newest issue of Computer Gaming World. First, in the read.me portion of the magazine, they make a small comment on Oni:
Free Multiplayer Add-Ons
Three cheers for Sierra and Ritual Entertainment, which are releasing free multiplayer add-ons to SWAT 3 and Heavy Metal FAKK 2, respectively. Both should be out in October. If coding and playbalancing multiplayer will add months to the development time, we think this is a good compromise. Let's hope Bungie and MicroProse do the same thing with Oni and B-17.
Also, CGW shows they're behind the times with their listing of estimated release dates. Oni is still down for Fall 2000, which may work, but Halo is still on the board for January of 2001. Wishful thinking at best... but oh, that would be grand. =)
The German Halo site, Planet-Halo.de has just opened a contest, and among the prizes are a Razor Boomslang 2000 mouse, a Deus Ex hintbook, and a DVD of The Moon Project . (No word on what region this DVD is for-- nor whether they are willing to ship internationally-- we will keep you posted.) You can view a Babelfish translation of the site, but be warned this is more of a freeform work of literature based on the page than an actual translation.
The picture can be a comic, wallpaper, or something like that. Submit your images, along with your name and full address, to picture@planet-halo.de. The entries will be put on their site for their visitors to vote on; most votes wins. The deadline for submission is October 31; voting begins November 1.
In the wake of other sites closing, new ones are opening up. Spotted over at Halo.bungie.org: another new Halo site. This one is called Halo Heaven. Although there doesn't seem to be much news online there yet, there is a collection of screenshots, links to movie files and other Halo sites.
We urge everybody to drop by and wish Halo Heaven a warm welcome.
So how tough is it to be an up and coming game developer after years and years of... well, being up and coming? Harder than one might think.
However, things seemed to have turned out all right so far for Bungie Software, which earlier this year became Bungie Studios, part of Microsoft's gaming division. Still, it wasn't always this easy.
Capt. Squeky, in forum posts on Halo.bungie.org, Oni Central, and Rampancy.net, asked someone at Bungie to answer the question about how hard it is to get noticed, and how difficult it is to do good work that doesn't get attention. The question was sparked by the absence of any mention of Bungie in a recent Gaming Gods feature in PC Gamer. (Note: this article is in the print edition and is apparently not online yet.)
Well, Matt had some interesting responses on the Oni Central forum, starting with what it was like when Bungie was emerging onto the bigtime scene with the award-winning Myth:
Things are much better now than they used to be. Myth really opened a lot of doors for us.Matt also included the interesting tidbit that Jason Jones was approached to be part of the PC Gamer feature on gaming gods -- but respectfully declined.I have a vivid memory of my first day manning the Bungie booth at GenCon a few years ago, showing off Myth several months before it was done. The editor of a major gaming magazine (no need to name names) waltzed up and asked So why haven't you jerks sent me a beta of this yet? It looks great. What are you, stupid?
I stared blankly at him for a few moments, wondering if I should mention that we would have sent him a beta months ago if he or anyone else on his staff bothered to return our phone calls.
The reason?
He'd rather be working . And perhaps that's what separates Jones and Bungie from the rest of the garden-variety gaming gods .
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