One More Hat In the Screenshot Ring
[image:6888 left hspace=5 vspace=5 border=0]Dolbex of Been Mawed has also been doing some very nice HUDless shots lately. We've added a dolbex mini gallery to the community gallery for his shots.
| Title | Date |
|---|---|
| Marathon: Server Slam | 03.08.26 |
| No Man's Sky: Remnant Part 1 | 03.07.26 |
| Destiny: Last Patrol Pt 2 | 02.21.26 |
| Destiny: Last Patrol Part 1 | 02.14.26 |
| Bazzite Backlog Blowout Pt 2 | 01.24.26 |
| Bazzite Backlog Blowout | 01.17.26 |
| Spatial Outpouring Pt 5 | 01.10.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
[image:6888 left hspace=5 vspace=5 border=0]Dolbex of Been Mawed has also been doing some very nice HUDless shots lately. We've added a dolbex mini gallery to the community gallery for his shots.
Hot on the heels of our last poll (still open) which asked which Bungie game had the best story: Halo, Marathon, Oni or Myth, the latest post at Penny Arcade begs the question about what the role for plotline is in games, anyway.
There are varying points of view, even among giants in the gaming industry. Penny Arcade links to an item at Interactive Media Division weblog that quotes Id Software's John Carmack of Doom and Quake fame as saying that the story in a game is "like story in a porn movie. It's expected to be there, but it's not important."
That's a stark contrast to Bungie's own Jason Jones, who has long pushed the idea that the story is really the thing in a game. He gave his thoughts on why Bungie spends so much effort on storyline in the Making Of The Halo 2 E3 Demo film:
There are so many different ways to tell a story. There are so many good stories. Telling a story in a game is different than telling a story in a book, because a huge part of the story of a game is just lending flavor to the times that you're playing it, so that when you're driving around in the Warthog with the Marine hanging out the side door and the guy in the back with the chain gun, that you believe that you're on this alien artifact called Halo circling a gas giant light-years away from Earth. It's context, I guess that's the best way to say it. I don't know if we're crazy, or stupid... or we just like good stories, or what. But we certainly worry about that a lot more than you might we'd have to in a game that's mostly just about action and about not thinking.
So, what do you think? Is story important for a game, or not?
[image:6924 left hspace=5 vspace=5 border=0]XLNC has been wowing them in the HBO forum for quite some time with the series of HUDless screenshots he's been producing. For awhile he was recreating some of Bungie's own shots, but at higher resolutions, and he's gone on to do some really well composed original ones.
So now we've got a special treat: XLNC's previous shots have been archived in his own special XLNC Gallery; what's more, we've put up a separate mini-gallery of never-before-seen XLNC HUDless Halo screenshots in our XLNC Series Two Gallery. Check them out!
Computer and Video Games is reporting that the Xbox 2, code-named Xenon but referred to some as Xbox Next, may lose the small black and white buttons from its controller. Apparently some studies they've done show these buttons are hard to find and little used.
Quick reality check: no kidding. How anybody could not know those buttons were going to be hard to find and little used, given their size and placement is beyond me. They were there in case games needed more controls than could be provided by the two sticks, two triggers, and standard diamond of buttons. So taking them out, just because some games don't need them and they're outside the normal set of controls just seems silly.
Unless, of coures, this is another cost-saving measure. You know, plastic is getting expensive these days. The article also mentions that the console is expected to be first shown at GDC next month. Microsoft UK would not comment on this "rumor", according to the CVG article.
This tidbit popped up on the web recently on the page of a game development studio called Pi Studios LLC in Plano, Texas:
David MertzPi is thrilled to add David's experience in game and environment design to our team. David's most recent project, Gearbox Software's Halo PC, topped the best seller lists this season. In his spare time, David collects and paints lawn gnomes.
Lawn gnomes? Yikes.Pi's Projects page doesn't list anything yet, but perhaps soon it will.Thanks to Steve at Cortana.org for this tidbit.
News.com's David Becker is reporting that M-Systems, a maker of flash memory, is announcing that they've signed a contract with Microsoft to provide memory systems for future Xbox products.
M-Systems currently makes a line of flash-based drives called DiskOnKey. Their CFO, Ronit Maor, says in the article that what they will be doing for the Xbox is "significantly higher capacity" than the 8Mb memory modules used now to plug into Xbox controllers.
This, along with the addition of online storage as part of future Xbox Live plans, is being touted as a way to decrease Xbox production costs and reduce the liabilities caused by having a standard hard drive in the box (i.e. hacking and Linux). However, if the flash drive offers the same capabilities, I don't see how it won't get hacked, too, and if it doesn't, I don't see how this won't cripple the box.
Cost reductions are speculated to be driven by a desire to reduce the home and entertainment unit's losses, which were $394 million last year, down from $412 million the year before, according to News.com.
Thanks Blackstar for pointing this out.
BOLL has done it again. This time the fruits of Macromedia's labors are being used to launch Warthogs into jiggling, unsuspecting Covenant Engineers, who no doubt thought that not being included in Halo 1's gameplay would keep them safe; not so.
The latest Flash game from BOLL has you positioning piles of grenades under a Warthog to bash bunches of Engineers, and it tracks the grenades and time you spend at this pastime through many levels (I've seen 20 so far).
Thanks Louis Wu at HBO.
mrsmiley writes that angrymouse14 (what happened to the other thirteen angry mice, anyway?) has created four new animated avatar files suitable for forum use. And although some of the avatars on that page are larger than the Rampancy forum supports, the four new ones are just right, and there are several smaller ones as well. Check them out!
The results are in from the Major League Gaming Philly Eastern Regional. Here are the results from the Halo events:
Halo Free For All:
Halo 4 vs. 4 Team Competition:
Halo 4 vs. 4 Tournament MVP award:
Zyos (Matt Leto, TX)
The Philly Eastern Regional was held this past weekend at the Downtown Marriott in Philadelphia, PA, was sponsored by Nokia and had over 400 participants and more than 350 spectators.
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