Bungie Weekly Update December 21, 2007
The last update of 07. Have a happy holiday season and we'll see you all again online and in '08!
| Title | Date |
|---|---|
| No Man's Sky: Cosmos Pt 1 | 09.19.26 |
| Halo Campaign Evolved Pt 4 | 09.05.26 |
| Halo Campaign Evolved Pt 3 | 08.29.26 |
| Halo Campaign Evolved Pt 2 | 08.22.26 |
| Halo Campaign Evolved Pt 1 | 08.15.26 |
| Planet of Lana Part 2 | 08.08.26 |
| Planet of Lana | 08.01.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
The last update of 07. Have a happy holiday season and we'll see you all again online and in '08!
Falling just one spot short of GameSpot's Jeff Gerstmann getting the axe for his "tone", the story of Bungie flying the Microsoft coop makes #10 on Game Daily's list of big gaming stories in 2007:
Although Bungie has said that right now their focus is on Xbox 360 and only Xbox 360, at some point in the future you never know what might happen. The fact that Microsoft let Bungie leave in that sense is somewhat perplexing. It's not as if they're stacked with plenty of great first-party devs.
To me, though, the idea that a major console manufacturer would let its previously wholly owned #1 first party developer go independent is slightly more surprising than a game reviewer getting fired for a bad review (or for other reasons, depending which story you read).
j41m3z wrote a research paper on Bungie's audio guru, Martin O'Donnell, and posted it in the HBO forum.
Bungie take two games out of three against the Frag Dolls in this week's Humpday Challenge.
GameSpy wants you to know they love Halo 3. They really do. It's just that 2007 was just too good a year for the console, and well... a game that executes really well on a known formula while tinkering with details and adding some new features just isn't quite enough to make the top half of a top ten list this year.
Halo 3 is a carefully tuned refinement of one of the most successful game formulas of all time, and innovative gameplay mechanics don't really figure into that equation. So, while Halo 3 accomplished amazing things in terms of its impact on the burgeoning Xbox Live community by introducing the Forge (object-oriented level editor) and an impressive set of video-editing tools, the frenetic multiplayer remained mostly the same, with just a few tweaks (HD graphics, deployable equipment, new guns) to bring the experience into the new generation.
Ironically, the Halo game even Halo lovers love to hate-- Halo 2-- got comparatively more accolades than either the original or the final chapter, despite the fact that many fans like both of them better.
Oh well. So Halo 3 takes the #6 spot, behind Mass Effect ("brilliantly stylish"), Rock Band ("magical balance between musical experience and videogame"), Orange Box ("best gaming deal of 2007"), BioShock ("a beautifully designed and wonderfully thought-out world") and Call of Duty 4 ("It isn't set during WWII!").
It shouldn't come as much surprise, but if someone owns an Xbox 360, odds are they'll also pick up Halo 3. So far 52 percent of the US installed base owns the game, according to GameDaily BIZ.
Over at Bungie.net...
[quote=Frankie]Watch this superb animated parody of Halo. You'll be glad you did: High Larity.[/quote]
Ask many Bungie fans what they think makes their favorite games different than others, and you might get an answer like "addictive multiplayer". From a perhaps smaller, but no less dedicated or vocal group, you might get "the story" as an answer.
Not everyone agrees.
Dallas News technology writer Victor Godinez thinks videogame writing has a long way to go, and points up Halo 3 as an example:
Halo 3 is a lot of fun to play, and the multiplayer will likely go down in history as a truly great technical masterpiece.
But the single-player mode was a confusing muddle from a plot perspective. Every time this complaint pops up, legions of fans rush to point out this or that video explanation of the plot on YouTube, or they suggest you go read the Halo novels or scour Bungie's Web site for plot clues.
No.
The game should be a self-contained and comprehensible artistic work. The fact that a game with Halo 3's development budget (which it's safe to say was in the tens of millions of dollars) ended up with such a cut-rate story shows there's still a limited pool of writing talent in the industry.
This probably deserves (and will likely get) a longer and more detailed response, but I'd say that the Halo series of games stands well alone, aside from support materials like the novels, but not separately from each other.
So as a series of games, I think it is a self-contained and comprehensible artistic work. However, Halo 3 makes about as much sense in isolation from its prequels as the Return of the King would all by itself, which is to say, not a whole lot.
Halo 2 and Halo 3, to be comprehensible, depend on the previous games, and this is only natural and acceptable. I'd argue that Mr. Godinez-- who writes about games on his blog-- either didn't play the first two games, or didn't pay much attention when he did.
Wired takes a look at the work of Forge artist Brock Davis. Amongst other things, he's created an optical illusion of a 3D self-portrait on Sandtrap.
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