MP3

Rampancy and guests discuss Sony's $3.6B acquisition of Bungie LLC and what it means for the company's games and fans.

Thanks for participating in this discussion to:

Funkmon
Claude "Louis Wu" Errera, founder of Bungie fansite Bungie.net
Jeyl
Blackstar
Dan "Malagate" Perkins
Miguel "Freewill" Chavez, Bungie's #1 Fan

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With the original Mass Effect trilogy now complete, Blackstar and Narcogen are joined once again by Jillybean and Malagate to talk about the series, the ending of Mass Effect 3, and our expectations for Andromeda. This is a special wrap-up episode with no new footage; video is pulled from each of the games in the series, or from other sources where appropriate. It is very long (more than 2.5 hours!) and is not a traditional let's play episode.
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Let's Play Mass Effect 3 #27 Final Thoughts

Marathon Infinity's "Vidmaster Challenge" features remixes of three levels, the first of which is Try Again from the original Marathon. Each level includes grey, upgraded enemies.

A few notes about our playthrough:

We played Marathon and Marathon Infinity on Normal difficulty. We increased the difficulty on Marathon 2: Durandal to Major Damage to compensate for our somewhat higher familiarity with the levels of that game.

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Tycho offers us a deal: if we let him out of jail, he just might not not kill us. Wait, what?

The power generators the Pfhor are using to keep us, the BOBs and Tycho restrained are (where else?) down in the dungeons. Who knew?

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We use irons' Co-Op script:

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Narcogen and Craig Hardgrove

In this episode of Anger, Sadness and Envy, Narcogen talks to Mars Science Laboratory planetary scientist Craig Hardgrove, fan of Bungie games and master remixer of the Marathon soundtrack about Marathon, Destiny, as well as Call of Duty and Bioshock Infinite. You can hear Hardgrove every week on the Guardian Radio podcast as well!

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ASE Episde 27: Craig Hardgrove
Narcogen & Blackstar Featuring Miguel Chavez and Cody Miller

In Anger, Sadness and Envy Episode 25: Destiny Revealed, Narcogen, Blackstar, Miguel Chavez and Cody Miller talk about the reveal of Xbox 360, PlayStation 3 and PlayStation 4 versions of Bungie's shared world shooter, Destiny.

(Music by Martin O'Donnell and Michael Salvatori, from the Destiny ARG track "Eighth" and the Destiny PS4 Announcement Trailer)

(This podcast is also available in M4A format with chapter markers and embedded images and URLs. You can find it in iTunes here or subscribe to the feed directly here.)

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Episode 25: Destiny Revealed

This short musical piece by Marty O'Donnell and Michael Salvatori, entitled "Eighth" was one of the promotional assets used as a reward at the conclusion of the Alpha Lupi ARG to tease the reveal of Bungie's new property, Destiny.

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Download: Audio icon eighth.mp3

First of all, many kudos to Cody Miller who did the production and editing on this episode, rescuing it from my hard drive where it had lurked, untouched, since late last year.

Miller, Blackstar and myself pick up where the discussion of Halo Anniversary ended in episode 23.

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ASE Episode 24 Halo Anniversary Part 2

Narcogen, Blackstar and Cody Miller take a break from looking at the levels of Halo: Reach to discuss 343 Industries' recent announcement of Halo: Combat Evolved Anniversary, a high definition re-issue of the first Halo game, scheduled for release in November of 2011 in time for the ten year anniversary of the first game's release.

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ASE Episode 23 Halo Anniversary Part 1

Blackstar and Narcogen take a look through the second playable level of Halo: Reach, in which you may go left, or you may go right, but either way, you end up backtracking and then going inside before it starts raining Covenant corvettes.

This time on Anger, Sadness and Envy, Narcogen, Blackstar and Cody Miller take a look at the first level of Halo: Reach, Winter Contingency.

Show highlights include:

ODST was the only Halo game that started with a text crawl. Reach is the only one that starts with a flashback, showing your customized helmet on the post-invasion, burning surface, then transitioning to Noble Six putting the helmet on in the Warthog, on his (or her) way to meet the rest of Noble Team. Does this work?

Hungry Like The (Lone) Wolf. Does the foreshadowing-- the lone wolf stuff stays behind-- work as well when part of the game's marketing campaign was "from the end, you know the beginning"?

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ASE Episode 21 Winter of our Discontingency

In this episode of Anger, Sadness and Envy, Blackstar and Narcogen, together with Miguel Chavez of Bungie Sightings and special guest, Claude "Louis Wu" Errera, webmaster of fansite Bungie.org, take a look at Halo: Reach due out this week. Both our guests have played some or all of the Reach campaign and will give us a sneak peek at what is to come from the game come release day.

WARNING: THIS PODCAST CONTAINS SPOILERS.

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ASE Episode 20 Reach Spoilers

Blackstar and Narcogen take a look at the two recently released Reach videos; the RvB reveal of Blood Gulch remake, Hemorrhage, and Bungie's own ViDoc about Forge World and Reach's new map editing features.
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ASE Episode 19 Deja View, Forge World

Narcogen and Blackstar, together with Miguel Chavez, take a look at the inclusion of ODST's Firefight mode in Halo: Reach. This is an extended audio version of Episode 17's video episode, in MP3 format.

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ASE Episode 18 Reach Firefight

Blackstar, Miguel Chavez and Narcogen take a look at the new information about Halo Reach released at E3 2010, including the addition of space combat and changes to ODST's Firefight mode.

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