Hail To The Chimp: Curbside Service
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| Title | Date |
|---|---|
| No Man's Sky: Cosmos Pt 1 | 09.19.26 |
| Halo Campaign Evolved Pt 4 | 09.05.26 |
| Halo Campaign Evolved Pt 3 | 08.29.26 |
| Halo Campaign Evolved Pt 2 | 08.22.26 |
| Halo Campaign Evolved Pt 1 | 08.15.26 |
| Planet of Lana Part 2 | 08.08.26 |
| Planet of Lana | 08.01.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Ahead of NPD data, Microsoft is claiming that Halo 3 has sold over 8 million copies so far worldwide, and the 360 console 17.7 million, according to GameDaily.
Second Foundation, home of the Halo community podcast The Riot, is holding its 2007 community awards. Voting will be open until midnight GMT on January 13.
In the interest of full disclosure, yours truly was nominated under "Biggest Community Contributor (Individual)" but I'm up against Louis Wu so if I don't win, no hard feelings. Then again, if you want to vote for me, don't let me stand in your way.
Rampancy.net reader and games programmer OldNick (MobyGames profile) expands on some complaints observations made about Halo 3's NPC behaviors during the last podcast episode; namely, that sometimes getting marines to do what you want (or even what seems reasonable) seems unreasonably hard:
Having started with a random male-marine voicing, when he finally succeeds in reaching his scripted destination and dismounts, he switches to the Australian marine voice... and stands there like an idiot yelling about the urgency of the situation and the need to do something about it quickly - rather than doing something constructive like manning the Gauss gun and taking out the Ghosts, while the poor player sits in the driver's seat watching his shield evaporate.
OldNick thinks this is one of many problems that results from a disconnect between art and engineering in the games industry; check his blog entry for the entire article.
The website for GRR, the animal news network, has officially launched. The lead article is a blog entry about a Las Vegas-based scandal touching one of the candidates in Hail to the Chimp. Looks like [i][Ed. Omitted][/i] is the new [i]censored[/i].
Be sure to check it out! It's already 2008, and coincidentally, that's the year Hail to the Chimp is being released in-- in the first quarter, no less. Not long to wait now!
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Sergeant Johnson says:
"When I was a kid, we didn't get any fancy-schmanzy Spartan lasers for Christmas. We got two sticks and a rock! And we had to share the rock. Buck up, kids... you're very lucky Marines."
Okay, here's a crazy idea.
Like more than a few people, I was puzzled by Bungie's return to independence following the release of Halo 3. It didn't seem to make much sense.
Sure, it made sense for Bungie to want more autonomy. Even the friendliest chaperon is still something one would rather do without. Why did it make sense for Microsoft, though? Why negotiate for a sweet discount with the goose who laid the golden eggs when you used to own it lock, stock and barrel?
Avateur in the HBO forum pointed out a Halo Wars Q&A with Ensemble Studio's Graeme Devine over at GameTap. Devine is the lead designer on Halo Wars.
In addition to mentioning how Ensemble must simultaneously respect the Halo canon and being free to make the best Halo RTS game Ensemble could make, rather than the best Halo RTS game Bungie could make, the article touches on the touchy issue of console controls:
GameTap: Obviously, the control scheme is always an important subject when discussing real-time strategy games on consoles, how do you go about striking a balance of offering the depth that RTS games are known for, but at the same time, keeping the controls simple enough as to not be overwhelming?
Graeme Devine: I think this is key. When we started work on Halo Wars we started from scratch, we threw the mouse and keyboard paradigm away and rethought what it meant to control a real-time strategy game. I really think that's one of the big differentiators with Halo Wars because it allows us to bring the depth to the controller while, in our opinion, improving how controllable we can make the genre.
Although no solid date is given, Devine says that Halo Wars has the "magic in the disc" to be one of the "biggest games of 2008" so that seems to indicate fans have twelve months or less to wait before they see the first non-Bungie, non-FPS Halo game hit the shelves.
First GameSpy, now TeamXbox shun Halo 3 when it comes to top honors in its year-end awards roundup. Crackdown-- the game that at first people thought might only be bought by people who wanted into the Halo 3 Public Beta, but then turned out to be good in its own right-- was dubbed best action game.
Mass Effect took the overall Game of the Year award.
Halo 3 had to settle for best Multiplayer Action Game, which I suppose is fine, but just continues the multiplayer-centric myopia around console gaming in general and the Halo series in specific.
This is my String Orchestra arrangement of "Unforgotten" from the Halo 2 Vol. 2 CD.
This piece was originally transcribed by [b]chrischang127[/b], who did an excellent job with the transcription.
The ZIP file contains PDF files for: Violin I, Violin II, Viola, Cello and Double Bass, as well as a conductor's score. The ZIP file also contains a MIDI of the entire piece.
Thanks, and Enjoy,
Kyle (someone_new)
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