Dance Like A Sangheili
Another Halo sheet music submission from MJCrascal21; this time it's Halo 1's Covenant Dance (with percussion). Audio file to come soon.
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| Marathon: Spatial Outpouring | 11.01.25 |
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| Pathways Into Darkness Part 6 | 05.24.25 |
| Pathways Into Darkness Part 5 | 05.03.25 |
| Pathways into Darkness: Part 4 | 04.05.25 |
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| Pathways Into Darkness Part 3 | 08.10.24 |
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| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
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| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Another Halo sheet music submission from MJCrascal21; this time it's Halo 1's Covenant Dance (with percussion). Audio file to come soon.
In this week's Bungie Weekly Update, Tyson "Ferrex" Green gives an exhaustive explanation of how Halo 2's melee system worked, how Bungie addressed its flaws in changing the design for Halo 3, how that design change led to complaints from the the playerbase, and how the Halo 3 Auto Update, due out later this month, will address those concerns.
One might as well ask, when is a development blog not a development blog? Maybe when it's all about cocks on stage and cocking the vote and... well, about cocks.
However, the latest entry in the Wideload Team 1Up blog is by Matt Soell, and it's about the development of Hail to the Chimp, about how a game that was originally spec'd not to have a story got one:
Now that I've recovered from my Super Bowl hangover, here's the promised conclusion to my three-part review of Halo 3's soundtrack.
Edge Closer starts out airy and atmospheric but soon turns into something like a technofied, up-tempo version of Covenant Dance as you fight your way back out from the map room for extraction, finishing with another drum-pounding Pelican pickup that is very similar to the one that ended the very first level.
Finish the Fight gets turned into a combat anthem for Three Gates, a rollicking piano heavy piece that starts during the introductory cutscene for The Covenant and continues to play as you fight your way from the beach to the first of three towers you must disable in order to follow Truth to the Ark's control room. In the interior sections we get an interesting mix of electronic and acoustic percussion.
MJCrascal21 has submitted two new pieces to the sheet music database: Follow Our Brothers and To Kill A Demon, both from Halo 3. Both of these are PrintMusic files, and To Kill A Demon also includes audio; hopefully audio will be added to Follow Our Brothers shortly.
Another Halo music fan transcription for you in the sheet music database today: Jonathan Churchill has posted up Sacred Icon for Piano/Keyboard.
The Game Audio Network Guild is holding its sixth annual awards ceremony for the best audio in games during the Game Developers Conference on February 21, 2008.
Halo 3 is nominated in several categories, including Audio of the Year, Music of the Year, Best Original Soundtrack Album, Best Cinematic Audio, Best Dialogue, Best Original Vocal-Choral (for "Luck") and Best Use of Multi-Channel Surround In A Game.
Check the GANG website for details.
James Silva has a piece up on bit-tech about how repetition in game design can be used to create immersion and allow players to iterate skills and grow into their game story's central persona. Halo 3 figures as an example.
Several new pieces in the sheet music database this week.
Longtime reader Jonathan Churchill has stepped up with two new submissions: Impend for strings and keyboard from Halo 2 and One Final Effort for piano from Halo 3, with more planned to come later.
Like me, OldNick had some issues with the arcade concept of the "boss battle" coming to the Halo series. His latest blog entry, Building Better Bosses, examines the use of boss encounters in Halo 2 and Halo 3.
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