Sacred Icon Suite 2 - Halo: Legends
This is the song "Sacred Icon Suite 2" from the Halo: Legends Original Soundtrack.
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This is the song "Sacred Icon Suite 2" from the Halo: Legends Original Soundtrack.
The reality behind the mysterious Bungie Aerospace and its logo are now revealed on Bungie.net-- it's a new venture to "help independent developers create brilliant mobile and social games."
The first salvos in Bungie's anniversary news assault have been fired, and one round has a decidedly Pfhorlike flavor.
Bungie is announcing that Daniel Blezek has ported Marathon 1 to iOS; efforts started in 2010 and apparently the app is ready now-- I don't see it in the iOS App Store just yet, but I'm going to keep looking.
Between June 23 and Bungie Day 2011 on July 7, Bungie will be bidding a fond farewell to Halo, celebrating their 20th anniversary and-- wait for it-- revealing Bungie Aerospace:
Because we're going to tell you, in explicit detail, exactly what Bungie Aerospace is all about.
Lots of other celebratory stuff going on, so be sure to check out Urk's post for all the details.
Logo to celebrate Halo's 10th anniversary in 2011.
Teaser trailer for the sequel to Bungie's award-winning real time tactics game Myth-- Myth 2: Soulblighter.
This behind-the-scenes video on the development of Myth appeared on a MacAddict disc in 1997. It looks mostly at work to record voice actors, even including a scene where Bungie founder Jason Jones gives dwarven line-readings to Rob O'Donnell, the voice of the Surly Dwarf, father of Marty O'Donnell, one half of the composing team of O'Donnell and Michael Salvatori that produced the soundtracks to both the Myth and Halo series of games developed by Bungie.
Released in 1997, 2012 will mark the 15th anniversary of Myth.
According to Googlefight, Halo Reach IS Canon.
The following is a crosspost from the HBO forum, in a discussion started by Cody Miller about retcons of Halo's continuity by the latest game in the series, Reach. Some fans (namely Hawaiian Pig) take exception to David "Evil Otto" Candland, Bungie UI Designer, saying canon arguments aren't important. The image is from another post of Cody's, seemingly showing that Installation 04 isn't located in the Milky Way galaxy any more.
After reading part of this thread at HBO and finding myself in agreement simultaneously with HP and Evil Otto, I had another series of thoughts about how works are viewed by their creators, as opposed to their fans.
A work like Halo is not the creation of a single person, even if some people contribute more to some aspects of it than others. It is also not a static thing. While certain key concepts may endure from the start of brainstorming until the declaration of a Golden Master, many of the details may be in flux for months or years. Listening to the commentary by Jones, Staten and O'Donnell for the cutscenes of the first two games, it becomes apparent how different the series might have been if Bungie had made different decisions.
Someone please transcribe this!!!!!!!!! i love it so much!!!
Blackstar and Narcogen take a look through the second playable level of Halo: Reach, in which you may go left, or you may go right, but either way, you end up backtracking and then going inside before it starts raining Covenant corvettes.
Well i already know how to playthis song.Just need someone to transcribe it.
Heres the sketch:
NOw i need someone that can transcribe it.If yes leave your email so i can send you the notes without my touch n the song.