[image:8472 left hspace=5 vspace=5 border=0]A new set of 12 screenshots have shown up in the Celebrities section of MSN, spotted by M3XGhost39 who alerted Louis Wu at HBO. Some are old, some are new, some aren't supposed to be out yet, apparently, and some might be spoilers if you knew what you were looking at.
About five of the twelve are multiplayer (one, two, three, four, five) it seems the rest are single player (six, seven, eight, nine, ten, eleven, twelve) although in many cases they are cropped so tightly you can't see much of the level they are in.
We've added them to our Halo 2 Gallery.
GameSpy is starting a week of pre-launch coverage for Halo 2, and the first item is an 8-page interview with Frankie. Interestingly, at the end Frankie denies that anyone at Bungie has specifically said their next game (or games) will or will not be related to Halo, despite what Parsons said elsewhere about doing something "different". Curious... Thanks Louis Wu at HBO. More coverage from GameSpy will be coming.
Several sites, including current one-Wu-wonder HBO, pointed out an article on Halo 2 in Entertainment Weekly. Some of those sites also pointed out some things which, while not outright inaccuracies, certainly seem to skew their perception of the game through a film industry lens.
For instance, from reading this article you'd think Halo 2 was entirely Joe Staten's project-- there's no mention of any other staffer, and Staten is referred to as the "philosophical ringleader of Bungie Studios" (Editor's Note: We thought that was Jones' gig. So sue us. Without diminishing Staten's contribution to the project one bit, we do suspect other people were involved.)
However, there are still several revealing bits of information here.
But the biggest step forward is that Staten's story about an invasion of Earth is now told from the perspective of both the humans and the Covenant aliens.
We're not quite sure what that means, although it might be the reason why some new Covenant species, like Prophets, speak English-- so that parts of the game showing events from the Covenant perspective will be intelligible without resorting to subtitles.
Staten also admits to political, as well as religious, themes in the story:
"You could look at [the story] as a damning condemnation of the Bush administration's adventure in the Middle East."
In fact, the story also cites that Microsoft's legal team forced a change in one alien name due to "Muslim overtones".
The article also tries to place Halo within the context of religious beliefs, something hinted at in Halo 1, but never fully explained:
Since Master Chief was already well established, Staten and his father, a professor of theology, developed a set of religious beliefs that could explain the Covenant's actions in the sequel. They zeroed in on the idea of the Halos — 10,000-kilometer-wide ring worlds — as utopias, safe havens in a universe filled with terror.
Which makes one wonder exactly what it is about being crawling with hostile adaptive lifeforms like the Flood makes a piece of cosmic real estate into a Utopia. I guess there's no accounting for taste.
To top it all off, we get a hint of what might be next from Bungie:
To that end, he's busy at work on several projects, including the possible resurrection of Phoenix, a non-sci-fi project that Bungie spent two years on before putting it aside to finish Halo 2.
Quite a lot of revealing information, even if it is from a source that doesn't usually follow games; so take it with a few grains of salt.
IGN's latest Countdown To Halo 2 feature is actually a preview not of Halo 2 itself, but a preview of their review of the game. There's a special kind of insanity inherent to the buzz, however justifiable, behind this title. One can only wonder what it would be like if, say, the installed base numbers of the Xbox and the PlayStation 2 were reversed.
A lot of new media has been released in the past day or so. Bungie.net's Halo 2 Videos page has WMP9 versions of the 30 and 60 second commercial spots, as well as TV ads in French, German, and Italian. There's also another bonus; an online version of the Multiplayer Featurette that's going to be on the Limited Edition DVD. HBO has QuickTime versions of some of these, availalable as BitTorrents. GameSpot also has the WMP9 versions as well, as streams or downloads.
The latest Bungie Weekly Update by Frankie, of course, which is in the Forum at Red vs Blue. Because their forum requires registration, HBO has put up a mirror of the update as well. While you're at Bungie.net, also check out the details for their Bungie Fan Fest on November 8 in Seattle, WA.
To keep up with the information coming out about Wideload's just-announced title, Stubbs the Zombie in 'Rebel without a Pulse', we've created a few easy links.
ASPYR MEDIA AND WIDELOAD GAMES ANNOUNCE STUBBS THE ZOMBIE in 'REBEL WITHOUT A PULSE' FOR THE XBOX, PC AND MAC
AUSTIN, TX (October 28, 2004) - Aspyr Media, Inc., an entertainment publisher delivering fun in the form of games, music and DVDs, and game developer Wideload Games, Inc. today unearthed their upcoming game, Stubbs the Zombie in "Rebel without a Pulse". Guaranteed to turn some heads, this third-person action game is an original IP by Bungie Studio veterans that uses an updated Haloo engine to deliver a stirring tale of one man's hunger for love, justice...and brains. The game will be a cross-platform release, including Xbox, PC and Mac, and will be published worldwide in summer, 2005.
In this game, players take on the role of the rebel himself n Stubbs, a wisecracking Zombie who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies. The gameis tongue-in-cheek humor, innovative combat and strong storyline keep Stubbs the Zombieis gameplay as bizarre and unpredictable as its namesake.
To us nothing has the sweet smell of success like rotting Zombie flesh,i said Alexander Seropian, President of Wideload Games. iWe fell in love with the Stubbs game concept because of the unique player experience and the potential of the main character. We are really enjoying bringing this concept to lifeOe or un-death, as the case may be.i
"Wideload Games is delivering an experience unlike any other. Who else could create a game featuring an undead hero who eats brains, tosses his own innards like cherry bombs, and still makes time for the ladies? Those guys are absolutely nuts and we couldn't be more pleased," said Michael Rogers, president of Aspyr. "Stubbs the Zombie will give gamers a new appreciation for the walking dead."
On his quest, Stubbs lurches his way through numerous large and visually captivating indoor/outdoor environments in and around the gleaming city of Punchbowl, PA, a city built during the Eisenhower administration to show off the ultra-futuristic technology of the 21st century. Stubbsi brain-eating adventure brings him through bustling shopping districts and verdant farmlands to battle mad scientists, rural militiamen and the world's deadliest barbershop quartet. His enemies have shotguns, tanks, and all manner of futuristic weaponry. All Stubbs has is his own rotting corpse, a distinct lack of pain or conscience, and the ability to turn foes into zombie allies.
What begins as one zombieis search for revenge quickly escalates into an all-out war between the living and the dead - but this time it's the zombie fighting for truth, justice and the redemption of true love. Yes, it's a love story too.
As Stubbs, you can: * Play as a Zombie and give thoseunpleasant, violent humans a piece of your mind...by eating theirs * Destroy an entire city built with BungieisHalo Engine * Use Zombie Strength to smash down doors andmaul a wide variety of citizens and armed defenders * Spread Zombie Love by eating the brainsof your enemies and adding them to your own personal zombie horde * Possess unsuspecting humans and use their weaponsagainst their friends * Use Your Body as a Weapon in thedeadliest offense ever: explosive gut grenades, zombie sputum, asevered hand that can crawl through tight spaces and possess the living, ahead that doubles as an unholy bowling ball, and flatulence beyond the kenof mortal men.
Technical features include an enhanced version of Halo's graphic engine with all new pixel shaders, new screen effects for an appropriately cinematic look and feel, and a new AI system for the most keenly intelligent mindless zombies in the history of video games.
Computer and video game fans can check out http://drinkyourfillofthefuture.com/Pressrelease.aspx for Stubbs the Zombie updates and sign up to get more information as it becomes available.
About Aspyr
Aspyr Media, Inc. is a leading entertainment publisher that delivers fun in the form of games, music and DVDs. Founded in 1996, Austin-based Aspyr specializes in delivering to consumers the diverse media content they seek. The company identifies quality entertainment opportunities and leverages them across multiple platforms by tailoring its services to suit the product and consumers interests. Visit Aspyr Media on the web at www.aspyr.com.
About Wideload
Wideload Games was founded in 2003 to make unusual games for unusual people. From their lab in Chicago, the industry veterans on Wideload's creative team strip-mine their own twisted psyches, forging the raw material into games nobody else has made or played before. The studio is focused on developing original games with a small, efficient design team and a roster of independent talent. For more information about Wideload, visit www.wideload.com, or email info@wideload.com.
Wideload and Aspyr today revealed their upcoming Mac, PC and Xbox title, due for release in the summer of 2005. It's a third-person action game titled Stubbs The Zombie in "Rebel Without A Pulse". The full press release is on Aspyr's site and will soon be archived here. As yet there is no additional material on the Wideload site.
So far, it seems as if the game will feature:
Here's what Alexander "The Man" Seropian had to say:
To us nothing has the sweet smell of success like rotting Zombie flesh," said Alexander Seropian, President of Wideload Games. "We fell in love with the Stubbs game concept because of the unique player experience and the potential of the main character. We are really enjoying bringing this concept to life... or un-death, as the case may be.
Wideload Games was founded in 2003 by ex-Bungie founder, and employs several other ex-Bungie employees.
UPDATE: We've archived the press release.
UPDATE: GameSpot has an exclusive video interview with Seropian, available streaming for all or as a download only for Complete members.
Tyson "Ferrex" Green pointed out a post by SiRRis in the TeamXbox forums. It shows boxes of Halo 2, having arrived in some stores already, cleary marked "Do not sell before 11/09/04". Apparently the charge for breaking this rule is equivalent to manslaughter. Just kidding.
AEG sends word that a documentary entitled Making the Video Game: Halo 2 will air on MTV on Friday, November 5 at 11 PM ET/PT, giving a behind-the-scenes look at the games, and involving the bands Hoobastank and Incubus, who are contributing to the soundtrack album, also due out with the game on November 9.
The new Halo 2 commercial that was leaked awhile back has now been broadcast in North America, and several versions of it have hit the Internet. Mythica is hosting an MPEG, BSP is mirroring it, a QuickTime, and a DivX. Thanks Count Zero and Louis Wu at HBO.
UPDATE: There's a new version available on several sites now, recorded from satellite feed by ZiplocBodybag and mpeg2 encoded by CYBRFRK and sized for the web by Blackstar. It's being hosted at Boomerica, HaloArt, and Blackstar Productions. The earlier version mirrored at BSP and mentioned above has been replaced by this version.
IGN's Gear site has reviewed Lik-Sang's SmartJoy Frag, an adapter that lets you use standard PS/2 mice and keyboards with Xbox games. Here's what they had to say about using it to play Halo:
Halo just works damn fine with the SmartJoy FRAG. Movement is as smooth as butter and being able to spin around or look anywhere quickly is a godsend. Our only complaint with this is that the vertical movement is slower than the horizontal, but that's not too big a deal. Hopefully Halo 2 has options for both.
Editor's Note: Not sure why, with the Xbox's input being based on USB, Lik-Sang has chosen to use PS/2 ports instead. It means that you'll need to use USB to PS/2 adapters if you have a USB keyboard or mouse. Also, be aware: although IGN speculates the device should work with Halo 2 as well, there's no solid evidence of this, and it's entirely possible that Bungie may have made, or may make, changes to Halo 2's input code to negate any advantage that the SmartJoy Frag might give to keyboard and mouse players.