Trust Me
Tyson "Ferrex" Green, Multiplayer Design Lead, in his trademark "fishin' bob" hat and sporting a trust-evoking t-shirt. We do, rex... we do.
Tyson "Ferrex" Green, Multiplayer Design Lead, in his trademark "fishin' bob" hat and sporting a trust-evoking t-shirt. We do, rex... we do.
Early in the documentary, two blue spartans concentrate AR fire on a red opponent similarly armed.
Of course, you didn't think Bungie would just shovel the Multiplayer Public Beta date at you on a post-it note and call it done? No, of course not. So while Bungie.net now has a story that leads with this ultra-salient fact:
The Halo 3 Multiplayer Beta will go live on May 16th at 12:00 AM PDT and run through June 6 th at 11:59 PM PDT.
Is it really necessary to use Halo 2 maps to try and pressure more gamers onto the new platform? Is Halo 3 really so far away that you can't wait for that to draw gamers to the 360? Is two years really too long to support an online game?
If you want us to believe that original console owners really don't count, show us the numbers!
GhaleonB, via Louis Wu at HBO, points out that Microsoft has put out a nice press release (even attributed and with a dateline, thanks guys) touting the six million user milestone reached by Xbox Live.
Now, don't get me wrong. I love Xbox Live. While not an ardent online gamer, the service as a whole is well put togther and thought out: the integrated friends list and messaging, content downloads, gamerscore achievements; the works. The idea of separate friends lists for each game (Sony) and cryptic friend codes (Nintendo) really make me wonder what anybody else is thinking as far as online console gaming goes.
However, just because I've been a subscriber since Halo 2 launched doesn't mean I'm ready to drink whatever kool aid Microsoft is going to serve up regarding the service; and this press release is at least as interesting for what it doesn't say as for what it does say and the way it says it.
Ahh, the luxury of being an independent developer and publisher. The luxury to redesign every level in your game at the last minute, while you tell fans you're just "printing boxes" because you wanted to make the game... well, fun, instead of just done.
Those days are over for Bungie Studios, and have been since their 2000 buyout by Microsoft. The company that doesn't give release dates has become the one that has them dictated to them.
Game Informer gave Bungie ten questions and Bungie's own Brian "SketchFactor" Jarrard gave ten answers. A quick summary: "delta", "stay tuned", and "what demo?". For the questions, see the interview.
This is a transcription of Thomas Barth's remix of Fat Man, a Marathon track. The remixed version is part of the new soundtrack for the AlephOne version of Marathon, named Fat Man2. It is almost impossible to play both hands together, but if you can just learn the right hand by itself it still sounds cool.
This is the OLD sheet music database.
Please go to the new Sheet Music page or check the Halo, Myth and Marathon subsections.
Transcription of "Ghosts of Reach" from the Halo 2 soundtrack.
Frankie O'Connor at Bungie gave an interview near the beginning of this year, and one of the questions I found particularly interesting, especially because I've only recently had a chance to play Gears of War myself:
XCN: Are you influenced by other games like Gears of War, would you consider implementing some things like the Gears of War cover system in Halo 3?
Frank O'Connor: We're always asked about the influence of other games on Halo and recently the 'other game' often seems to be Gears of War. Will the cover system influence Halo? The honest answer is no. The gameplay for Halo 3 was decided long before Gears of War even shipped. If we put the cover system in Halo it would ruin the game because it's not about cover. It's about big encounters and open spaces and vehicles and so on. Gears of War is about cover. Sticking something like that onto our game wouldn't be a good idea. Anyway, there is a cover system in Halo - it's called ducking behind objects and using the environment to shield you from harm. But we won't be putting a cover button in, and it's certainly not the X button that we're often asked about.
Whenever a new game comes out with an ostensibly "new" feature it seems there's an exchange that runs something like this; where a journalist asks Developer of Last Year's Hit Game if they are going to implement Cool Feature from the newly released This Year's Hot Game in next year's Sequel To Last Year's Hit Game.
Whether the feature is appropriate for that game or not scarcely matters; it's a hip and trendy feature. In the case of Gears, it's the Cover button.
Don't believe the rumor going around that those who got into the Halo 3 public multiplayer beta by purchasing Crackdown are going to get a different version of the game, or get it at a different time, than those who gained entry some other way: it's false.
Bungie's own Frankie busted that rumor to HBO's own Louis Wu.
Last week I wrote about the website Halo2Sucks.com, a site devoted to discussing why Halo 2, despite being tremendously popular, was not actually a good game in the minds of some people; more specifically, why it was not as good a game as the original Halo. The key points of this argument were laid out by the original administrator, Shaker, who has since departed to parts unknown, leaving in his wake an absentee landlord.
The controls expected to be in effect when the Halo 3 beta launches later this spring; described in detail in the Bungie Weekly Update in mid-February.