Emn1ty's picture

In reply to: Luck and Skill.

I was replying to his "I cant pwn noobs so the game sucks", which almost directly suggests that I'm complaining about not being able to win. He may not be saying Im not good at the game, but it could sure be taken in that way.

This isn't an argument that skilled players have more accidents, just that the amount of experience doesn't matter in this game because the only tactic you can use is a direct one. What good is playing the game if the same old tactic works every time, and the only thing that must be improved is your reaction time? Halo may not be a tactical shooter such as SOCOM or GRAW, but tactics are a large part of the game despite that. If you have ever played a single MLG tournament game, you can see how tactics come into play. There are teams that force spawn you to certain areas to gain more kills faster and render you immobile. There are teams that will take several sides of the map and have a near unbreakable offense and defense if they get any form of foothold.

Now when it comes to luck, I am not saying luck should be removed entirely, in fact, that is impossible to do because luck factors in just on the player's side rather than the game's mechanics. The main point is that Halo 2 is too random. When I can kill someone with a hit to the back, I expect that to happen every time if it is noticeably executed. To have the random chance of either killing them or sliding off (or even falling just inches short) is in no way fair, for experienced or inexperienced players.

I may have displayed my opinion in too extreme a fashion, but in no way do I want this to be implemented so absolutely as to deter newer players from playing. What I want is a game where I wont have to experience hitting a guy in the back six times only to fall short each time and fly past him on the last. These things happen much too consistently for the game to be a level playing field or even determine a players true skill. This line is even more blurred now that killing an opponent is as simple as pressing two buttons in a certain order. Skill has now diminished in Halo 2 to who can press a certain series of buttons faster than their opponent.

In any case, Halo 2 Online as it is today is a mess as I see it, and nothing can redeem it.

narcogen's picture

In reply to: I was replying to his "I

[quote=Emn1ty]I was replying to his "I cant pwn noobs so the game sucks", which almost directly suggests that I'm complaining about not being able to win. He may not be saying Im not good at the game, but it could sure be taken in that way.[/quote]

I think it says something that you consider the phrase "pwn noobs" to be synonymous with winning. Again, that's the point we're both making.

Steve probably considers it to mean something closer to "completely and consistently obliterate and humiliate a vastly inferior competitor". In fact, I think that is probably closer to the common usage.

To say "you can't pwn noobs" as an accusation that you cannot play the game well would be silly, as a simple exchange of gamertags could address that once and for all. The point is, how dominant do you need to be in the game before you are satisfied that things are fair?

Lets try and nail it down. Let's say your a 30 and I'm a rank amateur, a 1. We play slayer on lockout. How many kills am I allowed to get, and in what manner, before it crosses the threshold beyond what you consider fair?

[quote=Emn1ty]This isn't an argument that skilled players have more accidents, just that the amount of experience doesn't matter in this game because the only tactic you can use is a direct one. What good is playing the game if the same old tactic works every time, and the only thing that must be improved is your reaction time?[/quote]

What is the execution of skill in Halo 1, if not purely reflex? Aim at head, pull trigger, repeat. First to three hits wins. At mid-range there is no other tactic unless you have a sniper rifle; no other weapon can deliver enough damage at the same range as the pistol to counter it.

[quote=Emn1ty]Halo may not be a tactical shooter such as SOCOM or GRAW, but tactics are a large part of the game despite that. If you have ever played a single MLG tournament game, you can see how tactics come into play. There are teams that force spawn you to certain areas to gain more kills faster and render you immobile. There are teams that will take several sides of the map and have a near unbreakable offense and defense if they get any form of foothold.[/quote]

As they say, it's not how well the bear dances, it's that it does it at all. I've no doubt that at a high enough skill level Halo can be made into some sort of tactical shooter. I do not think the vast majority of players fall into this category. They have neither the talent, nor the inclination, to turn what is supposed to be an enjoyable pastime into a full-time profession.

[quote=Emn1ty]Now when it comes to luck, I am not saying luck should be removed entirely, in fact, that is impossible to do because luck factors in just on the player's side rather than the game's mechanics. The main point is that Halo 2 is too random. When I can kill someone with a hit to the back, I expect that to happen every time if it is noticeably executed. To have the random chance of either killing them or sliding off (or even falling just inches short) is in no way fair, for experienced or inexperienced players.[/quote]

Every time. Deterministic. No luck. To have random events affect all players equally is fair-- just as the pistol is "balanced" so long as everyone gets one. The exception, as I pointed out, is host, since bad luck affects them significantly less often.

[quote=Emn1ty]I may have displayed my opinion in too extreme a fashion, but in no way do I want this to be implemented so absolutely as to deter newer players from playing. What I want is a game where I wont have to experience hitting a guy in the back six times only to fall short each time and fly past him on the last. These things happen much too consistently for the game to be a level playing field or even determine a players true skill. This line is even more blurred now that killing an opponent is as simple as pressing two buttons in a certain order. Skill has now diminished in Halo 2 to who can press a certain series of buttons faster than their opponent. [/quote]

Honestly, I think it's in your imagination-- not that it has diminished to that point, but that it was ever anything but that to start with. There seems to be this perception that whatever rank a person has, it is not a true reflection of the user's skill. The reason for this, is kills lost to inferior players due to dumb luck and faulty game mechanics. I think there is only one person in the game who can actually say this truthfully, though, and that would be the single highest ranked player in the game.

There's a cognitive dissonance here somewhere. You are skilled, and able to play the game. You have a rank higher than mine. However, your rank is not reflective of your skill, because Halo 2 rewards players without skill with kills that they do not deserve. I also have a rank. It is low. Perhaps none of the kills I got were deserved; I stole them from players above me by exploiting Halo 2's nondeterministic physics, faulty gameplay mechanics, and shallow tactical depth.

What is the factor that prevents me from doing so and achieving the same rank as you? What is the factor that prevents you from doing so and achieving an even higher ranking than you have, assuming you are not personally the highest ranked player? What is that factor if it is not skill? If that factor is not skill, and the rate at which unskillful kills can be had by the use of simplistic tactics, imbalanced weapons, or sheer dumb luck is equal for all players, then what is it? If those opportunities exist, then every player of every rank is a "noob" compared to someone else, who is exploiting these flaws in the game and accruing unearned kills and unfair ranks.

[quote=Emn1ty]In any case, Halo 2 Online as it is today is a mess as I see it, and nothing can redeem it.[/quote]

Actually, I don't say it's not a mess either. It's a question of what needs to be done to change that, and what is a desirable result. While not claiming that you have the intent to drive me and other less-skilled, less-experienced players from the game, what I can say is that you seem to be driven from a desire not just to enjoy the game, but to create a set of circumstances in which it would be impossible for me to enjoy the game without being significantly more skilled than I am, and by the impression that a game that allows me to enjoy myself at a lower level of skill because Halo 2 throws me (and indeed everyone) a bit of good or bad fortune at random makes you so irretrievably happy that you also enjoy the game.

The difference here is that with Halo 2, I'm enjoying losing the game, while you're not enjoying winning it.

Let's turn that "you can't pwn noobs" thing around. I understand that what most people understand that to mean is that the players who want a return to H1 style play are sore losers.

They aren't. Because they aren't losing.

They are sore winners. No matter how much they win, they believe they ought to be winning more; more often, more decisively, more completely. Seemingly random events that steal a kill here or there sometimes, in the short term, prevent that.

Is it really that worth getting upset over? If we play a 1x1 and you beat me, which you would do, is a 25-0 victory with all sniper headshots all that would make you happy? If we do an SMG dance in the middle of the map and through some freak chance I land my melee and you miss yours, and I kill you once-- is the game unfair?

Because that, to be honest, is my experience of Xbox Live. Not so much sore losers. Sore winners. Lots of them.

You seem like a nice guy. I wouldn't have thought you'd be one of them; you don't strike me as being one of them. But the things you say are very, very close to the very point I made in the article: that merely winning is not enough for you. You are winning more than less-skilled players... just not winning by enough to please you.


Rampant for over se7en years.


Rampant for over se7en years.



Emn1ty's picture

In reply to: How much is enough?

The question isn't the number of kills, but how they are achieved. If I cant kill someone with 5 hits to the back, yet he can kill me every single time with the same maneuver, is that fair. Regardless of level or skill, this is not fair. I am one of those who don't care about winning, but play for the challenge. If I cant kill someone after 5 tries, I get a little frustrated, not that I am not winning, but because a legitimate kill was denied to me. But, i do see what you are saying and i see your point of view. I just dont think I am accurately describing what I think.

narcogen's picture

In reply to: The question isn't the

[quote=Emn1ty]The question isn't the number of kills, but how they are achieved. If I cant kill someone with 5 hits to the back, yet he can kill me every single time with the same maneuver, is that fair.[/quote]

Aren't you exaggerating? I realize that's how it feels when it happens. Sometimes I feel like the weapon people use against me is somehow magically more effective than the gun I'm holding, even when it's the same gun.

But unless he's host, that player is having the exact same experience with regards to other players.

You're saying that the mechanics of Halo 2 are such that an inferior player can kill you every time with one maneuver, and you can never do so?

I see only three possible responses to this:

  • You are never host.
  • Bungie knows who you are and has hacked your Xbox.
  • The above statement is not true.

[quote=Emn1ty]Regardless of level or skill, this is not fair. I am one of those who don't care about winning, but play for the challenge. If I cant kill someone after 5 tries, I get a little frustrated, not that I am not winning, but because a legitimate kill was denied to me.[/quote]

That's it again. We're describing the exact same thing, just in different words.

Your words:
[quote=Emn1ty]
I get a little frustrated, not that I am not winning, but because a legitimate kill was denied to me.
[/quote]

My words:
[quote=narcogen]
Halo 2 insufficiently rewards, in terms of kills and kills to death ratio, confirmed superior skill.[/quote]

In other words, you are winning, but not by enough kills, since some kills you decided the game owed you were not forthcoming.

You are winning... but winning is not enough.

[quote=Emn1ty]
But, i do see what you are saying and i see your point of view. I just dont think I am accurately describing what I think.
[/quote]

Actually, I think you are-- I think it's just a question that I think what you think isn't the way things should be. ;)


Rampant for over se7en years.


Rampant for over se7en years.



Anton P Nym's picture

In reply to: It always comes to this

[quote=Emn1ty]It seems to me that whenever someone talks of losing to a newer player or talks about something they don't like about a game, there is always at least one person who assumes that we just complain because we aren't good at the game. That is not true at all, and is a poor argument against what I am trying to say.[/quote]
You completely misunderstood my point.

What I said was that the statement translates in my head to "I can't pwn n00bs"... the intended meaning of my translation was "the game does not allow me to beat up on less-experienced players to my satisfaction." It's the implied complaint that Halo 2 doesn't allow the gameplay equivalent of 6th-graders beating up on kindergarteners because it grants the kindergarteners a chance at landing a lucky punch or two, and therefor doesn't allow certain hypercompetitive types to derive pleasure from this "superiority".

I wasn't impuning your game-playing skill; I was impuning your motives for complaining. That you interpreted my post as slighting your "skillz" is a telling point of projection, indeed.

-- Steve will reiterate; Halo 2 is a game, and not a slightly more advanced version of Bonobos flashing their testes at each other.

VVV's picture

Nice article. Well written and interesting. However it was disappointing to see you bookmark the members of Halo2sucks.com like you did, inaccurately and unfair. I would like to offer you an invitation to actually visit the forum at Halo2sucks.com. Come in past the front page and delve into the debate and minds of those you have cast judgment upon.

It’s worth noting for your reference that just about the entire front page was written by one man. The creator of the site who has since left us. We’ve made advances to the new owner (who has not shown himself) to change much of it but still no luck.

I’ll give you a little bit of feed back that may make interesting reading to you. The majority of Halo2sucks.com members consider the pistol as being “over powered” and flawed in Halo 1. Hell, it’s just about most of us actually. We consider the first Halo installment to have many faults. I guess that is something unique about us that is sometimes lost on those peering in from the outside. You would be hard pressed to find a Halo site or a gaming one for the matter that is as candid and forthright in its opinions. The members are intelligent and know a great deal about all topics of gaming on all platforms and genre.

You have also unfairly tried to sum the site up in a way which is inaccurate. You have unsuccessfully tried to wrap up its purpose and the gripes of the members in a neat little summation. What you failed to touch on is the MANY things that give us the opinion of Halo 2 “sucking”. I’m sure the limit on this comment wouldn’t give me time to lay out a more accurate summary for your benefit.

It’s also a very good thing to note that Halo2sucks.com has its fair share of “pro” Halo 1 players (and Halo 2). However it also has its fair share of crap players. I for one suck at Halo 1. I’m terrible. I would go to my weekly LAN and play dreadfully and lose. I still get on XBC and can’t even remember the last game I won off host.

I still play however. A game is NOT about winning. I won far more of my online encounters in Halo 2 then I lost. Probably around 70% win margin. I didn’t enjoy it however and consider the game to have too many problems that don’t include this “pistol” one you refer to.

You wrote:

“What Bungie did was narrow the gap between the best and worst online players. The authors of Halo2Sucks.com bemoan this as ruining the game. It didn't ruin it. It made the game what it is. If Halo 2 online played like Halo 1, nobody on the "skill comparison meter" below the halfway point between "Professional" and "Intermediate" would even bother to play.”

Wrong. If Halo 2 was what it should have been it would be twice as successful as it is today. Its success comes from lack of competition. A very deflating thing to acknowledge in the gaming industry. Its success comes from trading off the success of Halo 1. It comes from being one of the early pace setters from XBL game play. Even if Bungie did get “Optimatch” wrong. For everything Bungie has done well in Halo 2 there are 2 things it has done wrong. We at Halo2sucks.com have made it our mission to highlight these shortcomings and mistakes to Bungie and give them the appropriate feed back to get Halo 3 right. We’ve already seen much of this come to fruition in changes to Halo 2. Starting with the AU1.1. Carrying through to the information about Halo 3 we’re starting to get.

No need to thank us.

VVV – Halo2sucks.com member and moderator.

narcogen's picture

In reply to: Not about winning.

[quote=VVV]Nice article. Well written and interesting. However it was disappointing to see you bookmark the members of Halo2sucks.com like you did, inaccurately and unfair. I would like to offer you an invitation to actually visit the forum at Halo2sucks.com. Come in past the front page and delve into the debate and minds of those you have cast judgment upon.[/quote]

Thanks VVV! Glad you found it of interest. Just to be clear, though, and to respond to some of your later remarks, when I refer to Halo2Sucks.com, I was referring solely to the static pages that exist there, some of which I linked to, and not to any users of the forum there. I realize that just because people participate in the forum of a particular site, that doesn't mean they endorse everything written there, so my characterizations are directed at the articles I mentioned, not all the forumgoers of the site.

On the other hand, one might wonder-- why, if the original author and registrant is long gone, and no one can change the existing texts-- why stay at that site? Why not make one like.. improvinghalo.org to make it clear the intent isn't to say Bungie is a sellout that makes terrible games, but to improve the game through constructive criticism?

[snip]

[quote=VVV]You wrote:

“What Bungie did was narrow the gap between the best and worst online players. The authors of Halo2Sucks.com bemoan this as ruining the game. It didn't ruin it. It made the game what it is. If Halo 2 online played like Halo 1, nobody on the "skill comparison meter" below the halfway point between "Professional" and "Intermediate" would even bother to play.”

Wrong. If Halo 2 was what it should have been it would be twice as successful as it is today. Its success comes from lack of competition. A very deflating thing to acknowledge in the gaming industry. Its success comes from trading off the success of Halo 1. It comes from being one of the early pace setters from XBL game play. Even if Bungie did get “Optimatch” wrong. For everything Bungie has done well in Halo 2 there are 2 things it has done wrong. We at Halo2sucks.com have made it our mission to highlight these shortcomings and mistakes to Bungie and give them the appropriate feed back to get Halo 3 right. We’ve already seen much of this come to fruition in changes to Halo 2. Starting with the AU1.1. Carrying through to the information about Halo 3 we’re starting to get.

No need to thank us.

VVV – Halo2sucks.com member and moderator.
[/quote]

We're just going to have to agree to disagree there. I don't see how the success of a six-year-old shooter with no online component (Halo 1) translates into two years of dominance at the top of the XBL leaderboard. Are you saying there were no other competent online shooters for the Xbox?

Bungie got Optimatch wrong? The system Microsoft wishes was part of every XBL game? The system missing from Gears of War, one of the only complaints about that game?

Halo 2 twice as successful? How is that even possible? The attach rate for Halo 2 (the percentage of Xbox owners who have the game) is phenomenal. For Halo 2 to be "twice as successful" then nearly person who owns an Xbox would have to own it. That never happens. Even for the consoles that are highly associated with a particular franchise, as the PlayStation is with Final Fantasy, and as Nintendo is with Mario.

It may be true a dearth of better games has contributed to Halo 2 remaining the top XBL game for so long-- from its launch until the launch of Gears of War. And while some may be giving Bungie too much credit for that, to say that the reign of Halo 2 on XBL from November 2004 to the end of 2006 was solely due to the reputation of Halo 1-- I don't really think that makes much sense at all.

I'll certainly take you up on the invitation to poke around the forum; but just so there's no misunderstanding, I was responding to the main texts on the article-- not the opinions of users in the forum, which may be different.


Rampant for over se7en years.


Rampant for over se7en years.



Anonymous's picture

In reply to: Responding to primary texts.
[quote=narcogen] Thanks VVV! Glad you found it of interest. Just to be clear, though, and to respond to some of your later remarks, when I refer to Halo2Sucks.com, I was referring solely to the static pages that exist there, some of which I linked to, and not to any users of the forum there. I realize that just because people participate in the forum of a particular site, that doesn't mean they endorse everything written there, so my characterizations are directed at the articles I mentioned, not all the forumgoers of the site. On the other hand, one might wonder-- why, if the original author and registrant is long gone, and no one can change the existing texts-- why stay at that site? Why not make one like.. improvinghalo.org to make it clear the intent isn't to say Bungie is a sellout that makes terrible games, but to improve the game through constructive criticism? [/quote] I am DeadSight, current Head-Administrator of Halo2sucks.com. I would like to say that your article is well written but for something so current there are some errors with your information. You may refer to the static pages if you would like, but the most current up to date information is in the forum. I encourage you to come visit when you have a chance. Our community has put forth many ideas which we will believe will improve the game. However most people around the internet believe that we are just a website for whiny kids who play halo 2 only to complain. Our website has evolved from dissecting Halo 2, to general video game discussion as well as preparing for Halo 3. The original owner is gone for reasons unrelated to Halo 2 or video gaming. The website is sold to another owner who is not connected to video games and thus rarely around to update the website. The reason why we stay at this website is because we have a small community of friends and people who can have proper discussions. We wouldnt leave to move somewhere else or start up a new community under a different name. We are known for being Halo2sucks.com and its the shocking nature of the URL name that defines as. ImprovingHalo.org just doesnt have the same ring to it as Halo2sucks.com. Drawing in people with a catchy phrase. Our community respects each other and we put forth countless discussions. Thanks to the forum rules, our discussions are free of trolls, flamers, spammers, etc. A safe haven of the internet if you will. Again, I invite you to come understand our way of thinking and the present information we discuss with. The front of the website is no where near updated when compared to the forums.
narcogen's picture

In reply to: Updated Information

[quote=Anonymous]

I am DeadSight, current Head-Administrator of Halo2sucks.com. I would like to say that your article is well written but for something so current there are some errors with your information. You may refer to the static pages if you would like, but the most current up to date information is in the forum.[/quote]

Errors? I'm not sure what you mean. I was referred to a website, which I read, paraphrased, and responded to. People from the forum may have their own opinions, but like it or not, the expressed opinion of "Halo2Sucks.com" is the static pages that exist at that address, and not the forumgoers. If people tried to divine my opinion by simply reading the forums here, that would be incorrect.

Simply because members of the forum have gone on to espouse opinions different from those I responded to doesn't make that response an error; it just means it's not directed at you. If people confuse "Halo 2 Sucks: The Site" with "Halo 2 Sucks: The Forum" that's hardly surprising, and it seems you'll probably have to live with it until you can alter or remove the site.

[quote=Anonymous]

I encourage you to come visit when you have a chance. Our community has put forth many ideas which we will believe will improve the game. However most people around the internet believe that we are just a website for whiny kids who play halo 2 only to complain. Our website has evolved from dissecting Halo 2, to general video game discussion as well as preparing for Halo 3. [/quote]

As I mentioned to VVV, I will go and poke around this week.

[quote=Anonymous]The original owner is gone for reasons unrelated to Halo 2 or video gaming. The website is sold to another owner who is not connected to video games and thus rarely around to update the website. The reason why we stay at this website is because we have a small community of friends and people who can have proper discussions. We wouldnt leave to move somewhere else or start up a new community under a different name. We are known for being Halo2sucks.com and its the shocking nature of the URL name that defines as. ImprovingHalo.org just doesnt have the same ring to it as Halo2sucks.com. Drawing in people with a catchy phrase. Our community respects each other and we put forth countless discussions. Thanks to the forum rules, our discussions are free of trolls, flamers, spammers, etc. A safe haven of the internet if you will.[/quote]

It sounds to me as if you are voluntarily choosing to be associated with the static content of Halo2Sucks.com, including its URL, and then desire to call such association an error. You can't have it both ways. If you want to stick with that URL for its shock value, then you get what comes with it-- the site itself-- until it changes.

[quote=Anonymous]
Again, I invite you to come understand our way of thinking and the present information we discuss with. The front of the website is no where near updated when compared to the forums.
[/quote]

That's not really the point, though. I was responding to the static pages, not the forum. If I were going to do a review of A Tale Of Two Cities, I'd read the book-- despite the fact that Dickens is dead as a doornail. I wouldn't visit ATaleOfTwoCities.com and browse the forum, which is more updated.


Rampant for over se7en years.


Rampant for over se7en years.



Anonymous's picture

In reply to: A Tale Of Two Websites
[quote=narcogen] Errors? I'm not sure what you mean. I was referred to a website, which I read, paraphrased, and responded to. People from the forum may have their own opinions, but like it or not, the expressed opinion of "Halo2Sucks.com" is the static pages that exist at that address, and not the forumgoers. If people tried to divine my opinion by simply reading the forums here, that would be incorrect. Simply because members of the forum have gone on to espouse opinions different from those I responded to doesn't make that response an error; it just means it's not directed at you. If people confuse "Halo 2 Sucks: The Site" with "Halo 2 Sucks: The Forum" that's hardly surprising, and it seems you'll probably have to live with it until you can alter or remove the site.[\quote] Perhaps you don't understand. Refer to the website, paraphrase it, quote it, cite it, do what you want. However the website has since been sold for over a year. The front page has then devoid of updates since then. Your 'divine option' should seek the updated opinions and arguments. No one argues a recent topic with outdated information. The forum is very much part of the website. The website encompases both the forum and the front page as a site of pages on the web. Our opinions and arguments had fueled the front page before the website was sold. Unfortunately we lost the chance to update it when it was sold. Therefore the most up to date information is on the forums because of that reason. If you wish to cite the front page and static pages, do what you want but you are citing wrong misinformation which is definitly why some of your arguments are false in your paper. Our website is not just the opinions of some people, but information. I hope you take VVV and my offer up and look around.
narcogen's picture

In reply to: C-

Let's put it this way. A guy who lives next door to me builds a house. He constructs it, decorates as he likes, and lives in it for awhile.

Then, for his own reasons, he decides to leave. He sells the house. He sells it to a guy that doesn't want to live there. In fact, the new guy never even actually shows up at the house.

In the meantime, seeing the house standing empty, some people start living in the house. They change the decor to suit their own tastes.

I'm talking about the original house and the original owner. Not the current residents, who do not own the house.

To put it another way: George Lucas re-released Star Wars, and put in a scene that shows Greedo shooting at Han Solo first, to justify Solo's killing him. It softened the character of Solo.

If I were to write about Star Wars, I'd refer the original version because that is the one that interests me. At least, in that case, the "updated" version was done by the original author.

Whatever you've got in the forum is not "updated" unless you've got the involvement of the original author of the pages at Halo2Sucks.com. What you've got is something else, something different.

You might be living in the guy's basement but that doesn't mean people want you opening his mail.

Just to say it over again: This article is not about you guys. I'll write another one about you guys, I promise ;)


Rampant for over se7en years.


Rampant for over se7en years.



DeadSight's picture

In reply to: Han Shot First

Alright, go ahead.

Anton P Nym's picture

In reply to: Not about winning.

[quote=VVV]
Even if Bungie did get “Optimatch” wrong. For everything Bungie has done well in Halo 2 there are 2 things it has done wrong.
[/quote]

So long as we're going on unsupported opinion, then I think I'm entitled to claim you've reversed the proportions. Halo 2 is far from perfect, but it's still an excellent game by at least one objective measure; two and a quarter years after its release and after the roll-out of an entire new generation of consoles, it's the game that people come back to after trying the competition.

-- Steve's thinking that, if Halo 2 indeed sucks, then it's a matter of sucking the least of all the real alternatives. There's no fair comparison between an existing product and an ideal imagining of what might have been... especially since we've yet to see any test results from these imaginings.

PS: By all means, hold dissenting opinions. That's what makes the Internet (despite it's multiple failings) great. Just don't assume that I am inferior or ignorant if I don't share them, or that these opinions are based on anything other than personal preference, please.

narcogen's picture

In reply to: Comparing fantasy with reality

[quote=Anton P Nym]
PS: By all means, hold dissenting opinions. That's what makes the Internet (despite it's multiple failings) great. Just don't assume that I am inferior or ignorant if I don't share them, or that these opinions are based on anything other than personal preference, please.
[/quote]

Dude, didn't you hear? The Internet sucks. And if we don't make it clear to everybody how much it sucks, then it'll continue to suck. The Internet needs us!


Rampant for over se7en years.


Rampant for over se7en years.



Matt's picture

In reply to: Not about winning.

[quote=VVV]No need to thank us.[/quote]

That's true. Your contributions were negligible at best.

-Matt

narcogen's picture

In reply to: Not about winning.

[quote=VVV]Nice article. Well written and interesting. However it was disappointing to see you bookmark the members of Halo2sucks.com like you did, inaccurately and unfair. I would like to offer you an invitation to actually visit the forum at Halo2sucks.com. Come in past the front page and delve into the debate and minds of those you have cast judgment upon.[/quote]

Just to repeat, since it seems most of the replies seem to be in this vein-- if you are not the author of the pages I've referred to, then I am not casting judgment on you :)

Now, for the forum-- I have registered and received my confirmation email, but when I attempt to login at this url:

http://halo2sucks.com/forum2/login.php

I get a blank page. No error message, no forum, no nothing. I read the note regarding proxies, and I am not using one; at least, not personally-- my ISP might well be using a transparent proxy as far as I know.

Can anything be done so that I can post?


Rampant for over se7en years.



Emn1ty's picture

In reply to: Forum Access

Are you sure you clicked on the confirmation URL in the e-mail? You must confirm the email by clicking that link before logging in.

narcogen's picture

In reply to: Log-In Problem

I guess I hadn't actually gotten the confirmation message yet. But it just showed up, and now everything's working.


Rampant for over se7en years.


Rampant for over se7en years.



Anonymous's picture

I saw a few logical fallacies in your article, and while I can't be bothered to list and explain all of them, I'll just explain some problems with your main thesis statements, and then a few problems with some of your less significant statements. First of all, your main thesis statement is probably the one that states that it's good that those who shouldn't be winning are either having fun or winning; your own words were the following: "Thank you for recognizing that most people have more fun playing games like Halo than they have any right to, given their level of skill; and there's nothing wrong with that at all." This is wrong because it either literally and directly contradicts itself, or it assumes something that is incorrect. It states that we think that those who are bad at Halo 2 should not have fun with it. This is not true; I don't think that anybody thinks that inexperienced players shouldn't have fun with Halo 2 (after all, even when I was really bad at many games such as Splinter Cell, Rainbow Six, or even Halo 1, I could still have plenty of fun with them). You also may have meant that it's good that those who have little right to be winning at Halo 2 are winning at Halo 2. This is a contradiction because it states that those who should not be winning at Halo 2 are winning at it or, in other words, that it's good that something that shouldn't be happening is happening. Now, it would be okay if the skill gap in Halo 2 allowed players to come close winning, but when they actually start to win many more games than they should, then it becomes a problem in things like competitive tournaments (it doesn't really matter in Matchmaking, though, since you're not fighting for anything important there). However, in competitive tournaments, where one or two games determine who moves on to the next set of rounds, one group of people may actually recieve a cash prize or some other physical thing as a reward for being better than another group of people, even though those people are worse. Other small logical fallacies were that if you have a Rocket Launcher or a Sniper Rifle in Halo 1, then you may not even use it because then at least your enemies wouldn't have it, but this is wrong because, unlike in Halo 2, powerful weapons respawn on a regular timer in Halo 1 and so even if you have a very strong weapon, you would have to constantly defend its spawn point (as well as the spawn points of any other powerful weapons on the map) throughout the entire game to make sure that your enemies never get to use those weapons. Also, you stated that the Rocket Launcher is a skilled weapon because, although it has a large blast radius, it is still skilled because it has long reload times and limited ammunition. However, these things do not make the Rocket Launcher more skilled; they simply make it less effective. It doesn't really mean that you have to be great at using it; long reload times and limited ammunition usually don't matter if you're going to kill you opponent in one or two hits almost every time, anyway.
Claude Errera's picture

In reply to: A Few Fallacies

[quote]However, in competitive tournaments, where one or two games determine who moves on to the next set of rounds, one group of people may actually recieve a cash prize or some other physical thing as a reward for being better than another group of people, even though those people are worse.[/quote]

This is absurd.

Every sport on the planet works this way, sir. There is no such thing as 'never having a bad day' - there are tons of championship games in football, baseball, soccer, you name it, where the winning team went into the game as the underdog; by any statistical measurement technique, they were the 'worse' team, and yet they won.

People play above their level sometimes. Sports in general would be pretty frickin' boring to watch if that weren't true, in fact. To suggest that Halo 2 is somehow unusable as a competitive game because sometimes a lower-ranked team beats a higher-ranked one in a money game... bah. I don't even know why I'm reading the rest of your argument.

Anonymous's picture

In reply to: Quote: However, in

[quote=Claude Errera]This is absurd.

Every sport on the planet works this way, sir. There is no such thing as 'never having a bad day' - there are tons of championship games in football, baseball, soccer, you name it, where the winning team went into the game as the underdog; by any statistical measurement technique, they were the 'worse' team, and yet they won.

People play above their level sometimes. Sports in general would be pretty frickin' boring to watch if that weren't true, in fact. To suggest that Halo 2 is somehow unusable as a competitive game because sometimes a lower-ranked team beats a higher-ranked one in a money game... bah. I don't even know why I'm reading the rest of your argument.[/quote]
I know that people sometimes (and, in fact, often) play above their general level of skill, just like how they sometimes play below their level of skill in various ways. This is true for all sports, but there are usually ways to prevent this brief increase in skill level from heavily determining the outcome of a tournament. In Halo 2, on the other hand, there could have been ways to prevent people who often play above or below their skill level to get many permament rewards or punishments for this, but it doesn't happen. There's a very small skill gap in Halo 2, unlike in most sports that have large learning curves, and so people play above or below their average skill level much more than they would in something like Halo 1. There's pretty much no way to prevent people from ever playing at a variety of skill levels, and in fact that would be pretty boring, but there are ways to at least reduce the variation in performance, and it's usually pretty boring to watch a game in which so many things are so random.

Claude Errera's picture

In reply to: Quote: "This is absurb."

If your argument had merit, the same 8 teams wouldn't be at the top of the MLG leaderboard year after year. (Yes, there are some shakeups - but by and large, the best players stay on top; if the gap between great and good were as small as you suggest it is, this wouldn't be true.)

Why is Karma unbeaten in solo play, if chance plays such a huge role? He's not THAT much better than everyone else who plays competitively - so how come nobody can beat him? I mean... if skill were as unimportant as you suggest, he'd lose SOMETIMES, right?

Never mind. I concede the argument to you; you're entirely correct. Halo 2 is a game for noobs, Halo is the last great competitive video game. I'm done here.

Anonymous's picture

In reply to: If your argument had merit,

[quote=Claude Errera]If your argument had merit, the same 8 teams wouldn't be at the top of the MLG leaderboard year after year. (Yes, there are some shakeups - but by and large, the best players stay on top; if the gap between great and good were as small as you suggest it is, this wouldn't be true.)

Why is Karma unbeaten in solo play, if chance plays such a huge role? He's not THAT much better than everyone else who plays competitively - so how come nobody can beat him? I mean... if skill were as unimportant as you suggest, he'd lose SOMETIMES, right?

Never mind. I concede the argument to you; you're entirely correct. Halo 2 is a game for noobs, Halo is the last great competitive video game. I'm done here.[/quote]
No; that's not the point. I'm not referring to the skill levels of entire teams for things like teamwork, communication, and so on and neither am I referring to how strategic players are. Those teams, for the most part, have amazing teamwork more than anything, but even so, they have pretty much identical skills to each other in things like aiming. I'm saying that in games amongst people with different skill levels, especially those that have players spawn with Submachine Guns or Plasma Rifles, outcomes of games will vary widely and constantly. Besides, there weren't even a huge amount of MLG tournaments yet, but if there were, then the results would have varied somewhat between teams.

narcogen's picture

In reply to: A Few Fallacies

[quote=Anonymous]I saw a few logical fallacies in your article, and while I can't be bothered to list and explain all of them, I'll just explain some problems with your main thesis statements, and then a few problems with some of your less significant statements. First of all, your main thesis statement is probably the one that states that it's good that those who shouldn't be winning are either having fun or winning; your own words were the following: "Thank you for recognizing that most people have more fun playing games like Halo than they have any right to, given their level of skill; and there's nothing wrong with that at all." This is wrong because it either literally and directly contradicts itself, or it assumes something that is incorrect.[/quote]

That's not my thesis statement. A thesis statement usually occurs in the first quarter of an article. I think the word you're looking for is "conclusion".

There's also a word for a debating technique that uses such phrases as "I can't be bothered to actually respond to all your statements." I think if you look hard enough, you'll find it.

Aside from that I think you've misread the article in a couple of key places:

[quote=Anonymous]It states that we think that those who are bad at Halo 2 should not have fun with it. This is not true; I don't think that anybody thinks that inexperienced players shouldn't have fun with Halo 2 (after all, even when I was really bad at many games such as Splinter Cell, Rainbow Six, or even Halo 1, I could still have plenty of fun with them).[/quote]

No, those are not things contained within the article. In fact, it's pretty much the opposite of what I wrote.

If you want to examine the underlying assumption of the statement that people enjoy Halo 2 more than they deserve to, it is this: that generally speaking, people enjoy an activity, especially a competetive activity, to a degree that is directly proportional to how good they are at it. This is not to say that I am ascribing to people a belief that this should, or should not, be the case.

[quote=Anonymous]You also may have meant that it's good that those who have little right to be winning at Halo 2 are winning at Halo 2. This is a contradiction because it states that those who should not be winning at Halo 2 are winning at it or, in other words, that it's good that something that shouldn't be happening is happening.[/quote]

You're a bit closer there, until the end. I'm saying that, in comparison to how Halo 1 multiplayer works, it is a good thing that those who lose in Halo 2 do not lose so utterly and completely as they would in Halo 1. As demonstrated by the graph I cited, showing that the gap between the best and worst players is narrower in Halo 2 than it is in Halo 1.

You've set up a false conclusion after that, however. Just because I say that lesser skilled players do comparatively better at Halo 2 than at Halo 1, does not mean I am saying that more highly skilled players should not be winning. That's not contained in my article, and doesn't make any sense anyway, so I'm not sure why you bring it up. The skill gap is narrower in Halo 2-- it's not reversed in some way that puts bad players on the top and good players on the bottom.

[quote=Anonymous]
Now, it would be okay if the skill gap in Halo 2 allowed players to come close winning, but when they actually start to win many more games than they should, then it becomes a problem in things like competitive tournaments (it doesn't really matter in Matchmaking, though, since you're not fighting for anything important there). However, in competitive tournaments, where one or two games determine who moves on to the next set of rounds, one group of people may actually recieve a cash prize or some other physical thing as a reward for being better than another group of people, even though those people are worse.

Other small logical fallacies were that if you have a Rocket Launcher or a Sniper Rifle in Halo 1, then you may not even use it because then at least your enemies wouldn't have it, but this is wrong because, unlike in Halo 2, powerful weapons respawn on a regular timer in Halo 1 and so even if you have a very strong weapon, you would have to constantly defend its spawn point (as well as the spawn points of any other powerful weapons on the map) throughout the entire game to make sure that your enemies never get to use those weapons.[/quote]

Yes, to keep that weapon away you'd have to camp its spawn point. People have done this. Some consider it a legitimate strategy. Others do not.

[quote=Anonymous]Also, you stated that the Rocket Launcher is a skilled weapon because, although it has a large blast radius, it is still skilled because it has long reload times and limited ammunition. However, these things do not make the Rocket Launcher more skilled; they simply make it less effective. It doesn't really mean that you have to be great at using it; long reload times and limited ammunition usually don't matter if you're going to kill you opponent in one or two hits almost every time, anyway.[/quote]

I didn't say it was a skill weapon. I said that because it requires no skill, players who focus only on skill deride its use and consider players who use it to be noobs, and believe that a kill gotten with it is worth less than a three-shot kill with the pistol.

What I am saying is that Halo is, and is right to be, a game that is about more than aiming. When a player accepts the tradeoffs that come with a power weapon (less ammunition, slower reloading) in order to get more damage and a larger blast radius, the game itself enforces that tradeoff. Unless enemies foolishly cluster around each other when the RL is present, a fully-loaded RL has fewer kills in it than a fully loaded BR, for example. As such, the game itself is enforcing its own rules, and it is not necessary or valid to rate kills gotten with another weapon more highly. Yes, you will kill your opponent in one hit. But you will kill fewer opponents.


Rampant for over se7en years.


Rampant for over se7en years.



Anonymous's picture

In reply to: I think that word doesn't mean what you think it means.

[quote=narcogen]That's not my thesis statement. A thesis statement usually occurs in the first quarter of an article. I think the word you're looking for is "conclusion".[/quote]
A thesis can mean a lot of things, and while I'm using more of a localism than a dictionary definition, a thesis is basically just a main point.

[quote=narcogen]If you want to examine the underlying assumption of the statement that people enjoy Halo 2 more than they deserve to, it is this: that generally speaking, people enjoy an activity, especially a competetive activity, to a degree that is directly proportional to how good they are at it. This is not to say that I am ascribing to people a belief that this should, or should not, be the case.[/quote]
I agree, but people don't have to constantly win to have a lot of fun with a game, and inexperienced players would even sometimes beat more experienced players if they got a few lucky kills or if they spawned next to a Rocket Launcher or something like that a couple of times or, as it has been described earlier, they simply had a good day and their opponent had a bad day.

[quote=narcogen]You're a bit closer there, until the end. I'm saying that, in comparison to how Halo 1 multiplayer works, it is a good thing that those who lose in Halo 2 do not lose so utterly and completely as they would in Halo 1. As demonstrated by the graph I cited, showing that the gap between the best and worst players is narrower in Halo 2 than it is in Halo 1.

You've set up a false conclusion after that, however. Just because I say that lesser skilled players do comparatively better at Halo 2 than at Halo 1, does not mean I am saying that more highly skilled players should not be winning. That's not contained in my article, and doesn't make any sense anyway, so I'm not sure why you bring it up. The skill gap is narrower in Halo 2-- it's not reversed in some way that puts bad players on the top and good players on the bottom.[/[/quote]
That graph itself is a little bit messed up seeing as how it pretty much demonstrates how aim assistance, bullet magnetism, and other skill factors affect Halo 2 in comparison to Halo 1, but in reality, unskilled players do often win against skilled players in Halo 2 (especially in games in which players spawn with a Submachine Gun or a Plasma Rifle) due to imbalances in the game, and those unskilled players may get a few lucky kills at the beginning of the game while they secure strong weapons.

[quote=narcogen]Yes, to keep that weapon away you'd have to camp its spawn point. People have done this. Some consider it a legitimate strategy. Others do not.[/quote]
I understand that people do this, but this is usually fairly difficult because there are many spawn points for powerful weapons in most of the maps in Halo 1, and so players would be limited in their mobility because they would have to be careful that players can almost never get a strong weapon.

[quote=narcogen]I didn't say it was a skill weapon. I said that because it requires no skill, players who focus only on skill deride its use and consider players who use it to be noobs, and believe that a kill gotten with it is worth less than a three-shot kill with the pistol.

What I am saying is that Halo is, and is right to be, a game that is about more than aiming. When a player accepts the tradeoffs that come with a power weapon (less ammunition, slower reloading) in order to get more damage and a larger blast radius, the game itself enforces that tradeoff. Unless enemies foolishly cluster around each other when the RL is present, a fully-loaded RL has fewer kills in it than a fully loaded BR, for example. As such, the game itself is enforcing its own rules, and it is not necessary or valid to rate kills gotten with another weapon more highly. Yes, you will kill your opponent in one hit. But you will kill fewer opponents.[/quote]
That wasn't my point. What I meant was that while the actual amount of skill that either weapon takes compared to the other one is arguable, the Rocket Launcher simply isn't as skilled as the Pistol in most situations (unless the players with the Rocket Launchers are shooting people who are very far away and so those players have to lead their shots accurately), and while they may be getting less kills, it was easier to get those kills. They aren't worth any more or any less; they were just easier to get them.

Anonymous's picture

I'm really tired of hearing these ridiculous arguments about how the game is not about winning! Ofcourse the game is about winning. Who plays a game with the intention of losing? All i've heard from anti-pistoliers is how bungie did a great job and we pistol lovers need to stop living in the past...Rubbish! We pistol lovers are what made bungie and halo what they are. If it were not for us Firts(keyword) playing Halo 1 the halo series would not nearly have had this much success! Here's a fact for you; a vast majority of the idiots who love Halo 2 had not even played Halo 1 before jumping into the Halo universe. As for us ORIGINAL Halo players we LEARNED how to use the pistol and play a skilled game with accurate shots. I wokred my ass off for the better portion of a year to gain the skill i have with the pistol and it is offensive to me that some noob idiot that never even played Halo 1 can just waltz right in and get the kill ratio they do off of dumb luck! Here's another FACT for you; The vast majority of the idiots who support the retirement of the pistol and its 3shot kill have low ranks on Halo2. Anyone that says we pro-pistoliers are just angry that the table have turned on us is an idiot as well. In preparetion for the coming of Halo 3 i recently decided to jump on and play Halo 2 to see how the noob community games. In 2 short weeks my rank in team slayer went from 1 - 24 and my Rumble Pit went from 1 - 19 and if Anyone doubts this My gamertag is The War Kami27 i invite you noobs to try your luck against me! So there should be no argument that we pistol experts indeed do play well in Halo 2 online play. In conclusion all those that argue that the game is now fair for all are hypocrits. The game is fair for the inexperienced because it gives them a fighting chance wich they DONT deserve and takes away from the true skill of those who accurately aim their shots I.E. those who First played Halo Classic.
narcogen's picture

In reply to: What anti-pistoliers dont understand.

So, the Halo 1 pistol lovers made Halo 2 successful, yet the majority of Halo 2 players have never played Halo 1?

You made Bungie? I'm sorry. Bungie was made long before Halo. Halo brought Bungie a much larger audience, but that's not the same thing.

So, those who support the retirement of the pistol have low ranks, and yet Halo 2 allows noobs to get kills through dumb luck?

You, sir, are the very embodiment of what I was arguing against. You're winning, but you're not winning by enough to be happy. You begrudge lesser-skilled players the few kills they might opportunistically get, that keep them from giving up entirely.

There is a parable about a man who owns a vineyard. He goes out to find workers in the morning, and promises them a sum of money for the rest of the day's work. He goes out at lunch and offers more men the same sum. Then he goes out in the early evening, and offers still more men the same sum.

Some of the men hired in the morning object, saying they were paid that sum for a full day's work, and it's not fair, while those who came to work in the evening had a shorter day, but got the same pay.

To which the man says "stfu noob it's my money".

You brag that you increased your rank quite quickly. So you won games. The problem is not that the game failed to reward your skill. You have a problem with the idea that the losers in those games got more kills than you think they deserve because in your opinion, they were less skilled than you.

Here's a newsflash: a gaming community, in order to be popular, needs players at all skill levels, not just the elite. If you had your way, Halo would be an online competitive game with a smaller, but more highly skilled, audience. It would have been off the XBL leaderboard after six months.

Who would you be killing then to get your rank? What would a 30 be worth if nobody with a lower rank was playing?


Rampant for over se7en years.


Rampant for over se7en years.



Anonymous's picture

In reply to: Contradictions
It would be worth everything in the world! And when i say we made Bungie i'm reffering to their success in the gaming market! I'm well aware they've been around longer than Halo. I could care less wether or not some noob not willing to work at his or her skill doesn't have fun playing the game. To be good at something requires practice! Wayne Gretzky, Michael Jordan, and the likes did not get to where they are without practice! So if noobs aren't willing to work on their skill wether they have fun playing the game makes no difference to me! I have just as much fun losing to a more skilled player as i do winning against a noob! As long as the game is played with skill.
narcogen's picture

In reply to: Who cares about noobs having fun?!

You, sir, whomever you may be, are the embodiment of my argument. Except for a select few, within the constructs of special events, Halo playing is not a profession. These comparisons to professional athletes are unwarranted. The majority of people who play these games online do so to have fun; not to treat it like work, put in hours to hone precise skills, and have the score at the end reflect who put in more work or who has more talent. They want to have fun.

We know you don't care. We just don't care that you don't care :)


Rampant for over se7en years.


Rampant for over se7en years.



Anonymous's picture

In reply to: Exactly my point
You Sir, are the embodiment of my argument! You are noob that does not deserve to even be on the server! The only respect that i have for you is the fact that you at least realize that you suck. All games video or live are designed to be competative! I dont know if you know what that means but that means there must be a winner and if you dont want me to compare Halo2 to professional sports then maybe you should write a letter to Game network and USA Network and tell them to stop sponsoring Halo Tournaments with cash prizes!
narcogen's picture

In reply to: Foolishness

[quote=Anonymous]You Sir, are the embodiment of my argument! You are noob that does not deserve to even be on the server![/quote]

Who are you to decide who deserves to be on a server? Especially since Halo has no servers.

Xbox Live is an economic proposition. If I buy a console, and a subscription, and a game, then I deserve to be on the server. No other criteria apply. Players are not removed or banned for failing to achieve a minimum gamerscore. They are removed or banned for failing to be courteous and respectful.

[quote=Anonymous]The only respect that i have for you is the fact that you at least realize that you suck. All games video or live are designed to be competative![/quote]

Let me be clear about this:

No, they are not.

Halo and Halo 2 are clearly not designed to be competetive. Look at the recent interview with CliffyB about Gears of War; he was asked if that game was appropriate for competition, and he said, in no uncertain terms, that it was not: that this is what Unreal Tournament was designed for. And look at the popular games now: Gears, another non-competetive game, has taken the top spot at Xbox Live from Halo 2, another non-competetive game. CliffyB was actually quite clear about the fact that elements of chance that diminish the role of skill were intentionally put into the design of Gears to make the game more fun.

F-U-N.

[quote=Anonymous]I dont know if you know what that means but that means there must be a winner and if you dont want me to compare Halo2 to professional sports then maybe you should write a letter to Game network and USA Network and tell them to stop sponsoring Halo Tournaments with cash prizes![/quote]

That doesn't have any bearing on this discussion at all. USA can sponsor tiddlywinks tournaments for all I care, it doesn't change the nature of the game. Halo 2 tournaments are not played on Xbox Live. Discussions of what is done within professional events that use Halo 2 are not necessarily relevant to a discussion of what is appropriate in terms of game design for use on Live by the general public, the vast majority of which are not professional gamers and have no desire to be.


Rampant for over se7en years.


Rampant for over se7en years.



Anonymous's picture

In reply to: What anti-pistoliers dont understand.
Why not give "bad" players a chance? You're saying that people don't deserve to get better at the game at all? That's unfair. The game is for the community, not for just a few people who are insanely good at the game. The weapon choice that Bungie made for Halo 2 supports new players by giving them a chance so they gain confidence and are able to get better. Thats what happened to the precious pistol. And don't get me wrong, I liked the pistol too. I play Halo 1 just as much as I play H2 just because of the pistol. Also, get some evidence for your "facts." It would make your argument slightly more credible and believable.
VVV's picture

[quote=Anton P Nym]
So long as we're going on unsupported opinion, then I think I'm entitled to claim you've reversed the proportions. Halo 2 is far from perfect, but it's still an excellent game by at least one objective measure; two and a quarter years after its release and after the roll-out of an entire new generation of consoles, it's the game that people come back to after trying the competition.

-- Steve's thinking that, if Halo 2 indeed sucks, then it's a matter of sucking the least of all the real alternatives. There's no fair comparison between an existing product and an ideal imagining of what might have been... especially since we've yet to see any test results from these imaginings.

PS: By all means, hold dissenting opinions. That's what makes the Internet (despite its multiple failings) great. Just don't assume that I am inferior or ignorant if I don't share them, or that these opinions are based on anything other than personal preference, please.[/quote]

You’re far from ignorant Steve. As a matter a fact I hold your input and those of other Bungie moderators (primarily GJJ and TGP of whom I have varying degrees of correspondence with through H2S, Bungie.net and MSN) in high regard.

We’re all entitled to our opinion. What you will find with all web sites is that there is a great deal of diversity in members of Halo2sucks and how they go about communicating their points on the game. Some do it better then others and with respect.

I’ll touch briefly on the impact of Halo 2 and its sales to answer a point that both you and Narc have raised.

[quote=narcogen]
Halo 2 twice as successful? How is that even possible? The attach rate for Halo 2 (the percentage of Xbox owners who have the game) is phenomenal. For Halo 2 to be "twice as successful" then nearly person who owns an Xbox would have to own it. That never happens. Even for the consoles that are highly associated with a particular franchise, as the PlayStation is with Final Fantasy, and as Nintendo is with Mario.

It may be true a dearth of better games has contributed to Halo 2 remaining the top XBL game for so long-- from its launch until the launch of Gears of War. And while some may be giving Bungie too much credit for that, to say that the reign of Halo 2 on XBL from November 2004 to the end of 2006 was solely due to the reputation of Halo 1-- I don't really think that makes much sense at all.

[/quote]

Consider the facts of exactly what has transpired in the past 2 years. Here we have a game that grossed more money in the first 3 days of release then any movie ever has. In 24 hours Halo 2 grossed over $125mil compared to the highest grossing movie of Spiderman 2 ($77mil). That's insane and I have no doubt that back then many a back was slapped at Bungie and MS.

Then consider the other facts. Pre-orders of Halo 2 were 1.5mil units. First day sales were 2.38 mil units. 5mil in 3 weeks and more copies of Halo 2 sold then Halo 1 by the 20th of January 2005 (6.4mil).

These are cold hard facts. Comments are fair on the outside about Halo 2 sales. However looking at the figures it’s astounding to me that a game can make an extremely high amount of it’s sales in the first 2 months (largely thanks to Halo 1. This cannot be denied). 6.4 mil units when the game has sold about 7 mil, maybe 8 by now. It’s quite a different story with Halo 1. That game grew in volume and picked up speed in sales over a long period of time. It’s therefore easy to see what impact Halo 1 made upon Halo 2 sales.

I like most of my friends bought an XBOX because of Halo 1. How many XBOXs did Halo 2 sell? The percentage of Halo 2 owners (attachment rate) says perhaps more about the other games and franchises on XBOX then it does about how good Halo 2 is.

It’s not a bad game. It’s certainly above average when it comes to XBOX titles. However Halo2sucks.com exists because of what Bungie didn’t do. What it got wrong and took out that its predecessor did so well. I could stay here for hours and rant on about the problems with Halo 2. However I’m sure that the readers would either not agree, not care or already be aware of them. H2S is there to remind Bungie of the mistakes they made when they took the Halo name and attached it to an inferior sequel. This is our opinion that’s true. However we have the right to voice this opinion and we use that right.

Just to touch on what Bungie did wrong in Optimatch, wait and see the new Optimatch setting Bungie has phrased as “XBL Public” to see what Bungie should have done in the first place. You (Narc) mentioned that bringing the skill levels closer together was necessary to some point to keep people interested. If Optimatch was how XBL Public will be this is a mute point. Apart from that I played years with people far better then me at Halo 1. Never worried me or deterred me from playing. Only made me enjoy trying to get better.

[quote=Claude Errera]If your argument had merit, the same 8 teams wouldn't be at the top of the MLG leader board year after year. (Yes, there are some shakeups - but by and large, the best players stay on top; if the gap between great and good were as small as you suggest it is, this wouldn't be true.)

Why is Karma unbeaten in solo play, if chance plays such a huge role? He's not THAT much better than everyone else who plays competitively - so how come nobody can beat him? I mean... if skill were as unimportant as you suggest, he'd lose SOMETIMES, right?

[/quote]

That’s an interesting point you raise. However consider a couple of things. MLGs solo tournament has existed with perhaps the tightest rules ever applied to one game. Because of the flaws of Halo 2s weapon respawn system most maps and game types are unfair. Yes, and you know it. Isn’t it interesting to see the solo play of MLG degenerate into a game of rifles only on a Halo 1 map?!?!?!?!?

In closing Narc, thanks again for the read and comments from you and others. Also thanks for stopping by at Halo2sucks.com. How ever long you stick around I’m sure you will have great input.

This has all come about because of our (H2S) own fault. The front page of our site is truly outdated and does reflect the thoughts of a few and not the general consensus of the greater majority. That’s our fault and we are making steps to try and gain control of the front page and rectify it.

It’s been interesting to watch the web site evolve over time and gone are the days of the outright, rude Bungie bashers that we are known for (unfortunately). We’re now a mature (for the most part) group of Bungie fans just trying to help Bungie get things right.

narcogen's picture

In reply to: Just to clear a few things up.

[quote=VVV]

[quote=narcogen]
Halo 2 twice as successful? How is that even possible? The attach rate for Halo 2 (the percentage of Xbox owners who have the game) is phenomenal. For Halo 2 to be "twice as successful" then nearly person who owns an Xbox would have to own it. That never happens. Even for the consoles that are highly associated with a particular franchise, as the PlayStation is with Final Fantasy, and as Nintendo is with Mario.

It may be true a dearth of better games has contributed to Halo 2 remaining the top XBL game for so long-- from its launch until the launch of Gears of War. And while some may be giving Bungie too much credit for that, to say that the reign of Halo 2 on XBL from November 2004 to the end of 2006 was solely due to the reputation of Halo 1-- I don't really think that makes much sense at all.

[/quote]

Consider the facts of exactly what has transpired in the past 2 years. Here we have a game that grossed more money in the first 3 days of release then any movie ever has. In 24 hours Halo 2 grossed over $125mil compared to the highest grossing movie of Spiderman 2 ($77mil). That's insane and I have no doubt that back then many a back was slapped at Bungie and MS.

Then consider the other facts. Pre-orders of Halo 2 were 1.5mil units. First day sales were 2.38 mil units. 5mil in 3 weeks and more copies of Halo 2 sold then Halo 1 by the 20th of January 2005 (6.4mil).

These are cold hard facts. Comments are fair on the outside about Halo 2 sales. However looking at the figures it’s astounding to me that a game can make an extremely high amount of it’s sales in the first 2 months (largely thanks to Halo 1. This cannot be denied). 6.4 mil units when the game has sold about 7 mil, maybe 8 by now. It’s quite a different story with Halo 1. That game grew in volume and picked up speed in sales over a long period of time. It’s therefore easy to see what impact Halo 1 made upon Halo 2 sales.[/quote]

I see the way you are reasoning, but I think you are proceeding from a false assumption. The assumptions are that Halo 2's early sales are the baseline to which you can compare its later sales; and that Halo 1's sales trend is a baseline to which you can compare Halo 2's sales.

I think there are a number of problems with this.

Bungie, while a respectable Mac/PC developer, was not in the same kind of category, sales-wise, as other top-flight PC and console developers. They were not selling ten million copies of a title prior to Halo. While there certainly was some buzz preceding Halo 1, it was not on the same level as Halo 2 at all. In fact, after the buyout, a lot of long-time Bungie fans drifted away. They were Mac gamers and PC gamers. They weren't interested in a console-- least of all, a console by Microsoft! It was not at all a foregone conclusion that the Xbox would be a success, and I've had conversations with people that strongly indicate that even Microsoft itself did not know that Halo would become the platform's system-selling franchise.

Bungie were those guys that did Myth, that Mac RTS games with no unit building. Lot of people knew them. A lot of people didn't. A lot of people didn't know they had already done a trilogy of sci-fi shooters, because only one of those games, Marathon 2, ever came out for Windows, and it was not particularly successful.

Take these factors into account, as well as constrained supplies of the Xbox console at launch in late 2001, and one can easily see that a sales trend that starts out a bit slow, and grows and grows over the years, is entirely sensible and predictable. As more consoles became available, more people would get the game. As word of mouth and critical response grew, more people would want the game. Community and media response to the game combined with increased availability to create a virtuous cycle around Halo 1, where the game actually sold better the older it got.

That situation is not comparable at all to the situation surrounding the launch of Halo 2.

Because H2 was an Xbox, and not an Xbox 360 title, console availability was not an issue. There was a built-in audience that already had the console; their only decision was whether or not they wanted to buy the game.

By the time H2 was halfway through its 36 month development time, Microsoft knew the score. They knew Halo was their system-selling franchise. Having never experienced a profitable quarter, and knowing the Xbox 360 was due out in 2005, with all the attendant costs associated with a launch, Christmas 2004 was their last chance. More was spent promoting Halo 2 than any other Xbox game ever. Probably more was spent promoting it than will be spent on Halo 3.

The single-day figures are due entirely to preorders. Preordering a game is a pretty safe bet, compared to preordering a console. Partially because less money is at risk. Partially because once the game actually comes out, it is unlikely that supplies will be seriously constrained-- manufacturing discs and boxes is a pretty well-understood, straightforward task. Plenty of people who preorder consoles end up not getting theirs when it comes out because a retailer oversells their launch stock, or they get less launch stock than they expect. Then you've got to either decide if you want to wait it out, or bite the bullet, get your money back, and go across the street to where they've got some in stock. When it comes to games, though-- just preorder wherever you like. The retailer will likely get all the copies they ask for preordering clients, plus some for the store shelves. You'll probably get your game.

The campaign capitalized on the idea of preordering the game to make sure you had a copy, because store copies would sell quickly. Again, it created a virtuous circle. The record revenue figure, for all the mention it gets, isn't really important at all. They compared single-day total sales revenue figures for a $60 videogame to a $10 movie ticket. Basically, Six times more people have to see a movie to generate the same revenue as the game sale; and after that, there's a good chance that if you liked the movie that much, you'll see it again, and then perhaps buy it on DVD. Short of scratching your game disc, once you've bought it, you're done. So the record revenue figure is extremely misleading.

Given the increased emphasis on preorders of Halo 2 compared to Halo 1, to expect the sales trends to continue to increase is just silly. Most of the people who wanted Halo 2 either got it preordered or bought it on store shelves within a few weeks of launch. There was no reason to wait.

In fact, Halo 2 sales probably caused a surge in Halo 1 sales; people who had heard the Halo 2 hype and bought an Xbox sometime between 2001 and 2004 might not have played the original game. If they played Halo 2's campaign and liked it, and wanted to know how the story started, they might have bought Halo 1, further contributing to the flat but steady sales of Halo 1, compared to the boom-and-bust sales trend of Halo 2.

To try and make a correlation between the sales trend data and gameplay mechanics is, I think, an absolutely huge stretch. Especially where online and multiplayer gameplay mechanics are concerned. The majority of Xbox owners were not online, did not attend LANs, and primarily played campaign. They aren't online. They aren't on your website, and they aren't on mine. They don't know if the pistol is overpowered, or if it is, if that affects gameplay balance, and they don't care: they just bought a pair of cool games.

[quote=VVV]
I like most of my friends bought an XBOX because of Halo 1. How many XBOXs did Halo 2 sell? The percentage of Halo 2 owners (attachment rate) says perhaps more about the other games and franchises on XBOX then it does about how good Halo 2 is.[/quote]

There's no way to make a meaningful comparison here. What you are trying to suggest is that if there was some way to wind back time and make Halo 2 an Xbox launch title, compare how many systems it would have sold, compared to Halo 1. Halo 2 was not in a position to be a system-seller; it was released three years after the console, the holiday season before the Xbox was retired in favor of the next-generation model.

At that point in the console's lifetime, you're looking at people who buy it because of a price drop, or because they are replacing an out-of-warranty box. Very few people would buy an Xbox to play Halo 2; they either already had one, or weren't going to be interested no matter what game you're talking about.

However, even if we try to imagine this scenario, it's likely Halo 2 would have sold just as many consoles in 2001 as Halo 1 did, at the very worst. In fact, given that people tend to buy games based on reviews and feature lists, rather than gameplay mechanics, I'd say that the inclusion of XBL play, the more detailed graphics, and the enhanced vehicle features, would have meant more sales, not less.

Without the shadow of Halo 1's pistol behind it, I think Halo 2 would have far fewer haters.

If there was no Halo 1, I think very few people would be wondering aloud why Halo 2 doesn't have a mid-range TSK weapon.

[quote=VVV]
It’s not a bad game. [/quote]

I thought it sucked? Am I that old? Does "suck" mean something good now, like "sick"? I mean, besides the obvious?

[quote=VVV]
It’s certainly above average when it comes to XBOX titles. However Halo2sucks.com exists because of what Bungie didn’t do. What it got wrong and took out that its predecessor did so well. I could stay here for hours and rant on about the problems with Halo 2. However I’m sure that the readers would either not agree, not care or already be aware of them. H2S is there to remind Bungie of the mistakes they made when they took the Halo name and attached it to an inferior sequel. This is our opinion that’s true. However we have the right to voice this opinion and we use that right.[/quote]

Maybe the site should be xboxgamessuck.com then?

I also think that Halo 2 fixed some things that were not broken, and achieves some things less well than its predecessor. I've written at length about many of those things.

Somehow, I was able to do it without using the word "sucks". While the use of this word certainly attracted certain people to the site that might not otherwise have bothered, and generated controversy and attention, I think ultimately it was self-defeating. Anything the site has to say about the games has become secondary to whether or not the mantras "Halo 2 Sucks" and "H1 > H2" and "bring back the pistol" are true, and to some extent, the schism between the forum and the main site, which is now present but inaccessible.

It seems to me that rather than attempting to improve the Halo franchise, the name "Halo2Sucks.com" was chosen to be controversial and to set up a self-fulfilling prophecy. If Bungie makes changes that are inline with your suggestions, then the site is partly responsible for the improvement. If they do not, then obviously the reason they failed to do so was not because the suggestion itself was inappropriate, but because they could not bear the criticism. It's highly disingenuous.

It strikes me that any correlation between suggestions made at H2S over the years and changes actually made, either in H2 or in H3, is very likely coincidental.

[quote=VVV]Just to touch on what Bungie did wrong in Optimatch, wait and see the new Optimatch setting Bungie has phrased as “XBL Public” to see what Bungie should have done in the first place. You (Narc) mentioned that bringing the skill levels closer together was necessary to some point to keep people interested. If Optimatch was how XBL Public will be this is a mute point. Apart from that I played years with people far better then me at Halo 1. Never worried me or deterred me from playing. Only made me enjoy trying to get better.[/quote]

I think you may be misapprehending what XBL Public is.

http://www.1up.com/do/newsStory?cId=3155452

Optimatch is used for finding both ranked and unranked games. XBL Public is for customs-- which are always unranked. It's not a return to a server-browser system, which I know a lot of PC gamers would prefer to see.

By itself, I don't think XBL Public is going to address the issue; what it is designed to do is fill out custom games between XBL friends when they don't have enough online friends to play a particular gametype. Allowing the general public into a custom match on Halo 2 XBL doesn't solve this, because many of those custom games have rules that cannot be enforced by the game engine. I don't want XBL randoms in my Zombies game until the game can enforce all the rules of that gametype. So that's the new feature I'm looking forward to.

It's not a replacement for Optimatch. XBL Public is for Customs; I don't depend on randoms for Customs play, and I don't think most people do, either. It'll be a useful feature, but it is not an attempt to fix Optimatch. If you're thinking that it will be a way for players to selectively play over and over the maps and gametypes they like, you're probably going to be disappointed-- especially if you are referring to ranked play.

[quote=VVV]

In closing Narc, thanks again for the read and comments from you and others. Also thanks for stopping by at Halo2sucks.com. How ever long you stick around I’m sure you will have great input.

This has all come about because of our (H2S) own fault. The front page of our site is truly outdated and does reflect the thoughts of a few and not the general consensus of the greater majority. That’s our fault and we are making steps to try and gain control of the front page and rectify it.

It’s been interesting to watch the web site evolve over time and gone are the days of the outright, rude Bungie bashers that we are known for (unfortunately). We’re now a mature (for the most part) group of Bungie fans just trying to help Bungie get things right.
[/quote]

Best of luck with the site. My advice, though? The name is an albatross around your neck now; however much it may have helped in gaining attention for a small site, is now more than outweighed by the factors you cite: the old front page, the impressions that the site is populated by rude Bungie bashers.

If that's what Bungie thinks, what's more important-- having your feedback heard, or calling them to task for their errors?

Sure, I suppose they could do some detective work as well, drop in on the forum, look around, and see that there are reasonably-minded people there now. On the other hand, I think they just might be a bit busy at the moment... ;-)


Rampant for over se7en years.


Rampant for over se7en years.



Anonymous's picture

This anti-Halo:CE pistol article makes the argument that if Halo2 (or Halo3) started every game with the powerful Halo:CE pistol, that only the best players would enjoy the game. He also seems to think that an SMG as a starting weapon is more fair to casual players, and gives them a chance to get some kills. But this logic works only if ALL the weapons on the map are short-range guns. (And also fails to mention that with Bungie's matchmaking system, soon enough everyone would be playing with/against people of their own skill level anyway.) He didn't comment much on the fact that the SMG is really only effective at very close range. He mentions players dual-wielding having a fair chance, but doesn't paint a picture of what happens when they can't get to another weapon. Starts of a match are always the same with SMGs - an initial rush. You and your enemies run for another weapon to dual wield, or for a power weapon. If you and your enemy meet trying to grab the same weapon, combat devolves into thowing whatever grenades you have, then charging each other spraying your SMGs. Many times you'll have to finish your opponent off with a melee attack, just to finish the job. Whoever wins from that point, instantly gets the upper hand. They take that contested weapon, and use it against you while heading for the next powerful weapon. Let's get to the heart of the matter, and illustrate through a little scenario how bad this can get: The author is playing a 1-versus-1 on LOCKOUT, with Bungie's SMG-start default setting and motion detector on. At the start of the match, he and his opponent both run for the sniper rifle, and battle near its spawn point, SMGs spray wildly, but the author is killed (because his opponent has host, lol.) The opponent takes the sniper and runs towards the "library". By the time the author respawns (near the sniper tower), his opponent now has the Energy Sword in his hands. The author realizes the sniper is gone and has to quickly think of the closest other weapon he can find. (And if he is indeed a noob, he'll be running around aimlessly like a chicken with his head cut off, not knowing where the weapons are.) Even if he knew where he was going, by the time he got halfway there, his opponent is now situated in the BattleRifle tower, with access to 3 powerful weapons (long range, medium range, uber short range) versus the author's weak bullethose SMG. It's already GAME OVER, at this point, unless he gets lucky. Think he can make it to that BR at the top of the jumppad? Doubtful. Even if he gets the shotty, it doesn't stand much of a chance against the lock-on lunging infinite-energy sword, unless he's really sneaky. An ugly scenario, indeed. BR starts change up the game entirely, right from the start. Even if you still die first, this time you don't panic when you respawn, because you're not defenseless with a weak spray gun. You feel secure knowing you can unscope an opponent with a sniper rifle from a distance with the BR, and you can easily kill him if he rushes across the center glass to kill you with the Sword. You can instantly be "in the game", returning fire with a capable weapon in your hands; not hiding or at the mercy of bigger guns. So you see, unless the only weapons on the map are SMGs or comparible weapons, the first person killed in a game (the casual player, typically) is going to actually be at a greater disadvantage with his SMG. I'm sure that's why Bungie changed the default starting weapon on maps like Coag, Waterworks, Containment to BR starts - where starting with an SMG was practically a death sentence. Anyway, for Halo3, the Assualt Rifle as the default starting weapon on small maps is a much better deal, you have to agree. They should keep the BR start on large maps though. Peace. Schultz.
narcogen's picture

In reply to: SMG Starts=Death Sentence.

Actually, I didn't refer to the SMG at all, which is uniformly a terrible gun. To say that if the start isn't the CE pistol, you have to take the SMG, is a false dichotomy.

I don't object to the BR start. But then again, the BR is not as powerful as the CE pistol.

I think Bungie not only recognizes that, but recognizes that when the default weapon does head shots, head shots become the entire game.

There is a huge H1 pistol thread at H2S that I just got done reading, and after a dozen pages or so that same conclusion comes around, perhaps best expressed by System-J: that just because the pistol is the default spawn, doesn't make it not overpowered. Just because it is overpowered, does not make it unbalanced as long as everyone gets one.

BUT...

Since it is a power weapon unmatched by all but two guns, and those are only effective at certain ranges and have certain drawbacks the pistol does not have, the pistol and being effective with it comes to dominate the game in a way that no single weapon should. That the weapon is so dominant while also being, cosmetically, a sidearm, merely adds insult to injury.

I'm intrigued to see what Bungie comes up with for the new AR: a weapon that should have the "fighting chance at spawn" factor that the CE pistol has, but without the dominate-most-other weapons at midrange flaw, and without the overemphasis on headshots.


Rampant for over se7en years.


Rampant for over se7en years.



VVV's picture

In reply to: SMG.

[quote=narcogen]Actually, I didn't refer to the SMG at all, which is uniformly a terrible gun. To say that if the start isn't the CE pistol, you have to take the SMG, is a false dichotomy.

I don't object to the BR start. But then again, the BR is not as powerful as the CE pistol.

I think Bungie not only recognizes that, but recognizes that when the default weapon does head shots, head shots become the entire game.

There is a huge H1 pistol thread at H2S that I just got done reading, and after a dozen pages or so that same conclusion comes around, perhaps best expressed by System-J: that just because the pistol is the default spawn, doesn't make it not overpowered. Just because it is overpowered, does not make it unbalanced as long as everyone gets one.

BUT...

Since it is a power weapon unmatched by all but two guns, and those are only effective at certain ranges and have certain drawbacks the pistol does not have, the pistol and being effective with it comes to dominate the game in a way that no single weapon should. That the weapon is so dominant while also being, cosmetically, a sidearm, merely adds insult to injury.

I'm intrigued to see what Bungie comes up with for the new AR: a weapon that should have the "fighting chance at spawn" factor that the CE pistol has, but without the dominate-most-other weapons at midrange flaw, and without the overemphasis on headshots.


Rampant for over se7en years.[/quote]

You should check out the 'Halo 3 pistol' thread in the Halo 3 folder.

Don't get me started on the pistol being a "side arm". As for System-J I think he best summed up the Halo 1 pistol as such:

"It is entirely possible for an overpowered weapon to exist in a balanced game mode."

It took me a long time to understand his argument and acknowledge the pistol as being over powered because I like a lot of people who defend Halo 1 consider the statement of the pistol being "over powered" as an attack on the game. It's also a common occurance for people to take this statement as meaning the game is not balanced.

Or perhaps it took me a long time to understand because I'm not entirely fond of System-J.

narcogen's picture

In reply to: Something else

Actually I did read that one, and the H1 pistol thread. I wasn't trying to bring up the sidearm/realism part of the discussion; to me, that's a sideline, really, and not the main event.

It does occur to me, especially after the pistol thread, that one primary problem was that everyone in the thread was using words like "overpowered" and "balanced" without actually having any general agreement with each other over what those words meant.

System-J did, I think, hit the nail on the head, as you mentioned, and defused one major point of the pro-pistol camp: the idea that a weapon cannot, by definition, be "overpowered" if it exists in a "balanced" system; even if that balancing is achieved by making it the default spawn weapon.

At the risk of pureeing a dead horse and drinking it for breakfast with raw eggs, I think there might be a piece in it; perhaps not about the pistol per se, but about how the discussions that surround the weapon lead to a more general discussion about things like-- what is weapon balance? What is desirable about it? How is it achieved?


Rampant for over se7en years.


Rampant for over se7en years.



narcogen's picture

In reply to: SMG Starts=Death Sentence.

[quote=Anonymous]

Let's get to the heart of the matter, and illustrate through a little scenario how bad this can get:[/quote]

Keeping in mind that the plural of anecdote is not data, let's take a look :)

[quote=Anonymous]The author is playing a 1-versus-1 on LOCKOUT, with Bungie's SMG-start default setting and motion detector on. At the start of the match, he and his opponent both run for the sniper rifle, and battle near its spawn point, SMGs spray wildly, but the author is killed (because his opponent has host, lol.) [/quote]

Couple of questions: if it's a 1x1 on Lockout, why run for the sniper first unless you know you're host? At the start of the game, you're tied at zero kills apiece, and unless you know you're closer to the sniper than your opponent, risking the entirety of the match on getting that first kill in so you can claim the sniper may not be worth the risk.

As it is, you are correct-- you've created the worst possible scenario. Since it's a 1x1 and not an FFA, once you are one kill behind, you need to press the attack, and you've put into the hands of your enemy one of the weapons best suited for handling distant moving targets.

Go grab the sword or the shotty first, or one of the BRs. If you swap your SMG out for either of the BRs, instead of running headlong for the sniper, then you just recreate step two in your scenario below, except that instead of being down a kill and having to press the attack, you're still tied at zero!

[quote=Anonymous]The opponent takes the sniper and runs towards the "library". By the time the author respawns (near the sniper tower), his opponent now has the Energy Sword in his hands. The author realizes the sniper is gone and has to quickly think of the closest other weapon he can find. (And if he is indeed a noob, he'll be running around aimlessly like a chicken with his head cut off, not knowing where the weapons are.) Even if he knew where he was going, by the time he got halfway there, his opponent is now situated in the BattleRifle tower, with access to 3 powerful weapons (long range, medium range, uber short range) versus the author's weak bullethose SMG.[/quote]

I hear what you're saying: the SMG is weak. No argument there. I'm just not sure why you picked a head to head game and suggested some of the poorest possible decisionmaking in order to illustrate it. An FFA game is a much better example.

Think about this: you enter a full Rumble Pit game. There are several important weapons around the map: shotty, sniper, two BRs, and the sword. The rest are assorted dual-wielding weapons. That's five. Regardless of where they go, what they do, or who wins the first few battles, three players are going to be stuck, at best, with a combination involving a dual wield: SMG and another SMG, or SMG and a needler or a plasma rifle; if they're lucky, the plasma pistol so they can do the noob combo.

Since any kill is worth the same number of points as any other, there will be a tendency over the course of the game for smart players to attack the weak more often than the strong. If I've got a sword and I waltz into a room and there's a guy with a shotgun and a guy with an SMG and a Needler, who am I going to attack first? If the shotgun guy has host, he just might get the drop on me. The dual wielder? Highly unlikely unless he's extremely canny. I'll take that kill first, and then see what I can do against the other. Depending on player positioning, the lunge towards the dual wielder might very well save me from the guy with the shotty. Plus, there's a 50% chance that he's gunning for the other guy, too!

[quote=Anonymous]
It's already GAME OVER, at this point, unless he gets lucky.
Think he can make it to that BR at the top of the jumppad? Doubtful. Even if he gets the shotty, it doesn't stand much of a chance against the lock-on lunging infinite-energy sword, unless he's really sneaky.
An ugly scenario, indeed.[/quote]

You've also made one of my points for me: unless he's lucky.

One might say that Halo 1 makes no room for luck, and therefore requires none.

Halo 2 makes room for it, but creates situations where you need it.

Again, though... over a long enough timeframe, these moments of "luck" drop out. It's a straw man argument from the start, though-- I'm not a big fan of the SMG start. I don't say anything as insane as "Halo 2 has perfectly balanced weapons" or "Halo 2 has no overpowered weapons." Probably the best I can say is that I think I have a pretty good idea about why Bungie made the changes they did, and what they were hoping to achieve, and I'm optimistic, from what's been said so far, that they will come closer to achieving that with Halo 3.

[quote=Anonymous]

BR starts change up the game entirely, right from the start.
Even if you still die first, this time you don't panic when you respawn, because you're not defenseless with a weak spray gun. You feel secure knowing you can unscope an opponent with a sniper rifle from a distance with the BR, and you can easily kill him if he rushes across the center glass to kill you with the Sword. You can instantly be "in the game", returning fire with a capable weapon in your hands; not hiding or at the mercy of bigger guns.[/quote]

I think you're exaggerating the abilities of the BR; especially in a head to head game with a sniper. Lockout is not a big map; the ability to unscope an opponent on it, I think, is not a huge advantage. Players routinely perform noscopes against targets all over that map.

Even so: I don't have a beef with the BR as such, nor am I a huge SMG fan.

[quote=Anonymous]
So you see, unless the only weapons on the map are SMGs or comparible weapons, the first person killed in a game (the casual player, typically) is going to actually be at a greater disadvantage with his SMG.
I'm sure that's why Bungie changed the default starting weapon on maps like Coag, Waterworks, Containment to BR starts - where starting with an SMG was practically a death sentence.[/quote]

I agree. All of those maps, though, are much bigger than Lockout, which I think puts the SMG at a comparatively larger disadvantage.

[quote=Anonymous]
Anyway, for Halo3, the Assualt Rifle as the default starting weapon on small maps is a much better deal, you have to agree. They should keep the BR start on large maps though.

Peace.
Schultz.[/quote]

Well, we'll have to wait and see.


Rampant for over se7en years.


Rampant for over se7en years.



Anonymous's picture

In reply to: Unscoped.
[quote=narcogen] Couple of questions: if it's a 1x1 on Lockout, why run for the sniper first unless you know you're host? Unless you know you're closer to the sniper than your opponent, risking the entirety of the match on getting that first kill in so you can claim the sniper may not be worth the risk.[/quote] Well, the premise for your article was about casual players being able to get some kills in Halo2. I'm guessing a casual player might know the locations of the sniper and RL on some maps. But I would guess most casual players have no knowledge about what host advantage is in online games. And you have probably heard this announcement from squeeky teenies on XBL as much as I have at the start of a match: "I CALL SNIPER!" I don't think it's too uncommon for 2 people to run to the the same power weapon at the start of a match. Admittedly, I don't know all the exact spawn locations and distances apart from weapon spawns, so my little anecdote about starting the game and going for the same thing is probably flawed. But I've definitely had it happen in games many times - myself and an opponent wielding our default weapons and both heading for the same weapon drop: Burial Mounds RL, Colossus Beam Rifle, Zanzibar sniper tower, Coagulation RL, Waterworks Sword.) [quote=narcogen] One might say that Halo 1 makes no room for luck, and therefore requires none. Halo 2 makes room for it, but creates situations where you need it. [/quote] Can you list a few instances of luck in Halo2? Not sure what you mean. Something like the melee lunges? I think most people have seen the YouTube video of Halo:CE>Halo2 using the Pink Floyd song. Me and a friend, over XBL (just us, custom game, on opposing teams), experimented with just the melees. The angle at which you can move your reticule (sniper, for instance) away from your opponent, and still get in a lunging melee hit, is way too much. It seems like 45 degrees at times. You don't even have control over the lunge itself - it's automatic, whether you want to or not. I think it would be better to have the option of double-tapping your left stick forward if you wanted to lunge. I don't always want to lunge, and risk exposing my back if I miss. [quote=narcogen] Lockout is not a big map; the ability to unscope an opponent on it, I think, is not a huge advantage. Players routinely perform noscopes against targets all over that map. [/quote] ? So is no-scoping not a huge advantage, or is it a routine occurance? Not sure what you mean here. Myself, hardly ever use no-scopes . Imo: A. I think they are risky B. They should be only used in a pinch C. I suck at them. :D So if I'm being bum-rushed with an SMG, and there's no time to switch weapons, I will try a no-scope. Most anxious players will close the gap and go for the melee finishing attack. I hope for this, and try to use my "Boxer" control setting to my advantage, and attempt a sidestep/circle strafe assasination as they lunge by me. Which brings me back to what I, and you might have, said above - luck will permit them to kill me because the odds of me sidestepping their lunge is pretty low, considering the amount of "auto aim" the melee lunge has. [quote=narcogen] Even so: I don't have a beef with the BR as such, nor am I a huge SMG fan. [/quote] Can you describe a weapon that could be a "jack of all trades" starting weapon? Maybe the H3 Assault Rifle, with a 2X zoom capability, but can't perform headshots? Thanks for the reply. Schultz
VVV's picture

That was probably the best counter argument I have read on the subject. I can't really disagree with you to a good enough degree to continue the argument in vain hope.

I understand where you're coming from but as much as you picked apart my somewhat faulty summary of the sales topic there would be those that would do likewise to yours. I'll agree with it but there are other things in my post that truely affected the sales of Halo 2. Not the least the over whelming success of Halo 1 and the undoubted influence it had on the magnitude of pre orders. The subject can not really be argued one way or another in the end. Largely due to when the games were introduced. As you suggested. One at the start of the consoles life and one at the end.

As for "Optimatch". I use that term as I expect it to used. A way in which a player gets to choose his/her field of battle and game type. This is what I mean by Optimatch being flawed in Halo 2.

Perception means a lot and server based game play is basically what people expect out of a game these days. It's the way most games played online. With this described as 'XBL public' for Halo 3.

narcogen's picture

In reply to: Nice

I understand what you're getting at, but I don't think you're going to get want you want from XBL Public. Those games most likely won't be ranked; in ranked rooms you're still going to get a smorgasbord of game types. Bungie wants to allow for player specialization in weapons, but require player versatility in terms of maps and gametypes.

If you've got a map/gametype you like, XBL Public might bring you some players. However, for there to be players to give you, they're going to have to enter a more general pool where they specify some, but not all, of the variables.

Let's say, for instance, that I like FAE: a custom Oddball variant on Lockout, fiesta weapons, etc etc. I don't think XBL Public is going to put up my specific FAE game up for everyone to see. That's not how it is going to work.

What XBL Public will most likely do is allow a player to specify "give me an oddball game" or "give me a Lockout game" but not more than that. If it did, then everybody would be sitting in their own little custom game, waiting for players that will never come.


Rampant for over se7en years.


Rampant for over se7en years.



VVV's picture

In reply to: XBL Public

[quote=narcogen]I understand what you're getting at, but I don't think you're going to get want you want from XBL Public. Those games most likely won't be ranked; in ranked rooms you're still going to get a smorgasbord of game types. Bungie wants to allow for player specialization in weapons, but require player versatility in terms of maps and gametypes.

If you've got a map/gametype you like, XBL Public might bring you some players. However, for there to be players to give you, they're going to have to enter a more general pool where they specify some, but not all, of the variables.

Let's say, for instance, that I like FAE: a custom Oddball variant on Lockout, fiesta weapons, etc etc. I don't think XBL Public is going to put up my specific FAE game up for everyone to see. That's not how it is going to work.

What XBL Public will most likely do is allow a player to specify "give me an oddball game" or "give me a Lockout game" but not more than that. If it did, then everybody would be sitting in their own little custom game, waiting for players that will never come.


Rampant for over se7en years.[/quote]

Don't make to many conclusions on exactly what this XBL public is going to be. I was not exactly clear on the problems with Optimatch and Halo 2s Match making before. What you describe is something that improves very little on what is already in place. A system flawed because of focus on ranked game lists and not enough player selection in game types.

It's flawed because Bungie tried to throw the majority of players into matchmaking thinking it's what we wanted. Sure, a lot do. However it's certainly apparent to us all now that most players want more control. A friends list of 100 players does not give enough control in terms of playing people from your own region. In game types you prefer.

What I'm hoping XBP will do is to try and introduce a server type (I'm being general here) menu where certain boxes or such can be checked to find game types close to what you want. Maybe region, amount of players etc. You know the drill. I realise that nothing can be perfect, especially when dealing with the sheer weight of numbers expected. However I'll keep my fingers crossed.

I hate MM and especially ranked games. If it's decent I won't play another ranked game again.

I find your example of players all sitting in their own room waiting for others to join to be completely unrealistic and how you have deduced that as happening I have no idea. Ever played on XBC?? Host has a huge advantage (esp H1) and that doesn't happen. There are those that like to be host and those that just want to jump in a game without waiting or setting it up. That problem will not exist.

Anonymous's picture

[quote=narcogen]One argument against the pro-pistol, anti-Halo 2 crowd has been that they aren't good at the sequel and are therefore jealous. Not so, they say. We're also good at Halo 2. I'm inclined to believe them. I'm also inclined to wonder what the problem is, then. [/quote] Well in this case you believe completly wrong. The best of the Halo 2 players, who are competing at the MLG Pro Circuit, are in fact the biggest Halo CE fans and disagree with most of the changes made in Halo 2.
Anonymous's picture

In reply to: Halo 1 pro-pisto fans suck at Halo 2?

He said that he's inclined to believe them or, in other words, that he's inclined to believe that they are indeed good at Halo 2.

Anonymous's picture

i dont know about halo 2, but i don know that in halo, practically anyone who is seen using the rocket launcher, or, ANYONE seen using the fuel rod cannon, are dubbed as noobs. now you tell me this then. would you consider using a nuke in a war noob, if you answer is yes. then you are correct. yay one point to you. however, rocket launchers and f cannons are not nukes. they are heavy support weaponry. designed for taking out vehicles and heavy infantry. now, i may be wrong *eherm* but wouldnt you consider a SPARTAN TO BE HEAVY INFANTRY. when in tha hands of a 'noob' yes, a spartan is heavy infantry. but to a person with any ammount of skill, a spartan IS an army. if youve finished halo ce then thats tesimony to that. if youve finished it without dieing, then joo are teh haxor god kid. but thats not the point. the point is, that all these weapons are in the game on purpose and if you have noticed multyplayer halo is about killing each other. you do this in the best way you can (not including spawn killing) if you use heavy weaponry and are good at it, and kill lots of people then i would hardly classify you as a noob. "if im a noob, and you are far superior to me and can boom double tap me with your pistol then how come im beating you? no dont blame it on the heavy weps. they have low ammo capacity(or overheat to compensate), long reload time, and are scarce. they also take a long time to reach the target in which time if you are so superior to me then why dont you just move out of the way? i dont know about launchers in halo 2 or f cannons but from what ive heard the launcher only has one round at a time now? good for multi player but for single they should have kept the double barrel. it has nothing to do with fairness, but enginuity. think about it. the unsc descided one day, wouldnt it be great if we had launchers which fired TWO shots. makes perfect sence to me. more effective. thererfore better. however, perhaps 8 rounds is a tad overkill. thats 3 bags over your shoulder containing 2 rockets each. so are rage/hate halo2sucks people complaining about the limitations to the launcher now? oh noos, we have alreadie nubsed your teh haxor pistol with-a-scope and a way to large magazine and ammo carrying capability. and made it all realistic. get over it. if anyone are noobs its HALO2SUCKS because they are weak without their boom headshot device. The idea of being a Spartan, or any member of the UNSC is to be able to adapt to whatever is thrown at you. are you so noob that you need your pistol of +1 to survive? you kill the enemy tactics, and whatever weapons are avaleable to you Learn to skill and learn to kill, noobs
Anonymous's picture

In reply to: rocket whores and F cannons to boot
Wow this guy has to be the biggest idiot in the world. Why should anyone listen to your point? Half of that entire post was grammatically incorrect and your spelling;! oh my god! Multiplayer is not designed so an idiot like you can sit there all day and camp the rocket launcher and blow up someone before they even know your there! I dont mind someone using a rocket launcher every once in a while but when your whoring the damn thing as your primary weapon because you lack the skill to take someone on headsup you are a NOOB! NOOB - someone annoying and inexperienced.
narcogen's picture

In reply to: NOOB!

You're not really in any position to be critiquing anyone's grammar or spelling; I hope you know that.

What about playing to win? I'm sorry, if there is a weapon in the game that is powerful enough to give you an advantage, and nothing prevents you from using it and preventing others from using it-- then you are playing to win. To not do so is not to play to win. I thought you were the one only interested in winning, no?


Rampant for over se7en years.


Rampant for over se7en years.



Anonymous's picture

In reply to: Glass Houses
Yes i approve of winning but doing so with skill!!! How can i make that point any clearer?! So i guess you think Al Quaeda and the Insurgents that sucker punch US troops with IED's and panzy ass roadside attacks are awesome! I also think i'm in a perfect position to critique someones spelling and grammar simply because my posts are not loaded to the rim with them.
Anonymous's picture

I think it's coming to the point now where there is no point in debating anymore. I do not think that bungie is going to bring a mid-range weapon capable of TSK in Halo 3 leaving the halo series to the noobs. If Bungie wants to go ahead and make a noob game let them. I will not waste my money buying it but the least they could do is make Halo 1 playable on XBL. It's not fair that we went out and bought a game that was great and fine the way it was and now have to stomach these monstrocities! Making Halo 1 playable on XBL would finally solve the problem of skill vs. noobs and we at H2S would simply fade away into our heaven of skill. I think this is something that both noobs and pistol experts can agree on.
narcogen's picture

In reply to: Segregation

[quote=Anonymous]I think it's coming to the point now where there is no point in debating anymore. I do not think that bungie is going to bring a mid-range weapon capable of TSK in Halo 3 leaving the halo series to the noobs. If Bungie wants to go ahead and make a noob game let them. I will not waste my money buying it but the least they could do is make Halo 1 playable on XBL. It's not fair that we went out and bought a game that was great and fine the way it was and now have to stomach these monstrocities! Making Halo 1 playable on XBL would finally solve the problem of skill vs. noobs and we at H2S would simply fade away into our heaven of skill. I think this is something that both noobs and pistol experts can agree on.[/quote]

I think we can agree that a lot of us won't be sorry to see you fade away. You might want to check on whether or not you speak for H2S, though. After all, this whole thing started with them inviting me to check the forum because they said the H2S community is not nearly as obnoxious as it is reputed to be, and that the ideas on the static pages were not representative of that community as it exists today.

Yet, here you are; immature, insulting, and obnoxious.


Rampant for over se7en years.


Rampant for over se7en years.



Anonymous's picture

In reply to: Funny
Narcogen your an idiot and a poor halo player. I doubt that most of the players on halo 2 would not be sorry to see a noob like you that most likely does not play the game often fade into nothingness. You probably suck at life also in that your most like 30 years old still living at home with your parents. If your ever in miami i hope your nerdiness is recognizable so that your time in our city will be physically unpleasant. Have a nice day.
narcogen's picture

In reply to: Foolishness

I've already stated I'm a poor Halo player, which is easily visible in the statistics anyway, so I'm not sure why you bother to say that. Do you imagine it to be an insult?

Also, anyone who knows me knows I've lived overseas for the past seven years. If anyone is still in the basement, it's you-- after all, nothing else to do down there but improve your matchmaking rank.


Rampant for over se7en years.


Rampant for over se7en years.



Anonymous's picture

In reply to: Whatever?
Living overseas does not include a trip across the bay! And if by basement you mean two floor 4 bedroom 3 bath house then you are correct i do spend much of my time there as i suspect most people spend much of their time at their homes. Since you admit you are a poor Halo player and rarely play, what consideration should anyone give to your opinions about a game that you admit you RARELY play? And before you poorly reply with "why should anyone care what I think?" while halo is not my life i do try to play it at least every other day ensuring its stay on the XBL leaderboard.
Anonymous's picture

In reply to: Foolishness
Iv'e never seen any body take this game that seriously I suggest a muscle relaxer and anger managment beacause dude if this is how you take out anger you have got some serious misplaced aggresion.
Anonymous's picture

In reply to: Wow
[quote=Anonymous]Iv'e never seen any body take this game that seriously I suggest a muscle relaxer and anger managment beacause dude if this is how you take out anger you have got some serious misplaced aggresion.[/quote] by the way this was a reply to foolishness
Anonymous's picture

In reply to: Funny

[quote=narcogen][quote=Anonymous]I think it's coming to the point now where there is no point in debating anymore. I do not think that bungie is going to bring a mid-range weapon capable of TSK in Halo 3 leaving the halo series to the noobs. If Bungie wants to go ahead and make a noob game let them. I will not waste my money buying it but the least they could do is make Halo 1 playable on XBL. It's not fair that we went out and bought a game that was great and fine the way it was and now have to stomach these monstrocities! Making Halo 1 playable on XBL would finally solve the problem of skill vs. noobs and we at H2S would simply fade away into our heaven of skill. I think this is something that both noobs and pistol experts can agree on.[/quote]

I think we can agree that a lot of us won't be sorry to see you fade away. You might want to check on whether or not you speak for H2S, though. After all, this whole thing started with them inviting me to check the forum because they said the H2S community is not nearly as obnoxious as it is reputed to be, and that the ideas on the static pages were not representative of that community as it exists today.

Yet, here you are; immature, insulting, and obnoxious.


Rampant for over se7en years.[/quote]

Narcogen, whoever that is doesn't speak for us, unless they say who they are and we can confirm it. For all I know it could be some anonymous dolt purposefully portraying that image.

As for the PISTOL debate. Oh well, as long as there is mid-ranged impact. The BR auto-aim is down now, which is good. Now, if only we could convince BUNGIE to do away with this "spread" business. It's not realistic anyway. If you want to simulate kick, at least make the bullet trail perfectly vertical. At least then, those with control of their weapon could predict the affect of the kicks, and account for them. How to you circumvent the limitations of a scattering triangle? It's both unrealistic AND bad gameplay.

In fact, you want a happy Hzqi? Make the BR similar to the Sniper Rifle. Make it kick slightly, but perfectly, with every shot, but actually kick up and stay there. Stay in the sense of requiring you to re-aim between shots. This way you could control the kick with skill, and it would be a subtle thing to "wrestle" with. You'd have to re-aim, or manage the kick with vertical "pressure". W00T! Stuff it, make all the human weapons kick. Make it their thing. Maybe the carbine would actually be enticing with the alien benefit of no kick. Humans get the kicks, Aliens get the heat.

-Hzqi

narcogen's picture

In reply to: Re: Funny

[quote=Anonymous]

Narcogen, whoever that is doesn't speak for us, unless they say who they are and we can confirm it. For all I know it could be some anonymous dolt purposefully portraying that image.[/quote]

I don't know either, which is why I made a point of separating my reply to him from my other comments on the substance of H2S.

[quote=Anonymous]As for the PISTOL debate. Oh well, as long as there is mid-ranged impact. The BR auto-aim is down now, which is good. Now, if only we could convince BUNGIE to do away with this "spread" business. It's not realistic anyway. If you want to simulate kick, at least make the bullet trail perfectly vertical. At least then, those with control of their weapon could predict the affect of the kicks, and account for them. How to you circumvent the limitations of a scattering triangle? It's both unrealistic AND bad gameplay.[/quote]

I agree that the amount of spread is unrealistic (even thought that's now always the #1 concern) but it's not necessarily "bad gameplay". It can encourage or permit "bad gameplay" by allowing for situations in which a shot that should be a clean miss lands some hits. Likewise it can create situations where the reverse is true.

[quote=Anonymous]In fact, you want a happy Hzqi? Make the BR similar to the Sniper Rifle. Make it kick slightly, but perfectly, with every shot, but actually kick up and stay there. Stay in the sense of requiring you to re-aim between shots. This way you could control the kick with skill, and it would be a subtle thing to "wrestle" with. You'd have to re-aim, or manage the kick with vertical "pressure". W00T! Stuff it, make all the human weapons kick. Make it their thing. Maybe the carbine would actually be enticing with the alien benefit of no kick. Humans get the kicks, Aliens get the heat.

-Hzqi[/quote]

As a design tradeoff, I'd agree that recoil vs. overheating seems like a good idea in theory. However, as a design factor recoil just does more to widen the gap between skilled players and the rest, as it can ONLY generate a miss, whereas spread just increases general uncertainty.

I know you think that's a good thing, that's just where we disagree.

In fact, in the interest of that, I'd probably be willing (if it were in my hands, which of course it isn't) to concede nearly every one of the suggestions that makes gameplay deeper and more realistic IF there was an entire area of matchmaking play (say, every single social hopper) that scored on the the basis of a level-dependent handicap within the context of each game-- meaning that the handicap affected the results, not merely the impact on your rank if you win.


Rampant for over se7en years.


Rampant for over se7en years.



Hzqi's picture

In reply to: Re: Funny

Check me out Narc. You persuaded me, so I bought a Rampancy uniform.

I'm a willing compromiser.

If meant that we could incorporate the kind of deepening that I endorse, I'd be perfectly willing to advocate the kind of handicap that you envision.

On three grounds though.

Firstly: As long as the handicaps were subtle, not silly. Something "like"- every Ranking point seperation accounted for 1 percentage point of damage lessening? Or maybe something more affecting? "LESSENING" of damage, or more available shield only though. I don't agree with making the handicappee more resistant, AND empowering their ammunition. That exponentially flips the scenario against the handicapper. It also makes retaliation inordinantly short of opportunity, and is just about impossible to "indicate" as a warning (see next stipulation). No, the more resistant shield is plenty. You also wouldn't actually have incrimental handicaps. Just stages of handicap. If it was rated by percentages, it would only register as, say, no more than three stages of handicap. Or, even simpler, just put apply stages to the ranks as well. 10 ranks at a time. Players within 10 ranking range of the highest have no handicap. 10 - 20 get level one cap. 20 - 30 difference get level two. 30 + get a level three handicap. If you have it in stages, it clarifies the next point about indication, and means that it's something palpable you can deal with. If it were percentages, you could never assert PRECISELY the degree of what you're dealing with. Three stages of handicap however, is a process you can familiarise with, with accurate planning.

Secondly: As long as the handicaps were clearly indicated and easily identified. Both during and pre-game. I can't think of anything more unfair, than a higher ranked player being expected to enter a fray with a player, without any means of knowing the requirement to dispatch them. It should be rated in the pre-game lobby against the highest rank player, who obviously is the benchmark for the distributed handicaps, so has no marker next to their name. Then the handicapped players could have a grading next to their name, displayed kind of like connection quality is displayed, in three grades and colours of bar.

While still in the spirit of CLEARLY DISPLAYED, the players running around need to be "flaunting" their cap. The best and easiest way is to not affect the other players at all. And also, to avoid damage resistance for the cappees. Use the automatic overshield, which colours itself to suit different grades. The three grades of handicap could corrolate to another layer of the three overshield layers available. To outline the obvious: Level 1 has the standard HALO 3 overshield. Level 2 has the HALO 2 like double overshield. Level 3 has the extra triple boost only made available in HALO 3 customs. It may sound extreme, but I do agree with Narcogen about the disparities in skill. I can attest to experiments at LANs with beginners, where, with almost the highest level of HALO 2 handicap set on, a player who was capable enough to roam and shoot but still not terribly sophisticated as a player, was a mince-meal, even with the handicap. A legitimate level 50, really ought to be "capable" of eliminating a legitimate level 5, with a triple overshield. Sticky, plus shots, plus evasion, plus melee, plus shots? Frag, two no-scopes and a beat-down? If you're handicapping things in the interests of relative fairness, it ought to require the high rank to perform something exceptional (they are a level 50, right? They die if they don't act like it) to win, just as it's probably going to require the low rank to perform something relatively exceptional (by their standard) if they hope to pull through. As Narcogen likes to say, All other things being equal. Apart from aiding the lessers, if anything, it should be more grounds for the self-proclaimed elite to gloat if they surmount the handicap.

My third stipulation is: As long as this idea is retained in SOCIAL matches only. Ranks can still dictate the handicaps, but can be used to make SOCIAL exactly that. A less oppressive environment for those less veteren and hostile souls that really would like to enjoy themselves while getting to know the game. In fact, it would lend more distinction to the Social settings. It would act as more encouragement for people to continue playing, BUT, with the awareness of the assistance and in turn, encouragement to sever the umbilical and join in the Ranked matches, if they want the "logistically fair" setting. It would build a more reverent aura about the realm of ranked matches for those non-veterens to contemplate stepping into the "big-pond" to tackle their rank. Yes, ranked matches should be there to weed out the rankings in cold light, not comfort.

I'm not against playing nice and accomodating newcomers with a helping hand, Narcogen. Just as long as there is a place to suit both breeds, and the placation doesn't monopolise. I'd welcome it in general, but if it were to gain me access to my preference in the spirit of design, I'd head the committee. Since you like the Golf analogies, SOCIAL should be that way, like "Amateur Tournaments" are. RANKED should be "scratch" play. Ranked can't be played with a handicap, or it entirely undermines the pursuit of it. What would happen? Lesser players get up to ranks equivilent to better players, with the aid of their handicap (also at the expense of the rank of better players). Only now, they can't compete without it, and they trend down. Get the handicap back, and recycle the process. No. No need to reiterate the above, just pretend I did.

-Hzqi

Bungie know more about what we want, than we do.

Just ask them.

Bungie know more about what we want, than we do.

Just ask them.

narcogen's picture

In reply to: Re: Funny

[quote=Hzqi]Check me out Narc. You persuaded me, so I bought a Rampancy uniform.[/quote]

Very dapper. It suits you.

[quote=Hzqi]I'm a willing compromiser.

If meant that we could incorporate the kind of deepening that I endorse, I'd be perfectly willing to advocate the kind of handicap that you envision.

On three grounds though.

Firstly: As long as the handicaps were subtle, not silly. Something "like"- every Ranking point seperation accounted for 1 percentage point of damage lessening? Or maybe something more affecting? "LESSENING" of damage, or more available shield only though. I don't agree with making the handicappee more resistant, AND empowering their ammunition.
[/quote]

Actually I'd go with something far simpler and less drastic. I think it would cause a furor if the handicap actually worked on the level of the damage model. If one considers the possibility that weapon inaccuracy is intentionally designed in as a playfield-leveller, then that at least works better than varying damage based on ranks. Yes, it may sometimes happen that a high ranking player gets a miss on a headshot attempt because of spread, while a noob with a bullet hose scores a kill with bad aim for the same reason, it's just as likely (and over time more likely) that the converse will happen.

If it worked on the level of the damage model, it would always happen. It would always take high ranking players more headshots to kill than for lower ranks. Some might prefer the consistency of this model, but I think it goes too far.

No, I think merely altering the victory conditions and the points awarded for kills is sufficient. That preservers as much information as possible about the match in the post-game statistics. The only thing to do would be to work out the ratios.

If the ranking system goes from 1 to 50, then a player ranked 40 is 80% of his way to the highest possible rank. A 20 is only 40% of his way to the highest possible rank. Score every match on points instead of kills, and award points based on a comparison of relative player skills. Pick some sort of baseline (assign 1 the value of the highest skilled player in the game getting a kill on the least skilled) and then make everything proportional from there.

For the sake of argument, in the above sitution, make it worth 1 point when the 40 kills the 20, but 2 points when the 20 kills the 40, on the assumption that it represents more of an accomplishment for him or her to do so. It rewards players for playing at a level above their performance to date would suggest they can play.

This way, you still can see who killed who and how many times, but based on the handicaps you can see how points were apportioned. I suppose the problem with my idea here is that you can reverse engineer skill ranks from the handicaps, which is apparently not what Bungie wants in Social hoppers. Although frankly if skill rankings are used in matchmaking then I think they should be displayed. However, since there won't be a big rank number next to players names (only a handicap indicating the ratio between their skill level and the lowest level opponent) I still think true rankwhores will stay away from the purely "social" players, which is the point.

[snip]

[quote=Hzqi]Secondly: As long as the handicaps were clearly indicated and easily identified. Both during and pre-game. I can't think of anything more unfair, than a higher ranked player being expected to enter a fray with a player, without any means of knowing the requirement to dispatch them. It should be rated in the pre-game lobby against the highest rank player, who obviously is the benchmark for the distributed handicaps, so has no marker next to their name. Then the handicapped players could have a grading next to their name, displayed kind of like connection quality is displayed, in three grades and colours of bar. [/quote]

I'd agree to that. In fact, in the model above, where damage is unaffected but points are, it's imperative that the handicap be displayed. Players have to understand why they lost despite being tops in kills; it's because they failed to perform as well against their own baseline compared to their opponents.

I'm giving players a chance to win by "beating the spread" so to speak.

[snip]

[quote=Hzqi]My third stipulation is: As long as this idea is retained in SOCIAL matches only. Ranks can still dictate the handicaps, but can be used to make SOCIAL exactly that. A less oppressive environment for those less veteren and hostile souls that really would like to enjoy themselves while getting to know the game. In fact, it would lend more distinction to the Social settings. It would act as more encouragement for people to continue playing, BUT, with the awareness of the assistance and in turn, encouragement to sever the umbilical and join in the Ranked matches, if they want the "logistically fair" setting. It would build a more reverent aura about the realm of ranked matches for those non-veterens to contemplate stepping into the "big-pond" to tackle their rank. Yes, ranked matches should be there to weed out the rankings in cold light, not comfort.[/quote]

Again, I'd have no objection to that. I do think the idea of altering scoring rather than damage is better, though-- I think many, if not most, players will end up bouncing between Ranked and Social matches at some point, and it's best if the damage model is fairly consistent so that basic assumptions aren't challenged.

-Hzqi

[quote=Hzqi]
Bungie know more about what we want, than we do.

Just ask them.

[/quote]

I realize you're taking a jab there. But lots of times people either don't know what they want, or don't adequately express what it is they want, or profess to want what they think they want or what they think others think they should want.

Also, what happened to design first? Is Bungie supposed to care what we want, or be true to the pure ideal of Halo's best possible design?

I do think there's a valid comparison to make between the way Bungie designs games and the way Apple makes most of its products. They keep things simple and elegant where possible, going for models that will make the most sense to most people. Things that are easy work flawlessly. Things that are hard are impossible.

That's what Halo 3 is. An FPS for "the rest of us" :)


Rampant for over se7en years.


Rampant for over se7en years.



Hzqi's picture

In reply to: Handicaps

That's actually my signiture...

I know you know it's not meant to envoke a literal attitude from me. It's just derived of someone elses observations about an article BUNGIE wrote once. It came across very holy about "what people want" and seemed very flimsy about reasoning or sources to confirm it (just as I am about the article...) I do believe in "design first". But BUNGIE has seems to put the cart before the horse at times, dictating what they think we want. It's like when you're running low on undies, and planning to buy some wicked new boxers, and your mum notices a shortage and decides to buy you undies, because she thought you'd be wanting them soon, and they're a size too small and Y-fronts (note: story is hypothetical!!).

My old signiture was-

BUNGIE took a game that wasn't broken, and broke it while trying to fix it.

Your idea of a points handicap would be a far more discrete implementation than my own. Those were my own theorisings on roughly what I thought another was suggesting though.

In ranking the reward is that you don't lose much rank if you lose to a much higher rank, and you gain a lot, if you beat them.

No, your model is better, and would be a laudable function for Social. No argument.

PS, I have an account, and still get asked for CAPTCHA

-Hzqi

Bungie know more about what we want, than we do.

Just ask them.

Bungie know more about what we want, than we do.

Just ask them.

narcogen's picture

In reply to: Re: Handicaps

[quote=Hzqi]
In ranking the reward is that you don't lose much rank if you lose to a much higher rank, and you gain a lot, if you beat them.
[/quote]

Right. What I'd be suggesting for Social, at least, is to take that out.

In other words, instead of the current situation, where the game between uneven skills is evened by weapon inaccuracy, and a lower ranked player is rewarded for a hard fought victory by a comparatively larger gain in skill, I'd make the game easier for the lower ranked player to win.

What is done with player ranks at that point is more about what creates equal matches more often and less about giving the player a sense of accomplishment, since social doesn't have visible ranks.

[quote=Hzqi]

PS, I have an account, and still get asked for CAPTCHA

-Hzqi

[/quote]

I've sent you a PM about that, I'll figure out what is causing you to always get captchas and make sure it's addressed.


Rampant for over se7en years.


Rampant for over se7en years.



spartan 691's picture

come on guys you peaple are taking this thing way to seriously I mean you guys are acting like your being cheated or something. listen every body has got there speacialty's some it's demolition some it's sniping some it's close range but don't get mad just your getting killed left and right by rockets and if you are I suggest talk to your team stalk up and take care of the problem some times I think pealpe are forgeting It's just a game.

Anonymous's picture

Anonymous wrote: what consideration should anyone give to your opinions about a game that you admit you RARELY play? What consideration should he give you? A faggot who insults people just because that person disagrees with you isn't going to get you much consideration either. This is his opinion and your not presenting much of an argument. -_-
Anonymous's picture

halo2sucks.com= People who hate change People who use the pistol model for halo 1 as their vibrator People who want the same game over and over and over and over and over again People who think Bungie owes them because they apparently think that Bungie was created because of their loyalty People who are elitist pricks who think that being over the age of 40 warrants superior gaming knowledge Gay People who ought to, in their own words, suck it up that Halo 2 wasn't a exact copy of Halo 1's gameplay/weapon mechanics retarded :3
Anonymous's picture

halo2sucks.com= People who hate change People who use the pistol model for halo 1 as their vibrator People who want the same game over and over and over and over and over again People who think Bungie owes them because they apparently think that Bungie was created because of their loyalty People who are elitist pricks who think that being over the age of 40 warrants superior gaming knowledge Gay People who ought to, in their own words, suck it up that Halo 2 wasn't a exact copy of Halo 1's gameplay/weapon mechanics retarded :3
Anonymous's picture

In reply to: halo2sucks.com sucks

that was the worst reading of my life...HALO2 SUCKKKSSSSS the author should go back to kickball or making love to his dog

Anonymous's picture

In reply to: halo2sucks.com sucks

[quote=Anonymous]halo2sucks.com=

People who hate change

People who use the pistol model for halo 1 as their vibrator

People who want the same game over and over and over and over and over again

People who think Bungie owes them because they apparently think that Bungie was created because of their loyalty

People who are elitist pricks who think that being over the age of 40 warrants superior gaming knowledge

Gay

People who ought to, in their own words, suck it up that Halo 2 wasn't a exact copy of Halo 1's gameplay/weapon mechanics
retarded :3[/quote]

Wow man. You totally have me pegged. Being that I maintain a huge stance in favour of progressiveness, you've totally got me pegged. There's no arguing with conclusive morons is there.

Yes, while I was mouth-watering at the prospect of advancements of HALO's mechanics with things like Boarding, Dualling, I totally made my mind up about HALO 2 sucking because it wasn't identical.

It had nothing to do with;

Gay Lock-on rockets

Idiotic Auto-aim rocket, that causes to attract to targets, hence miss where you aimed.
(Idiocy which persists in HALO 3)

Ultra-Homing PP

Plasma-Rifle "dead-zone"

20 degree lunge auto-aim

15 foot lunge range

6 hit melee (1.0)

*sword*

RANDOM Shotgun

13 hit Magnum

Completely defective physics, allowing noone but host to nade jump, or... get flipped in a hog

You don't even need to get into technical quanries like DRASTIC variations in hit consistency, because of lag.

The obnoxious shape of the game, from technical defects and designs disasters, is totally adequate.

Thanks, it's like I don't even have to think anymore with retards like you doing it for me and informing me about my own mind.

By the way Narcogen.

I said the CAPTCHA thing was spastic because it wouldn't let me post. I'd provide the right answer and it kept rejecting it. Not because it's there.

-Hzqi

narcogen's picture

In reply to: Re: halo2sucks.com sucks

[quote=Anonymous]

By the way Narcogen.

I said the CAPTCHA thing was spastic because it wouldn't let me post. I'd provide the right answer and it kept rejecting it. Not because it's there.

-Hzqi

[/quote]

I'm well aware of the fact that sometimes, some people have a problem with the CAPTCHA. Some people do, and some people don't. I have the same problem on other sites that use it. Sometimes I do, and sometimes I don't. Unfortunately, the problem of allowing anonymous comments to be posted with the captcha turned off are such that this is the way it has to be. The alternative is switching off anonymous posting, which I find to be too drastic a move to take permamently.

What I suggested is that if you registered, you'd avoid the CAPTCHA entirely.

Don't worry, I won't consider it in any way an endorsement of this site or any of my opinions on it. I don't sell or give user information to anyone, and the site doesn't send messages to your email unless you request it. If you're interested enough to persist past the captcha when it doesn't work reliably for you, certainly you can take less time and fill out the registration form, no?


Rampant for over se7en yeaars.


Rampant for over se7en years.