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Durandal has gone Rampant, and is in contact with the Pfhor and S'pht aliens currently infesting the Marathon! Leela wants us to flip some switches that will apparently help with... something. Not really sure what. Of course, before the switch-flipping comes the Pfhor-killing, and there's plenty of that to do in this level, including the new variant mentioned last episode by Leela-- the Pfhor Trooper.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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Leela has produced three chips to replace the damaged ones and reactivate Marathon's automated defense system. On the way, Narcogen and Blackstar notice similarities in both enemy and level design between Marathon and Halo.

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Narcogen and Blackstar play Level 3 of Bungie's classic sci fi shooter, Marathon: Never Burn Money. Leela tasks us with recovering three chips to repair the Marathon's defensive system, and on our own we attempt to reach an isolated and cryptic terminal that may hold the secret to the identity either of the mysterious security officer who is the player's avatar, or the even more mysterious door-controlling Durandal we have yet to meet.

We've gotten some useful feedback on past episodes, and I'll just acknowledge it here:

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Blackstar and Narcogen continue playing through the classic Bungie scifi shooter and precursor to Halo, Marathon.

Special thanks again to Craig Hardgrove for his excellent soundtrack remixes.

Wait after the credits for a short bonus of one (easy) grenade hop and the infrared goggles.

We're doing this playthrough with:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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Here at Rampancy, we'll be starting a new series on the Anger, Sadness and Envy podcast: a video Let's Play series of Bungie's classic science fiction shooter, Marathon, as played using the modern Aleph One engine under Mac OS X. All three games in the Marathon series (Marathon 1 and 2 by Bungie, and Marathon Infinity by Double Aught, a studio made up of Bungie alums) are available to play on Mac, Windows, and Linux from http://source.bungie.org.

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I've added a gallery of screen captures from Bungie's GDC 2013 presentation. Whenever possible I've left out concept art and other images that have previously been released, focusing on presentation slides and other materials that have not been seen before.

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Following Bungie's presentation at GDC by Joe Staten and Christopher Barrett, which you can read about at Bungie.net or watch over at GameSpot I've updated the

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Kapowaz over in the DBO forum summarized the feature on Destiny from Edge Magazine. It seems the game will feature named weapon drops, like Borderlands, as well as weapon models generated procedurally from ingredients, perhaps like the weapon mod system from Mass Effect.

The article seems to soft pedal the possibility for solo play, kapowaz says, even though it has been recently confirmed that players will not be forced to play coop if they don't want to.

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Dean Takahashi over at VentureBeat has posted a walkthrough essay and some photos of Bungie's studio where Destiny is now being made. Not a lot of new material, but until Bungie speaks at GDC there might not be too much more.

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In response to some problems people were having with the in-browser podcast player, I've made some changes to the individual podcast entries as well as to the podcast page.

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Over in the MariusNet forum, punkUser points out that any old school Myth fans looking to check out some current tournament action can have a look at NewMutator's YouTube channel.

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Arabic language gaming site DvLZGaME has posted a video tour of Bungie (okay, Bungie's lobby). The video is in arabic, of course, but is still worth a look if you haven't already seen some of the Halo memoribilia Bungie has amassed.

Incidentally, it appears that Bungie has a small but motiviated fanbase in the Arabic world that is using Twitter to lobby for the Arabic localization of Destiny-- I'm guessing that Halo missed out on this treatment.

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Steve Peterson at Gamesindustry.biz has put up a Photo Tour of the new offices Bungie is developing Destiny in. Of the things I didn't know about the building, this one was the most interesting:

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MoreConsole also has some video news and analysis pieces up about Destiny. There's one about the player classes and concept art, and then a frame-by-frame analysis of the PS4 reveal trailer.

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I've now annotated many of the images captured from Bungie's first Destiny ViDoc, Pathways Out Of Darkness.

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