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Here at Rampancy, we'll be starting a new series on the Anger, Sadness and Envy podcast: a video Let's Play series of Bungie's classic science fiction shooter, Marathon, as played using the modern Aleph One engine under Mac OS X. All three games in the Marathon series (Marathon 1 and 2 by Bungie, and Marathon Infinity by Double Aught, a studio made up of Bungie alums) are available to play on Mac, Windows, and Linux from http://source.bungie.org.

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I've added a gallery of screen captures from Bungie's GDC 2013 presentation. Whenever possible I've left out concept art and other images that have previously been released, focusing on presentation slides and other materials that have not been seen before.

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Following Bungie's presentation at GDC by Joe Staten and Christopher Barrett, which you can read about at Bungie.net or watch over at GameSpot I've updated the

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Kapowaz over in the DBO forum summarized the feature on Destiny from Edge Magazine. It seems the game will feature named weapon drops, like Borderlands, as well as weapon models generated procedurally from ingredients, perhaps like the weapon mod system from Mass Effect.

The article seems to soft pedal the possibility for solo play, kapowaz says, even though it has been recently confirmed that players will not be forced to play coop if they don't want to.

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Dean Takahashi over at VentureBeat has posted a walkthrough essay and some photos of Bungie's studio where Destiny is now being made. Not a lot of new material, but until Bungie speaks at GDC there might not be too much more.

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In response to some problems people were having with the in-browser podcast player, I've made some changes to the individual podcast entries as well as to the podcast page.

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Over in the MariusNet forum, punkUser points out that any old school Myth fans looking to check out some current tournament action can have a look at NewMutator's YouTube channel.

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Arabic language gaming site DvLZGaME has posted a video tour of Bungie (okay, Bungie's lobby). The video is in arabic, of course, but is still worth a look if you haven't already seen some of the Halo memoribilia Bungie has amassed.

Incidentally, it appears that Bungie has a small but motiviated fanbase in the Arabic world that is using Twitter to lobby for the Arabic localization of Destiny-- I'm guessing that Halo missed out on this treatment.

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Steve Peterson at Gamesindustry.biz has put up a Photo Tour of the new offices Bungie is developing Destiny in. Of the things I didn't know about the building, this one was the most interesting:

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MoreConsole also has some video news and analysis pieces up about Destiny. There's one about the player classes and concept art, and then a frame-by-frame analysis of the PS4 reveal trailer.

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I've now annotated many of the images captured from Bungie's first Destiny ViDoc, Pathways Out Of Darkness.

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I've set the first sixteen images of Destiny concept art to the Destiny music track, "Eighth" by Martin O'Donnell and Michael Salvatori to create a Destiny Concept Art Slideshow.

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Added a new Destiny Concept Art gallery. Many, if not all, of these images were also included in the ViDoc, but these images are direct from Bungie.net and of higher quality.

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YouTube user timerider4 has posted a series of videos on Stubbs the Zombie. Since the partial Insane walkthrough we were hosting has gone missing, I've substituted these.

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