Narcogen and Blackstar play Level 3 of Bungie's classic sci fi shooter, Marathon: Never Burn Money. Leela tasks us with recovering three chips to repair the Marathon's defensive system, and on our own we attempt to reach an isolated and cryptic terminal that may hold the secret to the identity either of the mysterious security officer who is the player's avatar, or the even more mysterious door-controlling Durandal we have yet to meet.
We've gotten some useful feedback on past episodes, and I'll just acknowledge it here:
Yes, we are rusty. I haven't done much mouse and keyboard FPS gaming since the Unreal Tournament days, and it shows. Hopefully we'l get into a groove and I hope to ratchet the difficulty up a bit as we play. Right now we're on normal, hopefully we can get up to Total Carnage before the game is over.
Yes, we missed some spots. We missed a garbled terminal and a hidden door in the first level; I've gone back to record that and it'll be in a future episode. In level two I made the easy grenade hop and put it after the credits, but didn't make the big one. In this level, we made a couple of attempts to do the grenade climb to reach the Gheritt White terminal, but failed. For that, I am bringing in a ringer. More on that later.
UPDATE: This video of Never Burn Money by Vidmasters Challenge shows the same level in the original Marathon engine, at Total Carnage difficulty. The player reaches the room where the grenade climb is at 01:30. The player actually does the climb twice-- once to reach the 3X shield recharge from the floor, and a second time to reach the ledge with the terminal.
For more information on this level, visit the Marathon Spoiler Guide:
http://marathon.bungie.org/spoiler/m1/2.shtml
For more information on the Gheritt White terminal, visit the Marathon Story
Page:
http://marathon.bungie.org/story/gheritt.html
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com
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Music used in this episode:
"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"fatman" by Alexander Seropian, remixed by Craig Hardgrove (gameplay background music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)
For original Marathon soundtracks as well as Craig Hardgrove's remixes, visit Craig's Marathon Music page:
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