Halo 2 is the highly-anticipated sequel to Bungie's award-winning science fiction first person shooter for the Xbox, Halo.
Return to the Main Halo 2 Guide Page
Halo 2 is the highly-anticipated sequel to Bungie's award-winning science fiction first person shooter for the Xbox, Halo.
Return to the Main Halo 2 Guide Page
Zanzibar
Asymmetric map feature a beach, open areas, walls, courtyards, structures, moving objects and vehicles. Great for CTF.
Ivory Tower
A private home converted into a public park, Ivory Tower is a decent-sized map with many small areas with multiple levels and an open courtyard. Good for Slayer FFA or small team games.
Leading up to the impending media blitz that will no doubt be Halo 2's official marketing campaign (all the bee stuff aside) IGN has put up a six-page feature on what it was like to hunt for Halo 2 information through the relatively quiet period from the announcement in August 2002 until now.
One interesting point they mention is about the Weekly Updates, and how the major news sites... well... don't seem to like them much:
Stuntmutt and BOLL have each posted up in the HBO forum their respective writeups (Stuntmutt, BOLL) of their GameStars Live experiences playing Halo 2. BOLL's has pictures and a nice Flash version of a picture with Spartans in Nightmare Armor that gives headshots and names for each person in the pic; very slick.
Frankie is back to doing the CENSORED on the CENSORED in this week's update, hosted over in the Halo Planet forum.
OpeningAct had a better experience playing Halo 2 at Game Stars Live in London than other community members, having gotten to the front of the line in reasonable time and having a rampantly rampaging good time beging first to fifteen in a round of Slayer on Zanzibar, and posting about it in the HBO forum.
And yes, in case you're wondering, this item got mentioned because of its use of the word rampant.
GameDaily has interviewed Bungie's Pete Parsons about (what else) Halo 2. Two concepts kept coming up; how Bungie has deepened and extended the single player story (and kept most of the story out of the press, so far) and how the multiplayer aspect is now fully realized and a separate experience both from multiplayer in Halo 1 and from the single player in Halo 2:
Mark Ryan Sallee at IGN played the Zanzibar level of Halo 2 at Game Stars Live, and wrote up a short article of his impressions, including some of the changes made to the weapons. Apparently, the plasma weapons, including his own favorite, the plasma rifle, don't slow down enemies the way they did in Halo 1. And that makes Mark sad.
In the first videogame preview seemingly done by an entire country, Canada.com has put up a look at Halo 2. And yes, we know that's really Canada's National Post, and even if we hadn't, Louis Wu would have been there to tell us.
Matt Brett from MuchMusic got to play Zanzibar in the E3 build of Halo 2 at this year's X04 event in Toronto, and wrote up his impressions into a little Zanzibar mini-review, as many have done as well. (Question: if they install this in hotel rooms, will they call it a Zanziminibar?) Thanks for the heads-up to Louis Wu at HBO.