Happy Halodays Grand Winner Announced
mrsmiley sends word that the Happy Halodays grand winner has been announced.
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Title | Date |
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Destiny 2: The Final Shape Part 1 | 06.08.24 |
Little Kitty, Big City | 06.01.24 |
Fallout Vault Tour Part 3 | 05.25.24 |
Fallout Vault Tour Part 2 | 05.04.24 |
Fallout 3 Prep | 04.29.24 |
Fallout Vault Tour | 04.28.24 |
Fallout TV Part 2 (spoilers!) | 04.21.24 |
Title | Transcriber | Date |
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Halo 5: Advent (String... | cwhiterun | 06.07.16 |
Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
Halo 5: Light is Green... | cwhiterun | 10.20.15 |
Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
Roll Call - Price Paid | pimpnmonk | 06.02.14 |
Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
Episode | Date |
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Sony Acquires Bungie (mp3) | 02.02.22 |
Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
mrsmiley sends word that the Happy Halodays grand winner has been announced.
Jonathan Blow, One man creator of the oh-so-pretty Braid platformer, as amazing for its interesting gameplay as its surreal visuals, says, essentially, that videogame stories are bad and probably wouldn't get much better with better writers since trying to tell a story in a game is a bad idea. One might wonder whether he's paraphrasing film director John Huston, who famously remarked, when asked about the "message" in one of his movies, that if one wanted to send a message, one should use Western Union.
One similarly might imagine that if you were to ask Blow about the story in his games, he'd say that if you want to tell a story, you should make a film. Or, perhaps, write a book. Seeing at what some triple-A titles have become-- long cutscenes with repetitive gameplay inserted instertitially-- one can't help but admit to at least some truth in the idea that there's something suboptimal about the way narration and gameplay are currently being combined. The flaws of the method get a pass when the separate elements are well executed in otherwise popular products. When either or both is weak, the combination itself makes the whole enterprise seem foul. In some games, one so dominates over the other that it is a wonder that anyone bothers; I tried the demos of a couple of JRPGs over the holiday break, the first ones I've ever played, and was amazed to find that the first hour or so of each of them consisted of scripted, in-engine cutscenes with no choices and player interaction limited to pressing the green button to advance to the next scene. Where's the game, I wondered.
The gaming and tech press are all aflutter with the news that videogames beat DVDs... except they don't, at least, not in all the areas that matter.
The data that lead to the "games beats movies" conclusion, much like the one-day comparisons of game blockbusters like Halo 3 to the one-day takes of top films like Dark Knight, are revenue, rather than unit sales figures. They've taken the 2008 revenue for "packaged media" that includes games and DVD movies (including HD on Blu-Ray) and divided it into "games" and "DVD/Blu-Ray".
While the total increased, the share of DVD/Blu-Ray declined and the figure for games increased.
MacWorld has mentioned Marathon as one of the best games on the Mac, as part of their commemoration of the Mac's 25th anniversary.
Heard about Marathon or Myth, but haven't played them? Played some solo Marathon or Myth, but haven't had a chance to check out multiplayer?
Then check out For Carnage, Apply Within, a group of fans dedicated to arranging regular multiplayer games of these classic Bungie titles.
Thanks for the heads-up to urk on Bungie.net.
Blackstar of Blackstar Productions and Narcogen of Bungie fansite Rampancy.net run through the Halo 3 level "Floodgate", covering gameplay and story, as well as the usual three elements: something that made us Angry, something that made us Sad, and something from another game that we Envy and wish Halo 3 had that it doesn't.
In an interview with GamePro, Bungie's own Joe Staten talks about Halo 3: ODST, due out this fall, clarifying when the game takes place (between the end of Metropolis in Halo 2 and the Arrival scene that begins Halo 3).
Of course, he also teases fans about an unknown enemy, but what do you expect? It's Bungie.
Saw the link in 2900d4u's post in the HBO forum.
Rockslider, who skipped Halo 2 to spend a few more years working over megabattles in Halo 1, has found Halo 3 a little more to his taste. His latest entry is on rocket and sniper action on The Ark. Thanks to Rockslider for the heads-up in the HBO forum.
This remark from Valve's Jason Holtman is the analysis of game piracy that I've been waiting to hear someone utter for years: the idea that copyright infringement needs to be analyzed from economic rather than purely legal or moral standpoints. It is, essentially, the market telling producers that something is wrong, and that smart producers should respond in a more productive way, rather than seeking legal redress or technological methods of copy protection.
Normally I avoid even commenting on the intersections between violent real-world crime and fantasy videogame violence. There's really little point. There's not much more than can be said on the matter than what is already out there.
However, the remarks of Judge James Burge following his conviction of Daniel Petric are simply so ridiculous that I can't let them pass. From story coverage at, of all places, a PS3 website:
The boy was finally convicted of the crime earlier today, but Judge James Burge wasn't happy with the sentencing. He told the press that he blamed the video game developers more than Daniel for the crime committed. Burge accused Halo 3 developer Bungie of creating a "delusional environment" where the normal rules of reality didn't apply. "[In Halo 3] you can shoot these aliens, and they're there again the next day. You have to shoot them again, and I firmly believe that Daniel Petric had no idea, at the time he hatched this plot, that if he killed his parents they would be dead forever," Burge explained.
It's really hard to take that seriously. It's also really hard to swallow the idea that this is a person who is a judge-- who is in a position of education and authority. That's frightening. What is surprising is that despite blaming the videogame more than the perpetrator, he still found the latter guilty, which I suppose is also encouraging.
However, let's play reductio ad absurdum a bit with this. It won't be hard; there's not to much reducting to do before things get pretty damn absurdum.
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