Siege of Madrigal in Halo
DevinOlsen confirms that the old Myth easter egg in Halo-- that a certain point outside the control room will play the track "Siege of Madrigal" still exists in the Anniversary edition of the game.
DevinOlsen confirms that the old Myth easter egg in Halo-- that a certain point outside the control room will play the track "Siege of Madrigal" still exists in the Anniversary edition of the game.
DevinOlsen rescues an old Halo 2 tricking video.
Bungie has posted a copy of their MacWorld 1999 demo of Halo, back when it was running in real time, using OpenGL, on a Macintosh-- and not in real time, using DirectX, on an Xbox.
Bungie introduces the new Firefight play mode in Halo 3: ODST that pits a team of spartans cooperatively against successive waves of Covenant.
C. J. Cowan, Joe Staten, Jason Jones and others at Bungie explain why the story of Halo 2 is different-- and why story matters.
In case you were wondering whether Halo 3 really was supposed to be the end or not...
Reminisce about the lead up and launch of Halo 3.
Before it was called ODST, it was called Halo 3: Recon.
The story behind the cast of characters that we follow in Halo 3: ODST.
The vision, technology and tactics it took to bring the city of New Mombasa and Halo 3: ODST to life.
ViDoc about Buck and his squad of ODSTs, survivors of the war against the Covenant, and the "desperate measures" for desperate times. ODST takes place between the departure of Truth's ship from Earth in the middle of Halo 2 and the Chief's return to Earth at the start of Halo 3.
Video short about the making of Halo 2. Probably the most difficult development process for any Halo game.
Bungie founder Jason Jones talks about moving the company away from Halo and towards something new: Destiny.