Teeny Tomfoolery On The Battleground
This week's update skullduggery is in the forums at Battleground: Halo . Our local copy will be up on Monday or so.
This week's update skullduggery is in the forums at Battleground: Halo . Our local copy will be up on Monday or so.
Bungie gets the award for the best April Fool's day prank with SketchFactor's Halo 2 Beta Registration Closed story. If I had seen that one a little earlier in the day, it might have made my stomach flip.
Xbox365 is reporting that UbiSoft has fixed the Optimatch crash bug when playing Splinter Cell Pandora Tomorrow on Xbox Live.
We know this isn't Halo news, per se, but since we mentioned the bug when it occurred, as something of interest to Xbox owners and XBL subscribers in general, we felt it only fair to mention when the problem was resolved.
Move along, nothing to see here...
This week seems to have been rife with notices of Xbox titles either cancelled or developers going looking for new publishers after Microsoft nixed their deals. Is something going on?
Microsoft has recently promoting XNA as the underpinnings of their next-generation Xbox, while keeping whatever hardware prototypes exist behind closed doors. The demos shown at GDC ran on PC hardware connected to Xbox S controllers, and the development kits supposedly seeded to developers are Apple Macintosh G5s.
But is the focus on the Xbox 2, which no one has yet seen and has as of yet no official release date, consuming resources for games that were supposed to be released for the first iteration of the box?
Oddworld figured heavily into Microsoft's launch plans. It was one of the only other games available near the time of the console's launch, and a demo of it is on the original Halo discs. Yet now Oddworld Inhabitants and their new game, Stranger, has been dropped by Microsoft and is in search of a publisher. The XSN sports games, an ambitious attempt by Microsoft to compete against Sega and EA in the arena of sports games, is going to take the 2004-2005 season off, leaving gamers to wonder if those games won't return until the next generation Xbox is out. Psychonauts, according to GameSpot, was also dropped by Microsoft.
Both Psychonauts and Stranger are still expected to be released for the Xbox, possibly as exclusives, and Microsoft is reportedly supporting their developers in the search for a publisher. But choosing not to publish these titles themselves seems to say something-- either about the confidence of Microsoft in those games, or in the willingness to spend cash bringing games to a platform that may be in its last year.
So, is anything going on here? Is this the normal ebb and flow in relationships between hardware manufacturers, first party developers and third party developers? Or is this indicative of the fact that the Xbox's life as a viable development platform is ending, even in the eyes of its manufacturer? This November the Xbox will celebrate its third birthday, a ripe old age for a gaming console.
TeamXbox has an interview with XNA developer Scott Henson at Microsoft about what exactly XNA is going to do for the average gamer. One scenario he imagines is where users on Windows PCs play one kind of role in the same game as console players fulfilling a different role:
Another story on CVG today quotes Peter Moore of Microsoft as saying the Japanese gaming market is "flattening out and declining" and says that, of course, Microsoft has the solution: "They have no choice because they can't survive on Mahjong games shipping for 100,000 people anymore - they have the same issues that we're resolving with XNA now: they need to develop large-scale global games to stay in business."
CVG is running an article quoting XNA architect J Allard on the issue of what to do about complaints about the positioning of the white and black buttons on the Xbox controller. Readers may remember earlier mentions of this; the buttons are on the upper right on the standard controller, and on the lower right on an S controller. Earlier comments suggesting the buttons might be eliminated altogether. Halo uses them for switching grenade types and toggling the Master Chief's headlamp.
PC Pro has an article paraphrasing Chief Xbox officer Robbie Bach as saying he believes the Xbox 2 can beat out Sony's upcoming PlayStation 3, possibly even in the Japanese market.
The previously mentioned $30 drop in the retail price of Microsoft's Xbox takes effect in the U.S. and Canada on Tuesday, March 30, according to News.com. There's no mention of any price change for Halo. Analysts are already speculating about whether Sony will also cut the price of the PlayStation 2, and about whether or not this cut is deep enough to spur additional Xbox sales.
Personally, I think the biggest boost that Xbox sales will get this year will be the released of Halo 2 and possibly Fable.
Pfhorslayer writes on the Postpose Software website that the development of Aquaduct Two, the Macintosh-based Xbox tunneler, is proceeding nicely:
Blackstar of Blackstar Productions got a treat from a friend living near Bungie HQ-- an extra-wide poster advertising the Special Edition Green Console version of the Xbox. He put some pics of it up in the HBO forum.
March 26, 2004
Welcome mah friends, to another weekly look inside the machinery of Bungie Towers. Enjoy. Or be mildly distracted. Whichever.
Mon Frere!
Michel (who's a handsome French Canadian and a huge hit with the ladeez thanks to his combination of Gallic charm, sexy accent and excellent nationalized health care system AND the angriest 23-year old in the world) talked to me about moving BSPs today. A BSP is a Binary Separation Plane, or in other words, a great big chunk of level. The thing about a BSP is that it's all one giant piece (they can be small too) that's interconnected and joined at every seam. That means it's all rendered in one go, and can be manipulated at will – if there's enough processor power. And that's been one of the things the team has been optimizing – big moving BSPs.
The BSPs in question contain some future surprises, but a good example would be say, a drawbridge (nope, the bridge we talked about a couple of updates ago is NOT a drawbridge) with like, a tollbooth, some gun emplacements and a bouncy castle. It's one thing to draw those objects as a Static BSP – quite another to move them around. Optimizing things like that frees up more processor power for AI and other tasks, so it's important to get it done before the gameplay is tuned on those levels.
It's also a weird mix of programming and design – since in a way, a moving BSP acts more like a character or a vehicle than a building or a level. Often the various departments can just get along with polishing their bits, but in an instance like this, close-knit cooperation is a must.
Michel has also been working out the nuances of the weather system with the environment guys. Mmhmm. Weather system. It won't be a big surprise to say that there's going to be rain and snow (it is Earth after all) but weather isn't always wet and cold. One level is set in a dry climate where dust, wind and sand all play a part. Filling out the levels with weather makes a tremendous difference to how "alive" the spaces feel. The snow and swamp levels in the original game are still some of my favorite levels. Rumors of a lava and minecart level are to be ignored.