Bungie Update: Ask Frankie And SketchFactor
This week's Bungie Update took a slightly different format: Frankie and SketchFactor offered a question and answer session (excepting those on the story or campaign mode).
This week's Bungie Update took a slightly different format: Frankie and SketchFactor offered a question and answer session (excepting those on the story or campaign mode).
Xbox.com has posted a page it calls the Halo 2 Readiness Guide. Most of it, of course, is there to urge you to buy Halo 2, or, more specifically, to pre-order the special edition (as if anyone needed to be told).
The Xbox Live Backstage Pass contest as announced earlier was only valid in North America; of course, the contest itself is worldwide, but each country gets its own page:
Three more Halo 2 previews popped up over the last few days: Computer and Video Games (part one, part two) and Game Daily (covering gameplay).
Bob Wiederhold, CEO of Silicon Valley startup Transitive Corporation, has stated in an interview with Wired that his company's QuickTransit approach to emulation will allow the Xbox 2 to run games that run on today's Xbox. However, despite this, the company refuses to name any of their six clients, all of which are described as "OEM PC manufacturers" which would not be Microsoft unless you called the Xbox a PC (which is a no-no).
GameSpy has again taken reader questions and fed them back to Bungie to try and get more information. Here's a summary of what gets clarified this time around:
Geek toy site Engadget has put up a pair of photos that purport to be designs for the successor to Microsoft's Xbox gaming console. GameSpot is reporting that these are most likely fakes, but on the off chance one is a real design under consideration, you could go take a look.
Halo 1 featured powerups, such as overshields and active camoflauge (invisibility).
Currently there are no powerups in the game, although they might be added later. (Editor's note: this gets a big thumbs-up from me. I've never ever bothered to cycle powerups like the active camo or the overshield, and never thought I should be punished for wanting to get right on with playing instead of going shopping.)
There are two types of voice chat in Halo 2:
Broadcast Voice
Broadcast Voice works like teamspeak. You press a button and your voice goes to your teammates.
Proximity Voice
Proximity Voice means that players nearby can hear you speak. It appears that this is always on.
If the host drops, another Xbox will take up the hosting of the game, supposedly with only a momentary pause, if any.
It is unknown if there will be any dedicated servers. There will definitely be no dedicated servers for games that are matchmade using XBL's matchmaking facilities.
16 players per game, up to 4 players per Xbox, splitscreen.
These are the options you can customize when playing Halo 2 online through XBL.
There is no relationship between the choice of player model (MC, Spartan) and team assignment, and no impact on gameplay.
Zanzibar
Asymmetric map feature a beach, open areas, walls, courtyards, structures, moving objects and vehicles. Great for CTF.
Ivory Tower
A private home converted into a public park, Ivory Tower is a decent-sized map with many small areas with multiple levels and an open courtyard. Good for Slayer FFA or small team games.
GameSpot is reporting that ATI's CFO, Terry Nickerson, has been quoted as saying "We're actually winding down development on some of the Microsoft product" at the Smith Barney Citigroup 2004 Technology Conference in New York. Some are taking this as evidence that the release of the Xbox 2 may be closer than indicated by statements by Steve Ballmer indicating it would not be earlier than August of 2005.