Still Casualty After All These Years
Project Magma has released version 1.5.1 of Myth II: Soulblighter. There are downloads for a complete demo, as well as the updater for the full game that fixes many "long-standing bugs".
Project Magma has released version 1.5.1 of Myth II: Soulblighter. There are downloads for a complete demo, as well as the updater for the full game that fixes many "long-standing bugs".
Nick at HaloDev has announced Prometheus, a map editor for Halo engine games. The editor isn't quite available yet, but information about the upcoming application is available at HaloDev; the team says they expect to provide updates on their progress at the site about twice a month.
Katana at demented puppy dot com notes that IWTPH2 has come up with an "unexpected" Halo CE map release. It's called Chop Chop, and is custom-made for close-quarters sword combat with DocOctavius' sword mod. See this thread in the Gearbox forum for screenshots and download links.
Katana writes on demented puppy dot com that he's going to be covering Halo Custom Edition for that site.
Fourteen new screenshots for Wideload's upcoming Xbox third-person action game, Stubbs the Zombie in: Rebel Without A Pulse have showed up on stubbsthezombie.com, and were later picked up by GameSpot.
The Marathon Map Makers Guild has released version 3.0b7 (remember the b stands for beta) of Excalibur: Morgana's Revenge, or EMR for short. This is a third party scenario for Bungie's Marathon games, and has been updated to work with the latest enhanced open-source version of the Marathon engine, Aleph One.
While most players may be paying more attention to Halo 2 than to Halo: Custom Edition, life breathes still in the PC port of Halo modified to accept user-developed content. Bungie.net has an interview with the members of the Halo 2 CE Project.
[image:9042 left hspace=5 vspace=5 border=0]Alex "The Man" Seropian, founder of Wideload Games, did a Q&A recently on their upcoming game, Stubbs the Zombie in 'Rebel Without a Pulse'. Click "read more" below for the full interview, and also check out three new screenshots in the Stubbs gallery.
Q. What’s the plot of the game?
A. The game follows the exploits of Stubbs, a Zombie, as he embarks on a quest for true love and brutal revenge in Punchbowl, Pennsylvania, a city of the future built in the 1950s.
Q. How did you come up with this idea?
A. It was a collaborative effort by our small internal prototyping team. We started with a bunch of ideas and spent some time developing the most promising ones. Ultimately the team picked Stubbs the Zombie as the game that would become Wideload's first project.
Greetings from Tashkent, the capital of Uzbekistan, a place that has very nearly nothing to do with the following things which happened in the Bungieverse and the Xbox markets while I've been out here futzing around:
Gholsbane has posted up at MBO that Project Magma is releasing two new betas of Myth. Myth: The Fallen Lords has a beta for version 1.5 that features OpenGL rendering on OS X; Myth II 1.51 adds OpenGL rendering for Windows.
The Marathon Trilogy Release site at Bungie.org has added .zip files especially for Windows users who want to play Marathon 2 or Marathon Infinity using the Aleph One engine on their PCs. To play Marthon 1 using Aleph One, you need to get the M1A1 scenario conversion by Raul Bonilla.
... that there aren't more items in a day than we have minutes (to say nothing of hours) to post them. So here's what happened when I wasn't looking:
VerdaFolio sends word that bitterbanana has produced an upgrade to his third person hack for PC Halo and Halo CE.