I Need A Heavy Weapon
Short update to the human equipment and weapons pages in the Halo 3 guide, with information on some of the equipment and weapons on tap in the Public Beta.
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Short update to the human equipment and weapons pages in the Halo 3 guide, with information on some of the equipment and weapons on tap in the Public Beta.
With the Public Beta fast approaching, there's even more Halo-related news spiraling out of Bungie and the community.
The Year We Make Contact
The author of the next Halo novel, Contact Harvest, will be none other than Joseph Staten. It'll be interesting to see how things turn out with the same writer on the game and the novel. I suppose this isn't what people mean when they say "media convergence" but it certainly is something. It'll be interesting to see if any more is revealed by something written by one of the creators of the Halo universe itself, instead of something mediated through the Halo Bible and written by an outside professional.
Put A Dime In The Jukebox, Baby
Halo 3 Beta Tester Mr. Jukes put together a video to whet the community's appetite for the game. Either that, or to rub it in that he's played it already and we haven't. Don't let that stop you from watching, though.
You Beta Players Get Offa My Lawn
If you're one of the stalwarts still playing Halo 2, don't forget to download Tombstone and Desolation again, because they've had their glitches fixed and are required for many playlists now. Also, the stat reset is now complete, so it's time for everybody to restart their climb to that legitimate 40 rating.
Alexander "The Man" Seropian, cofounder of Bungie and later Wideload Games, currently working on Hail to the Chimp to be published by Gamecock next year, gave an interview to Armchair Empire this week. Sounds like the interviewer was expecting to hear a lament about how E3 was crucial for new, small developers like Wideload, but instead, Seropian heaves a sigh of relief:
As a developer, E3 brought its share of excitement. There’s a lot of attention put on the industry and if you’ve got something that’s debuting or being shown, it’s very exciting. But more often than not, it ends up being a huge drain on resources to focus and to prepare for an event that really, from a developer’s perspective, did not seem to serve any purpose whatsoever. It was really a big strokefest for the publishers to see who could make the most noise.
What Seropian does say means a lot for small independent developers is original intellectual property. For the details, read the entire interview; plenty of interesting things there, although the only thing about HttC is a promise for more information soonish.
Frankie at Bungie says if you make a cool enough emblem design, it'll be included in Halo 3. Check the post at Bungie.net about the Bnet reader design contest for details.
Kevin R. Grazier, a Ph.D in geophysics and a huge fan of Halo, has contributed to a book called Halo Effect that looks at the Halo phenomenon; his piece, Halo Science 101, is about the science of the Halo universe. Halo Science 101 is up now at Gamasutra. Thanks for the heads-up to Roger Wilco, via Louis Wu at HBO.
Very interesting read, despite some of the absolutely ancient screenshots used for illustrations.
Ducain wrote to alert me of an update at Certain Affinity's site, and it's good news all around.
First off, they're passing around the news that Frankie at Bungie.net says the map downloading problems have been fixed.
Secondly, the first Certain Affinity fansite, CertainAffinity.net, is now open for business, although you may still smell sawdust from fresh construction.
In 2004, before the release of Halo 2, a website separate from Bungie.net, Halo2.com, went live, with information about the units, vehicles, and weapons in the game, laid out as if from the perspective of a Covenant intelligence agency. Similarly, Halo3.com launched late last month, largely from the perspective of UNSC intelligence-gathering, with information on Halo 3.
However, the site is Flash-based. You can't search it, and you can't comment on it. So I've transcribed the content, added commentary and a keyword searching mechanism, and used it as the basis for the Halo 3 Guide, similar to 2004's Halo 2 Guide.
Please feel free to comment on any of the items!
GamePro.com has put together the list of the 52 "most important" video games of all time. Because it's a list done according to importance, it means that games that were significant, even if they were bad, are on the list. One assumes that's not why Halo is on it in position #45, which won a spot for "scores of subtle gameplay refinements", or why Halo 2 clocks in at #20 for its innovative matchmaking model.
The top three are a tad controversial: Legend of Zelda in 3rd, Madden Football in 3nd, and Grand Theft Auto III in first. Huh?
How many non-Halo games on the list have you played? I've got about 22, so that's less than half.
Thanks to madcowjim who noted the story in the HBO forum and KP who posted it on HBO's frontpage.
Kotaku says they've received word of a big Halo 3 media event on May 11, just prior to the start of the public beta on May 16.
Awesome O and Pillar of Awesome just announced that they've put together a Halo trivia quiz.
Before anybody asks, a quick run-through got me 88%, good for the rank of Spartan II, meaning that so far Spartan Jag, Bry, chargeorge, ST, Schedonnardus, NartFOpc, Zerostar, Dom0429, gunluva, Anton P. Nym and even 7he grunt w/a plasma pistol have all beat me out, assuming everybody's honest. Now I have to go back and figure out what I got wrong...
UPDATE: After two more rounds I've hit 96% and a raw score of 47/49 so I'm still missing two questions. To see other scores, check the HBO forum thread linked above.
Thanks for the heads-up to KP at HBO.
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