Running Riot Halo Tourney Writeup
Emildux posted a writeup of the recently completed Running Riot Invitational Halo tournament in the Great Lakes region. A team called The Specialists walked off with the $1,000 first prize. Thanks again Louis Wu.
Emildux posted a writeup of the recently completed Running Riot Invitational Halo tournament in the Great Lakes region. A team called The Specialists walked off with the $1,000 first prize. Thanks again Louis Wu.
Louis Wu has put up his own analysis of the Xbox Live Bootcamp event over at HBO. There are pictures as well as a set of links to other XBL Bootcamp stories at other sites.
The bottom line for Halo fans? As follows, and I'm putting this in just so we have mention of it on our front page:
So what does all this mean to the average Halo player? (After all, this is a Halo site.) Well, for now, nothing. Halo: Combat Evolved is not Xbox Live-compatible, and almost certainly never will be. Halo 2 will have full XBL support, but won't be out for over a year. However, online gaming is hot, and will likely remain hot for the forseeable future.
Of all the games on XBL right now, Unreal Championship is likely to be of the most interest to Halo fans until the real thing is out in 2003.
Miguel Freewill Chavez pointed out in HBO's forum that PlanetGameCube has a story on their recent trip to the Xbox Live Boot Camp, and it's got pictures from inside Bungie where you can see the offices and spot spot Matt Soell and Ed Fries, as well as what looks like Marty O'Donnell's work space. And, of course, there was mention made of those other guys who were also at the event:
The non-Xbox people (yes, I spoke up quite a bit) had quite a few interesting suggestions for Xbox 2, even though Tycho from Penny Arcade suggested blowjobs immediately (which I still think is a great idea).
Speaking from a former Soviet country, I can say it would definitely be difficult to get an import license for equipment with those capabilities.
Bungie's own Matt Soell was kind enough to exchange a few words with Rampancy recently about the cancellation of the mysterious Project Phoenix.
Rampancy: How far in the development process did Phoenix get?
Matt: This is a tough question to answer. As with the early stages of Halo's development, we investigated and discarded a lot of ideas, which took a long time. We were still a long way from beta.
Rampancy:Was Phoenix its own engine, or based on Halo?
Matt: The original basis was the Halo engine, but like Halo (which began as an evolution of the Myth engine) there were significant differences between Phoenix's engine and the original code.
Rampancy: Is Phoenix being cancelled because of problems with Phoenix, or because another project is more attractive?
Matt: It's cancelled because it wasn't up to par. It wasn't a question of ability - we had a design and we could have finished the game. But making the game consistently fun was a problem, and in the end we decided to wipe the slate clean and start anew. But it didn't hurt that there was this new idea for the team to jump on. So I guess the answer to this question is a little bit of both.
Rampancy: What is that other project, what is so interesting about it, and will it be out by Christmas 2004? Will it be targeted for Xbox 1 or Xbox 2? (Given that consoles tend to have life cycles of about 3 years, I'll assume that by then the original will be a bit long in the tooth).
Matt: I'd probably be executed if I divulged anything about the new project now. We're just a few weeks into development, so I can't speculate on release dates. The team is still using standard Xbox dev kits, just like the Halo 2 team.
Rampancy: Will the new project be XBL enabled?
Matt: It's too early for me to answer that.
Matt Soell has posted an article at Bungie.net about the Halo Winter Season tournament being run by a collection of players who felt that there was a wider audience for Halo tourneys than the one served by the recent Halo National Championships.
The Winter Season is being held at iGames locations across North America, and will consist of a series of four-man single-elimination tournaments.
There's a nice and detailed Q&A with Jester from the Psyjnir Complex there about the genesis of the tournament, be sure to check it out.
Michigan State University, Microsoft, and the Association for Computing Machinery (ACM) are sponsoring a 3x3 Halo tournament at 6 PM Eastern time on November 7th. Cost is $5 per person. Complete information on location, rules and prizes are available at the link above. Thanks to Louis Wu at HBO for the notice.
Several people (pallor, david) pointed out to several sites (HBO, Subnova) that both Halo and Halo 2 were mentioned recently in Rolling Stone magazine. Trent Reznor, the musician behind Nine Inch Nails and who also wrote the musical score for the original Quake by Id Software, mentioned that he got into Halo just before starting some studio work... which ended up being delayed for a few days. There's a scan of the blurb at HBO. And right next to it? A plug for Halo 2.
HBO has put up a page called Random Stats with numbers producted by Halo fan Zachary Hahn and his trusty Timex watch. Some interesting notes: The Spartan II runs about 15.5 mph and throws grenades at a tad less than 51 mph. Guess no World Series for Master Chief.
Hedgehog at Xbox365 has posted a Hands-On article about Unreal Championship impressions from the Xbox Live Boot Camp event, and compared it to Halo:
So hereТs the million selling question ladies and gentle gamers. Is Unreal Championship a better multiplayer experience than Halo? To put it simply yes! Unreal Championship is just one sick head-trip of a shooter, which is going to have Xbox Live users screaming for more, once they unlearn Halo of course.
He goes on to cite that while the controls are very similar, character movement is so much higher that Halo players may have difficulty adjusting.
David Candyman Candland has put up the eighth part of Truth and Reconciliation's Halo Legendary Walkthrough. This one's for the level Two Betrayals, and features many new screenshots.
Tycho and Gabe were invited to the Xbox Live Boot Camp, and they've done a writeup of their impressions today, as well as a Halo-related comic. From the writeup:
As it turns out, Gabe and I had nothing to fear from Microsoft, or even from Bungie when we went through there (very quietly). It was just as my experience had been with Kelly Flock, when I talked to him. People who believe sincerely in what they are doing don't mind if you tease them, because they they had real reasons for making the decisions they did. They were nothing but polite, and very forthcoming with things to eat.
Kudos to Louis at HBO for the heads-up.
As Matt Soell put it in the HBO forum and in an email to Rampancy, this is one of those times when rumors aren't entirely untrue.
To wit:
The Phoenix team has decided to shelve the game they were working on in favor of a new project. We actually look upon this as a good thing. They're still called the Phoenix team, but they're doing something different.
And what exactly is something different ?
Stay tuned...
Matt also posted word that Halo was nominated in three categories and won in two at the recent British Academy of Film and Television Arts awards. Ironically, the category they were nominated for but didn't win is definitely Halo's strongest suit-- audio. Strange. There's a complete story at BBC News.
The Warthog Jump refuses to die.
A contest that the Official Xbox Magazine sponsored has drawn in a boatload of fan-submitted Warthog-jumping videos, which have been collected and now, digitized. And we've mirrored it, just because we love you so much.
It includes a lot of traditional stuff, some of it well-done, some not, and a few truly spectacular stunts. Noted at HBO.