GamePro Gives Halo: Reach 5/5 Stars
An epic story, incredible pacing, and a spot-on mix of old and new elements make Reach’s campaign Halo’s best yet.
An epic story, incredible pacing, and a spot-on mix of old and new elements make Reach’s campaign Halo’s best yet.
Bungie has managed to do something that eluded George Lucas years ago: create a prequel to a beloved sci-fi series that not only simply works, but is at times better than the installments it precedes.
hi i was wondering could anyone to the song X-06 from the halo wars DVD extras album.
A new song that will be coming out on the soundtrack on Tuesday. Its the song played during the 1:17 second halo reach new Campaign trailer. I would also add the harp part but my finale doesn't allow 2 part writing :(
I kinda wanted to learn how to play Bad Day Here and Action FIgure Hands from the halo wars soundtrackon the piano. Can anyone create sheet music for it? much appreciated
I would really appreciate if someone could make a full orchestral score for this piece. It's one of my favorites and its a very beautiful piece.
I was wondering if someone wouldn't mind making the sheet music to "Insignificantia" from Halo Wars.
Hi there, Im wondering if anyone would be able to arrange the Halo Reach Beta Menu Music for a Marching Band? I am interested in only the last section which goes from 3:21 to the end of the video. http://www.youtube.com/watch?v=fNcz76jmlhc&feature=related
You would make many Halo fans in my marching band, including our Band director happy.
Many thanks in advance,
Wazp4
This is the song from halo 3. It is very close to perilous journey so i based this off of Devin's. Credit goes to him for the music i just tweaked it. :)
[image:78171 align=right hspace=5 vspace=5 border=0 size=thumbnail] Bungie AI programmer Max Dyckhoff last month mentioned a long-standing bug in Halo's driving code he'd found and eliminated. He was later kind enough to go into a bit more detail about how Halo's AI figures out how to handle driving and riding in vehicles.
Q: You're one of several active community members who went on to actually work at Bungie. How many Halo games have you worked on now, and what were your primary contributions to each?
A: I started at Bungie at the beginning of production on Halo 3, where I worked with Damian Isla on the AI systems. I spent some time adding a few AI features for ODST as well, such as Firefight, before moving on to Reach, where I have again been working on the AI team. For Reach I've added a bunch of great things like new flying behaviors, better vehicle driving, Elite combat, and so on. The AI team is typically very small, just 2-3 for most of Reach, but we get a lot done.
I was wondering if anyone has made the sheet music for Halo 3: ODST's "Asphalt and Ablusion." If not could someone make it? Also, does anybody have "We are ODST" from the live action trailer?
Here is the sheet music I've been working on for a while. There is a PDF and a Finale file. The beginning is rather hard to see on the PDF because Finale's layering system overlaps notes in previous layers, making it difficult to distinguish, but you should be able to figure it out. Some of the chords in the beginning are also simply impossible to play with one hand, so you may want to just pick and choose what notes you want to play.
Bungie announces the Forge World map in Halo: Reach, along with advanced map editing features.
The red and blue armies of RvB's comedy series return "home" as Bungie announces the recreation of a classic Halo multiplayer map for inclusion in Halo: Reach.