Kiss My Shiny Metal... Shoulder
The Master Chief is back, with even more texture detail that we really, really hope won't pop-in on a production Xbox 360.
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The Master Chief is back, with even more texture detail that we really, really hope won't pop-in on a production Xbox 360.
The game was revealed to the world at the Microsoft press conference at Grauman's Chinese Theater, in Hollywood, CA. By the time you read this, the announcement trailer should be available for download on bungie.net and directly to your Xbox 360, in full HD glory from Xbox Live Marketplace. Read no further if you want to avoid spoilers.
Nobody saw it coming. Halo 3! Who knew? For the last year or two, people have speculated about what our next project was and surprisingly, in all that time, not a single person guessed that it would be Halo 3. Not one.
As everyone else living in a normal timezone already knows, Bungie announced that Halo 3 is in development for the Xbox 360 and is expected to be released in 2007. The announcement says in no uncertain terms that this is the final game in the Halo series, confirming what others have suspected: that about nine years is enough to make even the most interesting scenario boring to developers that aren't SquareSoft.
However, that doesn't mean that it won't hold just as much interest for fans of Bungie and the Halo series, yours truly included, who is just as happy as Frankie or anyone else to have it admitted: that there has been a pink elephant in the living room for months now. Everybody say hi to Halo 3.
Halo, Starring The Keyes Blob
It may be possible to take small items from Halo and Halo 2 and extrapolate on whether or not they might be more, or less, important than they seem. Many fans took note of the "Keyes Blob" in the first Halo to be something worthy of attention. It was the only Flood unit that did not fit into any of the known forms: carrier, combat form, infection form. I think they were right to note this. In Halo 2, we are introduced to the character Gravemind-- which also is the only known form in the published games that is not a carrier, combat, or infection form. It seems able to contain or absorb the bodies of the dead in a way that is different than other forms do; Gravemind does this to the Prophet of Regret. One might interpret the Keyes Blob's absorption of Captain Keyes as a foreshadowing of this, and thus conclude that Installation 04 does not, at the time of the game, have a Gravemind entity, and that possibly the Keyes Blob is the beginning of the formation of same.
This is, of course, speculative. If anything I am persuaded to believe it is likely there is a connection between the two because I believe that the presence of a unique item in the story such as the Keyes Blob is meant to suggest something to the audience, and the existence of some Flood unit with more significance (and perhaps intelligence) than the other forms is also suggested by 343 Guilty Spark's comments about Flood behavior. That we see this suggestion take form in Gravemind during Halo 2 seems to me no mere coincidence. I believe Bungie deliberately foreshadowed the existence of Gravemind with its presentation of the Keyes Blob.
To that end, I would argue that the entire mission of the level, Keyes, is completely symbolic. That, in fact, the entire purpose of that level is to reveal the Keyes Blob to the player, and that for the purpose of the story, nothing else is necessary. And when trying to construct other reasons for the player to go through that level, Bungie unwittingly tips the player off that the mission is symbolic.
Doing A 360
If Bungie's new title is for the Xbox 360, then it is reasonable to assume that the development cycle will be as long or longer as for the previous two games, for a number of reasons. One is the new console's minimum 720p resolution requirement. Both previous Halo games render at 480p maximum when running in real-time on an Xbox at thirty frames per second. It is still unclear whether Halo 2 actually renders in a larger framebuffer when running in emulation on the Xbox 360 or if it is simply performing upscaling of the 480p image.
If what Bungie is working on now is indeed Halo 3, then it is a sequel, developed for on a single platform, presumably using a similar engine; although I would certainly expect that Bungie would make significant changes to the Halo 2 engine to take advantage of the Xbox 360's improved graphics capabilities.
Any release of a Bungie game prior to November 9, 2007, would represent a decrease in the time required to develop Halo 2 and, depending on when you start counting from, perhaps compared to the time required to develop Halo 1 as well.
[image:10099 left hspace=5 vspace=5 border=0] I'm so thoroughly convinced now that Halo 3 is actually being made that I've had the Halo 3 logo tattooed on my own baby-soft flesh, an experience I can assure you is not entirely unlike enduring plasma weapons fire.
I've begun to wonder how one of the avatara of the Wind Age outlived Connacht himself by hundreds of years, to fight Balor in a battle long before the West had even heard of The Fallen Lords.
WARNING: This article contains spoilers not only for the Halo games but also the Half-Life games, so beware!
I'm not writing about Halo 3 this week.
Really, I'm not. Instead, I'm taking a side-by-side look at two of the biggest FPS games today: Halo and Half-Life.
Before anyone had ever heard of Halo, I was already cursing the luck that put all the games I wanted to play onto hardware I didn't own: namely, the PC of a good friend, where I got to see the original Half-Life and play a bit of it. I was immediately reminded of the first Unreal game as well as Marathon. It seemed to be a game that, while it was a first-person shooter, was unlike most of the games in that genre that were popular at the time: twitch games where character and story took a back seat to action and colored lighting.
We may have neglected it to mention it before, but Wideload Games was nominated for the New Studio award at the Game Developer Choice Awards. The competition certainly seems stiff; ArenaNet is up for Guild Wars, DoubleFine Productions up for Psychonauts, and TellTale Games up for Bone: Out From Boneville. The last nominee in the category is New Crayon Games up for Bonnie's Bookstore. The last I believe are both children's titles; Bone I've heard of, Bonnie I haven't. Oh well; perhaps they'll meet up somewhere in a dark alley. And perhaps I've just blown this site's child-safe rating. If it had one. Which it didn't.
Late last week 1Up.com interviewed Wideload's Alex "The Man" Seropian about Wideload, Bungie, Halo, and how he got into gaming and game development.
Stubbs failed to get a nomination for writing, which is not only a shame, but just proves that while the real money might be in dick and fart jokes, award nominations are not.
The awards ceremony is being held Wednesday, March 22 at 6:30 PM in the San Jose Civic Auditorium in San Jose, California.
Of course, in about the same span of time there was actually real, tangible, factual information to be had:
For Halo 2 Volume Two I decided to use a 'suite' structure that also corresponds to the chapters within the game. In a sense by listening to this soundtrack you will hear the musical representation on the story of Halo 2.
As the philosopher once said, "we demand rigidly defined areas of doubt and uncertainty". Those areas certainly are a bit less defined these days, as rumors about Bungie, its flagship Halo franchise, and the Xbox it rode in on are flying fast and furious.
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