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Ok, this time it is for real, because it's from the horse's mouth, which is certainly the most trustworthy orifice on a horse. Bungie.net says that Marathon: Durandal is being brought to XBLA by none other than Mac game developer Freeverse. They have a page on Marathon: Durandal at their site.
It will include single player, eight player cooperative play, and multiplayer.
Eight player coop? Zang!
Bungie's campaign trailer at E3 2007 might have been short on story points, but it did reveal one important thing: the Arbiter is back. Here, the Chief and the Arbiter, who never meet during the Halo 2 campaign, are pictured together, something never seen before except in fanart.
Bungie showed a two-minute video of Halo 3's campaign at E3 2007. Bungie.net has three sizes of WMV variants, and HBO as usual has (or rather will have) WMV and QT versions.
HBO is tagging this as a spoiler, but we've been told the video itself contains no story spoilers.
UPDATE: You can now download the Halo 3 E3 2007 trailer in three sizes in QuickTime.
UPDATE: We're providing a local mirror of the 107Mb, 720p QuickTime file transcoded by Film Oasis and passed on to us by Louis Wu at HBO.
Kotaku is liveblogging the Microsoft press event at E3 Lite, and Brian Crecente has Marathon on his list of XBLA titles being mentioned. Stay tuned while we confirm.
Rumors of such a port have been floating around for some time, and recently a German ratings board had the title appear briefly in its database according to a German gaming site.
While part of me still hopes somehow that the list of Halo 3 Achievements discovered awhile back at Xbox.com is not entirely legitimate, or at least not complete and final, it did contain something quite interesting. The final nine achievements are worded like so:
Score over
points in the Campaign meta-game on the Nth mission.
While the idea of points might be new to the Halo series, at least in campaign mode, it is certainly not new to first person shooters or to Bungie games in general. Looking at those two sets of precedents could produce a pretty good picture of what this feature might entail in Halo 3. If that's not enough, a good hit off the crack pipe would provide visions of even more outlandish implementations.
In part due to information collected during the Halo 3 Multiplayer Beta, players can expect the release version of Halo 3's multiplayer game to be a better experience than Halo 2, says Tyson "Ferrex" Green, Bungie's multiplayer design lead. Toronto-based radio station 680 News has a text article on their website (thanks Louis Wu for the heads-up) with Green about the upcoming game.
Random fact from the article: Ferrex has now spent seven years at Bungie.
First off, a quick apology for the lack of updates around here. Mrs. Narcogen and I have been moving all our worldly possessions crosstown in cardboard boxes, suitcases and backpacks over the past two weeks, and the job now is nearly done. For me, that makes... eleven apartments in thirteen years. The new place once again has a separate room for all the gadgetry, so that's where the New Rampancy Towers is located.
Iris Reaches Out And Touches... The Wrong Person
The Hushed Casket has quickly become, along with the CompundIntelligence group at Bungie.net and the ARG forum at Bungie.org, one of the best places to keep up with the alternate reality game promoting Halo 3, which is apparently called "Iris". There's still no hint of whether or not Forty Two is involved in this game, although it does seem that Bungie is a bit more involved this time around, and things are more clearly focused on the game. The Halo 3 comic, for instance, is a far more straightforward bit of storytelling with a direct connection to the game, as compared to the I Love Bees audio drama. This has led to a predictable criticism-- that if the game only attracts fans of Halo, as opposed to fans of ARGS, what's the point, since Halo fans are going to buy Halo anyway? I've wondered that myself more than once. Clearly the sales benefits of ARGs are indirect at best.
Those benefits are likely no comfort at all to college student Michael VanderZand, whose mobile phone number was concluded to be related to the game because of its resemblance to a number in an Xbox Live profile. For the full story, read rapture's piece at THX.
As for the game itself, the friendly (if a bit terse) AI called "Adjutant Reflex", mistaken by many as a monitor despite his lack of a numerical designation, has apparently been taken over by a more powerful and less friendly entity-- perhaps that is a monitor?
We're In For Some Chop
Yesterday I read at HBO that Louis Wu was linking to a purported list of Halo 3 achievements, but was a bit suspicious at first. Then, the authenticity of the list was seemingly confirmed when it was also located at a very official source-- xbox.com itself.
Imagine my disappointment, since I had just finished writing a long piece on how the achievements couldn't possibly be the real thing, but were just a hoax perpetrated by a fan with too much time on his hands. I posted the thing and deleted it within five minutes.
Even now, looking at the list, I hold on to a desperate hope that it's a red herring or perhaps a placeholder of some sort. If it's real, it's a spoiler, so click "read more" below for my look at the list.
So now it's over. For just about everybody. I thought I'd do one last collection of observations about the Beta before we begin the four months or so waiting for the Real Thing to arrive. However, before that happens, it's interesting to note that the beta didn't end at the same time for everybody...
Stephen Totilo and N'Gai Croal finished their series of debates on the Halo 3 Beta last week, and since a lot of what they covered intersects some of the pieces I've written on this site in response to complaints from hardcore gamers to the effect that Halo is unfair and unsuitable for serious competetive play, I thought I'd remark on some of the points they raised.