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ensemble


Rampant for over se7en years.




Rampant for over se7en years.




Rampant for over se7en years.



I'm concerned. I'm all for new Halo content, and that trailer blew me away (give me more cinematic CGI!), but there are some concerns I'd like to toss out there to see if anyone else feels the same.

New Hands.

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While I don't think there's enough actual content in the Halo Wars trailer to do a full-on annotation, as for the Halo 3 trailer, I did think it worthwhile to try and collect some thoughts about yesterday's announcements that will be worth pondering in the time between now and when we actually see these new games. Some are picayune details, and some are big questions. First, the picayune details.

For the entire article, click "read more" from the front page.

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Xbox.com has put up an item on the Halo Wars announcement; there's one particularly interesting tidbit there that places the game at the beginning of the human-Covenant conflict:

"Halo Wars" places the player in command of human UNSC armies as they deploy for mankind's first deadly encounter with the enemy Covenant forces.

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The press event saved the best for last, in an almost Steve Jobsian "just one more thing" sort of way, with a trailer for Ensemble Studios' upcoming Xbox 360 title, Halo Wars.

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Those of you who thought that behind the closure of the Halogen project, a three-year-long attempt to make an unofficial mod for Command & Conquer Generals, lay a more sinister purpose, your suspicions have been confirmed. Ensemble Studios, creators of Microsoft's real-time strategy series Age of Empires, has announced Halo Wars, a real-time strategy game set in the Halo universe. The game will be developed in collaboration with Bungie and released for the PC and the Xbox 360.

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