ensemble


Rampant for over se7en years.



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Rampant for over se7en years.



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Rampant for over se7en years.



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Rampant for over se7en years.



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Rampant for over se7en years.



Taxonomy upgrade extras: 


Rampant for over se7en years.



Taxonomy upgrade extras: 


Rampant for over se7en years.



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Rampant for over se7en years.



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Rampant for over se7en years.



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Rampant for over se7en years.



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...is apparently how long humanity fought the Covenant over Harvest. It is not, gratefully, the amount of time you'll have to wait for Halo Wars from Ensemble Studios to come out, since supposedly the game is now set for a release sometime in Spring 2009.

So, a little less than one... long... year.

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Hey every1,

How do ya submit comments and posts, i wanna submit some cool shit but it wont let me, wen i click my subjects and then submit, it wont let me type anything, its gettin freakin annoying!!!!!!!!!!!!

Since the trailer was released, the time frame of events in the upcoming Halo Wars RTS have been hot topics for discussion. Did it happen before the Halo FPS games or after? Over a long period of time, or a short one? Where did those battle rifles in the trailer come from if Halo Wars is supposed to chronicle early Human-Covenant conflicts?

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Never Forget from the Halo 3 soundtrack. I have the music sheet written out couple weeks ago but never had the time to transfer it to PDF. Maybe someone would want to help me write them into music sheet to share here? I have a video of how the song goes here > http://youtube.com/watch?v=0DzQcAAQldY Please feel free to comment and make suggestions on what I sould make of this.

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Avateur in the HBO forum pointed out a Halo Wars Q&A with Ensemble Studio's Graeme Devine over at GameTap. Devine is the lead designer on Halo Wars.

In addition to mentioning how Ensemble must simultaneously respect the Halo canon and being free to make the best Halo RTS game Ensemble could make, rather than the best Halo RTS game Bungie could make, the article touches on the touchy issue of console controls:

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