myth

MyChemicalBromance continues his series on introducing new players to multiplayer Myth. This episode focuses on area of effect attacks-- mortar dwarves, fetch and warlocks!

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This Let's Play goes through the levels of Bungie's RTS game, Myth, as rebuilt to be played in the Myth II engine by the community in the Fallen Levels project. Sevron started way back in December 2012, and now it's hit the LP Archive.

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Today on MyChemicalBromance's YouTube channel there's a new musical montage of multiplayer mayhem called Get W'rkt. It features footage from multiplayer games played by the Bungie.net group For Carnage Apply Within. Footage is included from this month's games in Marathon Infinity multiplayer using Aleph One, Myth II, and Halo Custom Edition on PC.

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Seven things in Halo that are the same (or better) in Marathon.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Garry's Mod, available from Steam.

Mark V[B] Spartan model for Garry's Mod by 017.

Halo M6G and SMG weapons by Residual Kat.

SCars Slim by Sakarias88, Scars Halo by Lucky9Two, and Russian cars by Denz.

Blood Fury's cinema tools.

Greenscreen Material by DasMatze.

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Bungie fan Spurious Interrupt (MyChemicalBromance on YouTube) over in the Pfhorum posted a video of the top references to older Bungie games found so far in Destiny materials. Take a look!

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Project Magma has announced a public beta of the first major new revision to the Myth II engine in three years: version 1.8.0. If you're the adventurous kind, and already have 1.7.2 installed, head on over to The Tain and pick up the beta version to test.

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Over in the MariusNet forum, punkUser points out that any old school Myth fans looking to check out some current tournament action can have a look at NewMutator's YouTube channel.

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Chimera was a total conversion for the Myth II engine made by community members. It turned out so well, it got included in distributions of the Myth Codex.

GelospingmangoMan has Myth walkthroughs, with and without commentary, for the campaign scenarios of Myth 1, Myth 2, and Chimera.

Myth: The Fallen Lords w/o commentary
http://www.youtube.com/playlist?list=PLF5E232DFE2FEE606

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QuentaSilmarillion has collected all of the narration sequences that precede each level of Bungie's Myth games. Check out both playlists here:

Myth: The Fallen Lord Narrations
http://www.youtube.com/playlist?list=PLFB527A907952EE93

Myth 2: Soulblighter Narrations
http://www.youtube.com/playlist?list=PLC0AEF07BD94BD594

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TirecesIX has quite a collection of Myth-related videos on YouTube. Check out his two playlists:

Myth Videos
http://www.youtube.com/playlist?list=PLAD16E416BA2B1BFC

Even More Myth Videos
http://www.youtube.com/playlist?list=PL70C2CC444AC3CF5C

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Tanti1675 has produced a Let's Play video series for both Myth: The Fallen Lords and Myth 2: Soulblighter.

Check out his page for the rest of the videos.

http://www.youtube.com/user/Tanti1675/videos?view=0

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YouTube version of original Myth trailer. Local copies will be kept in case this is taken offline.

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At E3 in 1998, a little over six months after shipping their first Myth game, Bungie announces the sequel.

At the same time, video from the Bungie West project is shown. The game they are working on is Oni, a third-persion action game incorporating martial arts and firearms, with an anime-like visual style and themes very similar to the film Ghost in the Shell.

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05/23/1998

Less than 12 months after announcing the title, and slightly less than two years after their own last full game release (Marathon 2, for which they created the engine and the scenario in-house) Bungie ships Myth, a completely new game with a new engine, a new story, in a completely different genre. To boot, it marks the company's first cross-platform release, shipping simultaneously for Macs and PCs.

Myth won several awards, not only from Mac game publications but from PC gaming magazines as well.

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11/05/1997

A whopping seven weeks after Marathon Infinity shipped, twelve and a half months after shipping Marathon 2, Bungie announces Myth: The Fallen Lords.

Myth is obviously not a first-person shooter, as Bungie's last three games (the Marathon Trilogy) were, and represent the company's first foray into Real-Time Strategy games, although some hardcore fans remark that the lack of resource management and other features mean they are more accurately called Real-Time Tactical games.

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12/06/1996

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