Let's Play Myth 2: Chimera Part 1, The Mage

Chimera was a total conversion for the Myth II engine made by community members. It turned out so well, it got included in distributions of the Myth Codex.

GelospingmangoMan has Myth walkthroughs, with and without commentary, for the campaign scenarios of Myth 1, Myth 2, and Chimera.

Myth: The Fallen Lords w/o commentary
http://www.youtube.com/playlist?list=PLF5E232DFE2FEE606

game: 

Myth II: Soulblighter Narrations, Part 1 Willow Creek

QuentaSilmarillion has collected all of the narration sequences that precede each level of Bungie's Myth games. Check out both playlists here:

Myth: The Fallen Lord Narrations
http://www.youtube.com/playlist?list=PLFB527A907952EE93

Myth 2: Soulblighter Narrations
http://www.youtube.com/playlist?list=PLC0AEF07BD94BD594

game: 

Bungie announces Myth 2: Soulblighter, Oni

At E3 in 1998, a little over six months after shipping their first Myth game, Bungie announces the sequel.

At the same time, video from the Bungie West project is shown. The game they are working on is Oni, a third-persion action game incorporating martial arts and firearms, with an anime-like visual style and themes very similar to the film Ghost in the Shell.

event start: 
05/23/1998

Myth: The Fallen Lords Released

Less than 12 months after announcing the title, and slightly less than two years after their own last full game release (Marathon 2, for which they created the engine and the scenario in-house) Bungie ships Myth, a completely new game with a new engine, a new story, in a completely different genre. To boot, it marks the company's first cross-platform release, shipping simultaneously for Macs and PCs.

Myth won several awards, not only from Mac game publications but from PC gaming magazines as well.

event start: 
11/05/1997

Bungie Announces Myth: The Fallen Lords

A whopping seven weeks after Marathon Infinity shipped, twelve and a half months after shipping Marathon 2, Bungie announces Myth: The Fallen Lords.

Myth is obviously not a first-person shooter, as Bungie's last three games (the Marathon Trilogy) were, and represent the company's first foray into Real-Time Strategy games, although some hardcore fans remark that the lack of resource management and other features mean they are more accurately called Real-Time Tactical games.

event start: 
12/06/1996

Pages