Would You Like Some Candy?

David "Candyman" Candland of Bungie in a netgame of Marathon. The weapon being fired at the player is the missile launcher. The weapon the player is using is the flechette gun. Introduced in Marathon 2:Durandal, the flechette was a fast-firing weapon that would work underwater, making it many times preferable to the MA75B assault rifle; however, ammunition for it was often scarce.

Killing Hunters

One of the most effective methods of combating the large, armored Hunters in the Marathon series was the Zeus fusion pistol. Remarkably similar to the plasma pistol in Halo, it had an alt-fire mode that charged up over time and fired one powerful projectile. This depleted the weapon quickly, but a few such blasts could take out a Hunter quickly. Interestingly, like a phaser in "Star Trek", if the alt-fire was held down too long, the weapon would explode and kill the user. An audible alarm beeps as you charge the weapon, faster and faster, until detonation.

Meat Texturizer

Marathon Infinity was particularly well known for its highly detailed and distinctive textures. Here is a multiplayer level featuring the so-called "Jjaro texture set" used in the game. The Jjaro, a mysterious, nearly omnipotent race that has disappeared from the universe in the Marathon series is widely speculated to be analogous to the Forerunners in the Halo universe.

VacBobs

Games in the Marathon series featured environments that were sometimes underwater, or, as in this shot, in vacuum. Only certain weapons, such as the fusion pistol shown above, would work in a vacuum; projectile weapons that depended on gunpowder like pistols and shotguns were useless. All the BOBs equipped for vacuum combat, like those above, toted fusion pistols.

Droning On And On

Automate drones like 343 Guilty Spark and the Sentinels were another item that appeared originally in the Marathon series. The first "security drones" in Marathon 1 were large, clunky, mechanistic devices. Marathon 2 featured much cleaner, organic-looking designs. Eventually the look changed even further, as seen above, with these dramatic, almost manta-ray like drones.

Alas Poor Yorick

Many Bungie games from Marathon to Myth and Halo include so-called "ball" games, where the objective is not merely carnage but to control certain items. Usually while carrying them a player is unable to attack. In Marathon, as in Halo, these "balls" are represented graphically as skulls.

Aim Away From Face

The SSM missile launcher in Marathon 2 packs quite a wallop; be sure to stay clear of targets to avoid splash damage. A similar weapon existed in the original Marathon game, but blocked considerably more of the player's field of vision, rendering it a bit less useful.

What About BOB?

Not all BOBs are what they seem. In an attempt to confuse the player, some levels featured "simulacrums" that looked like BOBs, but were in fact a kind of proximity mine. Note the rather unnatural-looking yellow blood coming from the BOB on the far right. Marathon 2 used this feature, but it was present in the original game as well.

Double Fisted Action

The moment where the Master Chief wielded two rifles in the E3 2003 realtime demo got a rousing cheer from the audience, but the Marathon cyborg did it first. Here, in Marathon 2:Durandal, we we see him fending off Hunters and Phfor Elite with dual shotguns, a very powerful combination.

Pages