marathon

Marathon for iPad.


Rampant for over se7en years.



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Entropy destroys all, if their is an afterlife, and we do ascend to a higher dimension, it won't matter, in 20 billion years every speck of matter, energy, and antimatter will be destroyed. All 11 dimensions of space-time will collapse upon itself, nothin

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Marathon logo. Also used in Halo as the Pillar of Autumn logo.


Rampant for over se7en years.



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DoomBatINC created this image for a SomethingAwful Photoshop Phriday feature fusing food and videogames. Certainly, the "long lasting rampancy bar" enriched with "Strauss protein blend" must be how an ordinary cybernetic security guard was able to face down the Pfhor and two rampant AIs over three games without ever once sitting down to a real meal.


Rampant for over se7en years.



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This image appeared on the Bungie webcam. It appears to show a pair of 3D glasses and a box for Super Marathon, a port to the ill-fated Pippin console that ran a version of Mac OS on PPC chips.


Rampant for over se7en years.



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The cyborg's going to have to contend with those Hunters in the background once he takes out that Phfor Elite... with the pistol? Unlike Halo's pistol, the pistol in Marathon was more of a weapon of last resort than a primary choice.


Rampant for over se7en years.



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This screenshot, included at Bungie's site in the collection for the Marathon Trilogy, which includes the Marathon Scrapbook and other goodies, is from a pre-release version of Marathon.


Rampant for over se7en years.



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One of the most effective methods of combating the large, armored Hunters in the Marathon series was the Zeus fusion pistol. Remarkably similar to the plasma pistol in Halo, it had an alt-fire mode that charged up over time and fired one powerful projectile. This depleted the weapon quickly, but a few such blasts could take out a Hunter quickly. Interestingly, like a phaser in "Star Trek", if the alt-fire was held down too long, the weapon would explode and kill the user. An audible alarm beeps as you charge the weapon, faster and faster, until detonation.


Rampant for over se7en years.



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Here a player prepares to turn the flamethrower on a pair of Hulks and some Pfhor fighters.


Rampant for over se7en years.



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A pair of security drones sidle up behind a pair of Phfor Elites. Gee, where have we heard that term before? Elites carry a particularly deadly "alien weapon" which the player could pick up from dead Phfor. Like the plasma pistols and rifles carried by Covenant units in Halo, it was an energy weapon which could not be recharged.


Rampant for over se7en years.



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One of the more visually imposing, if not actually the most dangerous, enemies in the Marathon series were the Hulks, also known as Drinniol. In terms of size and shape there is more than a passing similarity to Hunters, although the Marathon series featured another enemy by that name with entirely different features.


Rampant for over se7en years.



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The rocket launcher from the original Marathon. Note that almost the entire lower left portion of the screen is obscured.


Rampant for over se7en years.



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The Marathon games, like Myth and Halo after it, prominently featured cooperative play. With an ethernet network, players on different computers could play through the full story campaign of the Marathon games together, something I once convinced my siblings to do, straight through, over a single weekend.


Rampant for over se7en years.



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The alt-fire of the assault rifle in Marathon was a grenade launcher. The Vidmaster's Oath required players to use grenades whenever possible.


Rampant for over se7en years.



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