Assassin!
Hit and kill an opponent with a melee attack from behind.
- Read more about Assassin!
- You can't post comments
Hit and kill an opponent with a melee attack from behind.
Be the driver of a vehicle when a passenger kills an opponent.
Kudos to Stuntmutt via HBO for pointing out that Gabe and Tycho now like Halo. Are you a dirty little jeep? Yeah... I thought so.
Other news:
Halo 1 came out nearly six years ago. Halo 2 came out nearly three years ago, and until the release of bright, shiny, next-gen Gears of War, ruled the roost at Xbox Live. Halo 2 just logged it's five millionth unique player, and will no doubt continue to be a fairly popular game as long as there are more first generation Xboxen in the field than their younger, 360 brethren.
With all those players, games, weeks, months and years under the bridge for Halo 1 and 2, what can one say about Halo 3 after three days?
Probably the easiest thing to do is just point out what's changed.
Urban Reflex's Halo 3 blog, Ordained Insight, has several entries detailing his experience with the public beta in the past three days: weapons, equipment, interface, features, the lot.
This writeup of the Halo 3 press event by Damien "Angry Gamer" Sarcuni is more about cocktails and skirt-chasing than Bungie and Halo, so I'm at a loss at how to describe it. Here it is.
Today's Ctrl-Alt-Delete tries to apply the rules of Heroes to the game of Halo and comes up with a predictably violent result.
Here's a quick run-down on some sites with impressions of the Halo 3 Public Beta:
Short update to the human equipment and weapons pages in the Halo 3 guide, with information on some of the equipment and weapons on tap in the Public Beta.
Unlike a grenade, this incendiary device waits for a nearby target to passby, triggering it, and catching victims in its wide blast radius.
If you spot one, approach it closely but cautiously and you can defuse it, in a process similar to that for arming a bomb or capturing a territory. In some game variations, doing so with more than one player speeds up the process.
NOTE: Information from the beta version subject to change!
This piece of deployable equipment will drain opponents' shields; as such, it's sort of an anti-bubble shield. The device is round, sort of like the bubble shield seen in early beta footage, while the bubble shield now looks more like it did in the CG TV ad. Don't get them confused, or you'll drain your own shields and make yourself a sitting duck!
NOTE: Information from the beta version subject to change!
It appears that the rocket launcher, at least in the Public Beta, has lost its ability to lock on to vehicles, and has returned to its Halo 1 configuration in that respect.
What does have the ability to lock is the new Missile Pod, another heavy weapon.
Like the portable turret, you can't zoom, drive or ride in vehicles, run, or crouch while wielding it.
NOTE: Information from the beta version subject to change!
In addition to deployable equipment, Halo 3 seems to have a new category of "heavy weapons" that have special characteristics.
One is a variation on the fixed turret-mounted machine guns we're familiar with from Halo 2. They can be used from a fixed position. However, pressing the B key removes the gun from its turret so you can carry it with you. In this configuration it has limited ammunition, and also enforces other limitations on you.
With the Public Beta fast approaching, there's even more Halo-related news spiraling out of Bungie and the community.
The Year We Make Contact
A new addition for Halo 3, the Spike Grenade works a bit differently than frag or plasma grenades.
Like a plasma grenade, it will stick to targets. Unlike a plasma grenade, it will also stick to walls, floors, and ceilings. Also unlike a plasma grenade or a frag grenade, it unleashes damage in a conical pattern away from the surface to which it sticks.
Full lowdown on this weapon can be had from Bungie.net: