Ranks, Medals And Weapons, Oh My
Sorahn has set up a sort of halo mini-site at halo.sorahn.net; within that there's a Halo 3 beta subsection where he's laid out all the ranks, weapons, and medals.
Sorahn has set up a sort of halo mini-site at halo.sorahn.net; within that there's a Halo 3 beta subsection where he's laid out all the ranks, weapons, and medals.
I'm going to start with a really, really tiny detail and try to use it to come to a sweeping statement about what makes a game fun. The detail we'll start with is weapon spawns in the Halo games: why timers are fair, but not fun, and why slightly random spawns may be unfair, but more fun.
Okay, so not everybody is in love with Halo 3. Over at the Hushed Casket, Midnight calls it "fun" and details the changes. Rapture calls it a bigger, prettier Halo 2, and it's most decidedly not a compliment. Of course you can't please everybody, and some things (like Halo) become so popular that the only way for anybody to make themselves cooler is to not like it. The guys at the Hushed Casket aren't like that, though, so if they've got a beef with the game, there's probably something to it.
Bungie has swapped out the Team Training list for a Big Team Training playlist. This features Banshees when played on Valhalla.
More articles about the Halo 3 Beta around the web:
GamingExcellence likes what they see but think Bungie has taken a "safe approach" to changes in Halo 3.
Sorahn's directory of Public Beta medals has been updated; it seems Bungie caved on Cheneymania, renaming it Open Season; also several missing medals, including Hail to the King, have been added.
I've read in several previews that the range of the radar around a Spartan in multiplayer has been reduced. I don't have any good way of quantifying that, but it certainly seems to be true to me.
In particular, on Valhalla there are two rock outcroppings on either side of the stream where players often like to perch with ranged weapons like a turret, sniper, or laser. Often there's a lot of activity far away that they are paying attention to, and more than a few times I've run right up to such a player from behind and assassinated them if there's no one covering their back. It's also happened to me quite a few times as well.
I have a feeling that the radar may have lost most of its usefulness in many situations if this is the case. It can tell you if an enemy is nearby but on a different level, but doesn't indicate whether it is higher or lower, so this is of little use. Out in the open, you'll see a player long before he or she ever shows up on radar, so it's only good for detecting someone outside of your line of sight. If the range is so short, however, that it's routinely possible to run (not sneak) up to players and melee them before they have a chance to register an enemy on the radar, it makes me wonder if it shouldn't be either removed entirely, given a greater range, or provide additional information, such as the elevation of a target.
Articles referring to the Halo 3 Multiplayer Public Beta, held in May and June of 2007.
Kill 5 opponents in a row from inside the hill before it moves.
Kill 30 opponents in a row without dying.