Destiny Gameplay Analysis! [PS4]
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Dark Jedi from Dark Hole Games has put up a breakdown of the Destiny ViDoc. I've added it to the Destiny section of the movies page.
Polygon has a story about artist Joe Cross, who's done concept art for Dead Space 3 as well as for Bungie's upcoming shared world shooter, Destiny. That shot of the Pike speeding across the desert? That's his. What's more, he's doing other art for Destiny as well:
"I'm also doing a lot of the in game graphic design for Destiny," he wrote. "Graphic design is a passion of mine and an aspect of art that is under-valued or under-utilized in video games."
Deej attempts to boil down the takeaway from the last week of Bungie reveals: Destiny is an action game set in a mysterious world that you CAN play alone, but will be better well you play cooperatively (or competitively) with friends.
Also, mail sack.
DestinyHub also took a microscope to the Destiny PS4 Announcement trailer to take a look at what secrets each frame might hold for the final game. Take a look!
There's a new gallery of screencaptures from the PlayStation 4 announcement trailer up, with commentary. Take a look!
I'm not sure if all Fallen have four arms or what... but this guy certainly does. Perhaps he's one of those dudes that are called "spider pirates"-- but only unofficially. Not sure who made that one up-- maybe the IGN guys?
Rays of light from the sun filter around the limbs of a robotic sentry of some sort.
Another balcony shot overlooking the Traveler and the City; the speculation is that this is from the Tower, a safe area for players.
Yet another shot that blurs the line between concept art and in-engine footage.
This would appear to the the Citadel location shown earlier, referred to as a lair for bad guys. The environment appears to be Venus, but that's only speculation.
This is another one of those shots that makes it hard to distinguish between in-engine footage and concept art.
Across the landscape we get a closer look at the objects on the floor. They're clearly not natural stalagmites, although it's also not clear that they are (or were) figures.
Some semi-transparent tendrils seem to stretch over the area, looking like spiderweb. This shot reminds me of The Tain from Myth.
In the background we can see some arches that look like Forerunner structures.
Here we get a partial closeup of the restrained figure, including some of the detail on the cuffs. There appear to be banners hanging from the ceiling in several parts of the room, as was true in High Charity from Halo 2.