Breaking In Aaron Lieberman
Bungie's latest article in their Breaking In series of interviews is with Content Tools Team Lead Aaron Lieberman. He's working on Destiny's tools, the Grognok world editor and the Bonobo toolbox editor.
Bungie's latest article in their Breaking In series of interviews is with Content Tools Team Lead Aaron Lieberman. He's working on Destiny's tools, the Grognok world editor and the Bonobo toolbox editor.
Over at Gamasutra, Shay Pierce wrote a piece entitled Game Designers and the Four Tribes of Artists, and then Sara Gross (also at Gamasutra) wrote a piece called Indie Elitism, partially in response. Response to what?
Artist Jesse van Dijk has done some of Destiny's concept art, including the Citadel. He's just now posted some of those Destiny images at CGHub, but and there's other stuff on his tumblr to check out as well.
VentureBeat's Dean Takahashi has interviewed Bungie COO Pete Parsons about his role with the Halo and Destiny franchises originated by Bungie. Quite a few interesting tidbits in there, but perhaps the most interesting one reaffirms the origins of the idea behind the new IP:
Freelance artist Kekai Kotaki has posted some of the concept art done for Bungie's Destiny on tumblr. Be sure to watch their tumblr for future imagery.
Ready Up Live is another gaming site that follows Bungie games, including Halo (and 343's Halo 4) and Destiny (as well as a little Minecraft thrown in, if you're into that sort of thing). Check out their site or their YouTube page for updates.
MoreConsole also has some video news and analysis pieces up about Destiny. There's one about the player classes and concept art, and then a frame-by-frame analysis of the PS4 reveal trailer.
It's more like gameplay speculation, since no gameplay is actually shown.
Dark Jedi from Dark Hole Games has put up a breakdown of the Destiny ViDoc. I've added it to the Destiny section of the movies page.
Polygon has a story about artist Joe Cross, who's done concept art for Dead Space 3 as well as for Bungie's upcoming shared world shooter, Destiny. That shot of the Pike speeding across the desert? That's his. What's more, he's doing other art for Destiny as well:
"I'm also doing a lot of the in game graphic design for Destiny," he wrote. "Graphic design is a passion of mine and an aspect of art that is under-valued or under-utilized in video games."
Deej attempts to boil down the takeaway from the last week of Bungie reveals: Destiny is an action game set in a mysterious world that you CAN play alone, but will be better well you play cooperatively (or competitively) with friends.
Also, mail sack.
DestinyHub also took a microscope to the Destiny PS4 Announcement trailer to take a look at what secrets each frame might hold for the final game. Take a look!
There's a new gallery of screencaptures from the PlayStation 4 announcement trailer up, with commentary. Take a look!