Title | Date |
---|---|
Pathways Into Darkness Part 3 | 08.18.24 |
Pathways Into Darkness Part 2 | 08.03.24 |
Pathways Into Darkness Part 1 | 07.27.24 |
Little Kitty, Big City | 07.20.24 |
No Man's Sky: Adrift | 07.13.24 |
Destiny 2: Final Shape Part 4 | 07.06.24 |
Destiny 2: Final Shape Part 3 | 06.29.24 |
Title | Transcriber | Date |
---|---|---|
Halo 5: Advent (String... | cwhiterun | 06.07.16 |
Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
Halo 5: Light is Green... | cwhiterun | 10.20.15 |
Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
Roll Call - Price Paid | pimpnmonk | 06.02.14 |
Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
Episode | Date |
---|---|
Sony Acquires Bungie (mp3) | 02.02.22 |
Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Following Alex Seropian's reaffirmation of Halo for the Mac during Steve Jobs' MacWorld keynote last Wednesday, InsideMacGames scored a short video interview. In the video, Bungie Studios president Seropian commented on the decision.
The link doesn't appear to be working just yet, but we assume it will be shortly. Thanks to CyberBob on the Rampancy hotline server who pointed this out.
>press release begins
Even though Myth 2 has much better graphics and has a much better interface then M1 will ever get, we lost what was so great about Myth and that is the physics from TFL...
Well now you'll get those great physics from the TFL Physics Pluginv2 into Myth 2 from Creation!
Some Features include:
-All melee units pathfinding has been upgraded around to .400, meaning that there will be no such thing as clumping in this plugin and it will make melee battles look a lot cooler not to mention realistic.
Miss Pallor's editorial summing up the fan reaction to the Bungie purchase and the period of doubt about Halo's development that followed has a number of important points that I thought were worth responding to.
The fellows at halo.bungie.org have obtained a piece of early Halo artwork from the digital ink master Craig Mullins. Depicting a confrontation between a few marines and something with big claws, the picture is apparently a rejected piece, but what Mullins considers a reject is still beyond the ability of most mortals. Here's hoping we see more of his work in the future!
Miss Pallor has written an editorial at the corporation site about all the recent developments in the Bungieverse over the past few weeks, with a particular slant towards the fan reactions. It's well worth a read, although sure to incense a certain segment of the community.
Here's an excerpt:
Kudos to Cannibal Harry, who has digitized and posted several movies from the MWNY Fanfest on his site. The high quality videos are for the Halo 'Wassup!' and nVidia commercial movies, as shot with his camcorder at the event, and come in high quality and high compression versions. Well worth the downloads, especially if you're looking for a chuckle. ;)
We've already remarked on the amazing success of the NY FanFest this past Friday, but here are a few of my personal observations:
Firstly, a huge Action Sack o'kudos is owed to Miguel (Freewill) for organizing the whole thing, from getting the pizzas to arranging for the location (Neutral Ground on W. 122nd Street).
We've already posted an item on Matt Soell's near-confirmation of Halo for the PC platform, but perhaps more importantly, later in that same thread he sheds some light on the on-again, off-again, on-again decision-making process regarding Halo's development. This has kept lots of us scratching our heads for the past few weeks, coming to a head with Alex Seropian's affirmation of Halo for the Mac during Steve Jobs' MacWorld keynote on Wednesday.
And it's done. With an astonishing turnout of over 150 people, the MWNY Bungie Fanfest was the most successful to date, which is all the more remarkable when one considers that Bungie wasn't even exhibiting this time around. Bungie Sightings and Marathon's Story will doubtless be updated soon with more great stuff from the gathering, but in the meantime, we've scored some swag of our own.
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