| Title | Date |
|---|---|
| No Man's Sky: Cosmos Pt 1 | 09.19.26 |
| Halo Campaign Evolved Pt 4 | 09.05.26 |
| Halo Campaign Evolved Pt 3 | 08.29.26 |
| Halo Campaign Evolved Pt 2 | 08.22.26 |
| Halo Campaign Evolved Pt 1 | 08.15.26 |
| Planet of Lana Part 2 | 08.08.26 |
| Planet of Lana | 08.01.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
From Michael Bagnall of Powertools Productions comes some good news about work on Myth 3: A 1.1 patch.
MythDevelopers are pleased to announce the release the long anticipated release of the 1.1 update for Myth III: The Wolf Age.
MythDevelopers is an all-volunteer organization of programmers, developers and players who were granted the opportunity to fix the Myth III game using source code provided by the publisher and developer. MythDeveloper members have been working on this particular release for almost 11 months and have produced a significant update to one of the industry's best Real-Time Strategy Engines.
The crown jewel of this update is the migration of the multiplayer system from GameSpy to the traditional bungie.net style of multiplayer found on PlayMyth.net. You can now play Myth III on the PlayMyth.net game server and be a part of both ranked, unranked and tournament play in the tradition of Myth 2: Soulblighter and Myth: The Fallen Lords. Free PlayMyth.net accounts can be obtained through the PlayMyth.net web site.
In addition, this patch fixes over 40 game play and stability issues for both Macintosh and Windows based personal computers as well as bringing the bonus maps Pepper Heights and Tides Of Rhi'anon into the general release. Additional variations of the existing maps are also included with enhanced unit sets. Also added are the multiplayer game types Assassins, Stampede, and Balls On Parade which had been previously omitted. This patch also introduces the Fetch and Journeyman units into the Myth 3 World.
A demo is also available my visiting either the PlayMyth.net or MythDev.com web sites. The demo allows for unranked play on a demo server with five variations of two multiplayer maps. Also included are a tutorial and two levels from the 25 level solo campaign.
At the time of this writing I wasn't able to download the Mac version of the new Myth 3 demo, but the Windows version was there.
On May 15, 2003, Project Magma will be releasing the first major update to Myth II in several years when they present version 1.4. Among its features are:
... over 100 enhancements, bug fixes and new features to Myth II: Soulblighter, in the areas of: graphics; interface improvements; elimination of plugin lag; elimination of chat lag; elimination of the 'walking bug', new mapmaking features; AI improvements and bug fixes; optional vTFL (virtual TFL) gameplay, which effectively brings both games and communities to the same program; and much, much more.
The update will be released approximately two months from today, which also happens to be the day that the team released version 1.3.2. 1.3.2 fixes numerous performance issues with WindowsXP and also brings OS X compatibility to Myth II.
Much more information can be gathered about version 1.4 from the Project Magma site (particularly the downloads section). Everything sounds extremely promising (TFL gameplay in Myth II!), and we can't wait for the final release.
Several major websites reported earlier this month Bungie's revelation that Halo 2 would not be released in time for the 2003 holidays as many had expected. The news even went as far as major mainstream sites such as Reuters and BBC News.
Matt Soell made the original posts at Bungie.net and the HBO forum, and it was soon picked up by Louis Wu in the HBO news. After the news started to reach other sites, poena.dare compiled a list on HBO's forum.
There is no release date other than 2004 at this point.
PlayMyth.net is releasing an update for Myth 3 and Myth 2. Go a head and download your copy! I was just testing out Myth 2 for OSX and it runs great, this is really great news for the Myth community! PlayMyth.net has a list of mirrors for Myth 3, and currently you can only download the copy of Myth 2 at their hotline server located at hotline.mythdev.com. Later there will be a mirror for Myth 2.
The updates expires on March 16th!
The Bungie Store is taking pre-orders for Halo: The Flood . At 6.99 USD it's a bargin! Also please order from the Bungie Store since their profits go towards fan gatherings.
Major Myth 2 news at PlayMyth.net, Myth II will be updated to 1.3.2 on March 15th. Stop reading this and go read for yourself!
OK, since we hardly ever update around here these days, maybe this will slip by and no one will notice. Maybe not.
Anyway, this has to be about the strangest Halo reference we've ever seen. And before anybody complains, the text and images in this story we're about to link to are of a decidedly sexual, some might say odd-- nature. So be forewarned.
Game Girl Advance ran a story last October on a Japanese game called Rez for the PlayStation2, which ships with a peripheral called a trance vibrator . Lord knows how this escaped our notice til now.
And yes, that means exactly what you think it does. Pervert. And if you weren't thinking that, you're probably too young to be reading the story anyway. Whatever you do, don't ask your parents what it means and then mention we told you about it. That would be bad.
At any rate, the Halo reference comes in here (pun intended):
Now, let me confess that this is not the first time that I've used a game component to, er, stimulate myself physically. Ever since they invented the whole rumble pack/vibrating technology in controllers, it's been on my mind, and sometimes in my practice (fellow game girls, you know what I'm talking about). The thing is, though, it's often frustrating since the vibrations are not nice and steady, but sporadic. Also I found it's tough to actually play the game and use the controller in nasty ways at the same time. I did discover that Halo was a pretty good game for this (although for not much else), because as the gunner in the Warthog, you have unlimited ammo and you can just park yourself somewhere and rat-tat-tat to your heart's content. Another issue, and one not solved by the Xbox controller, is the shape of the device - less than ideal.
Unless somebody can do better than that, I vote this the strangest use for a Warthog ever. Randy Glass, move over.
Thanks to Mikey-San for pointing this out on RHL.
The latest email update from Gamasutra, a site devoted to game development, lists positions for a developer and an 3d environmental artist as open. These positions aren't yet listed on Bungie's own Jobs page, but they can be seen by searching Gamasutra's job database for Bungie; they're listed as new as of January 31. Thanks to Acrappa for the heads-up.
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