ASE Ep. 128 Marathon EVIL 6: Mr Bill Meets Gumby
We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.
In this episode, we try (and fail) to capture the ultra powerful Mystics.
There's also a few other things that go on. About halfway through, we find a switch we know we're supposed to push, but that it seems like we can't push. What happened was (and not for the first time) it was activated by weapons fire, but we failed to notice and didn't go looking for the door it opened. Instead we quit out and Narcogen finished the level solo.
EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:
EVIL and other third party scenarios for the Aleph One engine can be downloaded here:
We use irons' Co-Op script, which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can't be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.
EVIL has its own spoiler guide:
Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:
Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:
Music used in this episode:
"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)
Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play