We're playing the next of Bungie's famous franchises, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.
The Cath Bruig Empire restored, the Heron Guard (former Journeymen) cast off their shameful weights and defend Muirthemne from the Myrkridia!
In this episode we're once again using the high definition tagset, made by Ooga Booga, Renwood and Road. The Myth Myth HD Total Conversion v1.31 provides higher resolution units.
Due to the tireless work of many community members over the years, the Myth engine has been modernized to work on current operating systems, although you'll still need a copy of the game's data files to play. Check Ebay.
For the engine itself as well as texture enhancements, go to Project Magma:
There's also multiplayer metaserver available for competitive carnage:
A bunch of other Myth-related downloads are available at The Tain:
Intro and outro Music "Into the Breach"
by Martin O'Donnell and Michael Salvatori from Myth The Fallen Lords.
- You can't post comments
Comments
HelviusRufus
Re: Let's Play Myth II: Soulblighter Co-op #17 Redemption
These last two were good. Very enjoyable.
The previous two not so much: perhaps they were intended as training or practice levels.
The scenarios just didn't seem sane. Well, Walls of M. was sane but no contest. With Friends... was just nuts.
Thimblewood is good too. Far better writing than ME Andromeda.
Which (MEA), IMHO, isn't going to get better; it really looks like a 2nd rate knockoff.
I'll stick with you, though, you're like the actor they compliment with "He did his best with a bad script."
Maybe you can make a silk purse out o that sow's ear.