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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

Emerging from cryo, we're sent down in a small shuttle to the marine resort, apparently called Magrathea (although this name is never mentioned aside from the level title, and no other overt references are made to Douglas Adams' luxury planet-building factory).

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

After failing to capture the Mystics, we get dumped into cryo storage and shipped off to a Marine resort for cyborgs. Seriously. However, we won't see that in this level-- it's just the lift.

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Since Marty O'Donnell just posted a version of the Halo MWNY trailer from 1999, (view it here: https://www.youtube.com/watch?v=XL0hrSSUpHw ) I thought I'd splice together a side-by-side comparison of that version and the one from Bungie's own YouTube channel, which I remember as being the version actually shown to the MWNY audience and captured in multiple shakycam videos.

Bungie's version is on the left; Marty O'Donnell's version is on the right.

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

In this episode, we try (and fail) to capture the ultra powerful Mystics.

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

In this episode, we discover an alien race even more powerful than the legendary S'pht'Kr.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

In this episode, a computer terminal we'll visit over and over again tells us that General Dire got promoted over us. What a jerk!

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

In this episode, we find a Hunter who writes us emails, and then we explode him.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

In this episode, we meet our first Devlin and find out that a more familiar threat is also nearby...

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

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game: 
platform: 
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We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

EVIL and other third party scenarios for the Aleph One engine can be downloaded here:

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Marathon Infinity's "Vidmaster Challenge" features remixes of three levels, the first of which is Try Again from the original Marathon. Each level includes grey, upgraded enemies.

A few notes about our playthrough:

We played Marathon and Marathon Infinity on Normal difficulty. We increased the difficulty on Marathon 2: Durandal to Major Damage to compensate for our somewhat higher familiarity with the levels of that game.

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Marathon Infinity's "Vidmaster Challenge" features remixes of three levels, the first of which is Try Again from the original Marathon. Each level includes grey, upgraded enemies.

A few notes about our playthrough:

We played Marathon and Marathon Infinity on Normal difficulty. We increased the difficulty on Marathon 2: Durandal to Major Damage to compensate for our somewhat higher familiarity with the levels of that game.

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Marathon Infinity's "Vidmaster Challenge" features remixes of three levels, the first of which is Try Again from the original Marathon. Each level includes grey, upgraded enemies.

A few notes about our playthrough:

We played Marathon and Marathon Infinity on Normal difficulty. We increased the difficulty on Marathon 2: Durandal to Major Damage to compensate for our somewhat higher familiarity with the levels of that game.

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With the final level completed, the W'rkncacnter is defeated (or at least still contained) and Durandal/Thoth let us know their current thinking on the fate of the universe.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We use irons' Co-Op script:

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Our repeated destination is revealed to be a Jjaro space station with the power to contain the destructive power of the Pfhor's Trih Xeem weapon and prevent the release of the terrible, unknowable and unpronounceable W'rkcacnter. Can Blackstar and Narcogen find and insert two uplink chips in order to save the universe?

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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We played co-op in the Destiny Beta! Join Blackstar and Narcogen as they go through each story mission, plus the strike, and point out the golden chest locations. (These may change before final release, though.)

This time, we enlist the help of Kermit7 to take on Sepiks Prime in the Devil's Lair strike. Some notes: Narcogen and Blackstar's audio is being recorded separately in Skype, so Kermit7's audio is unfortunately missing from most of this recording.

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