campaign

A good mix of both gameplay and some additional story in Bungie's "New Beginnings" trailer for E3 2014.

Also the first time I think I've seen it explicitly stated (by Peter Dinklage's voiceover here) what I've suspected for awhile here-- that the Traveler was the cause of both humanity's lost golden age and its downfall, and the enemies we face are the enemies of the Traveler, not necessarily the enemies of humanity.

Still, that might not ever become relevant, but it is something I've been thinking about for awhile.

category: 
Destinations: 
game: 
topic: 

One of my favorite YouTube LPers, Effing Controller, has started a Let's Play of Myth II: Soulblighter. (He's already done The Fallen Lords).

Give it a watch!

game: 
platform: 
topic: 

NOTE: Marathon Infinity goes on hiatus after this episode and will return in June.

In between each of Marathon Infinity's many timelines lie the dream levels. This is dream level that follows Electric Sheep Two, much in the same way Electric Sheep One is followed by Where Are Monsters In Dreams, and like that level, the layout is strange and the only enemies are invisible-- in this case, compilers. This level can lead back to the next level in the Rage chapter, Naw Man He's Close, or to the secret level #29, Carroll Street Station.

This podcast uses:

game: 
platform: 
topic: 

In between each of Marathon Infinity's many timelines lie the dream levels. This is the second of the Electric Sheep variations. This level can lead back to Acme Station or forward to Caroll Street Station (itself an Aie/Aye Mak Sicur variation).

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

game: 
platform: 
topic: 

Cody Miller (pinkynarftroz on YouTube) demonstrates what we didn't (or rather couldn't... perhaps even wouldn't) do in the original Marathon: use the grenade launcher to climb a sheer wall. The latest version of Aleph One is actually able to duplicate this behavior when working with the original map files now-- the M1A1 scenario that was adapted from the original game for the Marathon Infinity engine can't, which is why some invisible ledges were added to some levels to allow certain places to be reached.

game: 
platform: 
topic: 

This water processing facility clearly isn't full enough of slime, since Durandal wants us to open a door and let some more in. Time for some swimming! Just mind the Juggernaughts.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We use irons' Co-Op script:

game: 
platform: 
topic: 

We're back on L'howon, wandering around a water processing facility, looking for information on a S'pht AI from Pfhor terminals. What a surprise! Also there's more disturbing news about Pfhor experiments on S'pht and Flick'ta.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We use irons' Co-Op script:

platform: 
topic: 

Thanks to everyone who has watched and listened to ASE over the past few years-- this is our 100th episode!

Special thanks go to Blackstar who is playing Marathon with me, to Bungiefen Miguel Chavez and Cody Miller who have been co-hosts many, many times, and to Trindacut who first convinced me that Rampancy should have a podcast and cohosted many of the early Halo-focused episodes.

Enjoy!

------

Durandal has sent us to a Pfhor orbital repair facility to blow up some stuff! Sounds like fun. Prepare to drink vacuum!

This podcast uses:

game: 
platform: 
topic: 

Durandal wants us to push some buttons. What a surprise! On the other hand, there's cyborgs, but no oxygen.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We use irons' Co-Op script:

http://simplici7y.com/items/co-op

game: 
platform: 
topic: 

Another secret level where we can gather weapons and ammo, but not quite so simple (or as empty) as the previous ones.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We use irons' Co-Op script:

http://simplici7y.com/items/co-op

game: 
platform: 
topic: 

Are we awake, or are we dreaming? What's up with these invisible S'pht'kr that probably shouldn't even be here? Who's the guy with the knife? These and many more unanswered questions in yet another "dream" level of Marathon Infinity.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We use irons' Co-Op script:

game: 
platform: 
topic: 

In between each of Marathon Infinity's many timelines lie the dream levels. This is one of several to come: Electric Sheep One. This level exits to level 11, Electric Sheep Two, skipping over a number of difficult levels, and to Where Monsters Are In Dreams, another dream level that exits to (gulp) Acme Station.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

game: 
platform: 
topic: 

Here are combat-centric highlights of our Let's Play of Marathon 2, edited and compressed down to about 16 minutes and set to selections from W. A. Mozart's Requiem mass, as performed by the Bezdin Ensemble.

Introitus - Requiem Aeterna
Sequenz - Dies Irae
Sequenz - Confutatis Maledictis
Kyrie Eleison
Sequenz - Rex Tremendae Majestatis
Communio - Lux Aeterna

http://magnatune.com/artists/albums/bezdin-mozart/

Tracks used under Creative Commons by-nc-sa license.

game: 
platform: 
topic: 

This is it, the last level of Marathon 2: Durandal! Blackstar and Narcogen will try to use chea... I mean, the special nature of network cooperative play to both view the secret credit terminal and complete the level, which is normally almost impossible in solo play at normal difficulty or above. After a short break, we'll be back with Marathon Infinity-- until then enjoy the Minecraft: Build the Marathon series at OSXCoopGames.net!

This podcast uses:

game: 
platform: 
topic: 

In the penultimate level of Marathon 2, Blackstar and Narcogen are beseiged by Hunters and Cyborgs of the Mother of All variety, and the Sph't'Kr are about as harmful as the are helpful.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

We use irons' Co-Op script:

game: 
platform: 
topic: 

Pages