Building the E3 Demo Commentary
Bungie has published a video with commentary showing how they made the E3 2013 Destiny demo.
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Bungie has published a video with commentary showing how they made the E3 2013 Destiny demo.
For years now I've speculated that Bungie became independent from Microsoft in 2007 because the studio wanted to make games that weren't Halo but Microsoft wanted no part of that. This conclusion seemed (to me, anyway) to be strongly supported by the spinoff deal that set Bungie free in exchange (at least in part) for Microsoft keeping the Halo franchise. Any lingering doubts I'd suggest were expunged by Jason Jones in his last interview with Game Informer:
GI: Before Destiny, your team had been working on Halo for a long time. What prompted the move?
JJ: You already answered your own question.
There you have it. Incidentally, the interview has some other good information about Destiny, the difference between story and world-building, and other stuff. I'm waiting to see if they ask him about whether Destiny will have a Body Count... I mean, Slayer mode.
As we're handed off from the deactivated Durandal to the mysterious Robert Blake, we switch from switching off an AI to trying to switch one on.
Apologies for the video quality here; for a few episodes now we've been trying out the MP4 export feature of the latest Aleph One beta; while it works well, quality varies quite a bit, seemingly dependent on how dark a level is and what textures it uses. Next episode we go back to regular screen capture.
This podcast uses:
Captured by Tycho's Pfhor after the deactivation by Durandal and stripped of all weapons save fists, Blackstar and Narcogen await rescue by human troops supposedly sent by the mysterious Robert Blake.
Naturally, life on the inside gets to them and it's shank or be shanked. Naturally.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
This is it. We're performing a mercy killing on Durandal. The ones who aren't getting any mercy are Blackstar and Narcogen, because the Pfhor don't have any.
It seems only fitting that Durandal, tasked with opening and closing doors for a living should set us the task of disabling his logic cores-- by setting up a series of interlocking doors.
If things around here aren't working properly, it's probably because we're dying so hard. We're not the only ones, though. Blackstar and Narcogen continue the possibly pointless defense of Durandal's stolen Pfhor scoutship and face continued mockery from their new nemesis, Tycho.
When they said we should apply within for carnage, they never said the carnage would be applied to us. For those of you who enjoy our videos most when they feature incompetence, surprise, and humorous player death-- this episode is for you!
This podcast uses:
This message is for your eyes only: Tycho is after us. Send help. Please!
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com
We use irons' Co-Op script:
Back on board the Sfiera, or "Boomer" as Durandal calls it, Blackstar and Narcogen make a desperate defense of the crippled craft against wave after wave of Pfhor attackers.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com
We use irons' Co-Op script:
Take note: It's the PS4 that is launching, not Destiny. Still a while to wait yet :)
Although it does look like the Beta access "early next year" is coming to Sony platforms first...
Durandal has decided that the true secrets of the S'pht must be submerged in lava, rather than slime or water. Oh joy. This level gives players no ammunition (thank goodness for the scripts provided by irons and treelama) and marks the start of Marathon 2's difficulty curve getting a bit steeper.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Finding only tantalizing glimpses of the fate of the lost 11th clan of the S'pht in the lofty towers of the city of antiquity, Durandal sends Blackstar and Narcogen into the city's depths in search of more concrete information. Unfortunately, the situation in the city's bowels is quite fluid.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Having breached the lava moat and the locked door, Blackstar and Narcogen ascend to the top of the tower in the citadel of antiquity in search of clues to the fate of the lost clan of the S'pht.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com
For audio recording, we use Mumble:
Durandal has sent Blackstar and Narcogen to the S'pht Citadel of Antiquity to look for clues to the location of the lost clan, but all we find are lava, locked doors, and Pfhor. Lots of Pfhor.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com
For audio recording, we use Mumble:
Dissatisfied with his virus-infected drone playthings, Durandal sends Blackstar and Narcogen into a flooded area to search for a Pfhor computer.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com
For audio recording, we use Mumble: