Louis Wu at HBO correctly identified the subject of IGN's recent Stubbs interview as Tim Attuquayefio from Aspyr's Quality Assurance team, and also pointed out an interview with Wideload's Matt Soell at CVG. (Hey Matt, email us when these things go up; we love the Wu as much as any sane human being can and as platonically as possible, but that doesn't mean we want his name credited on every story, even the ones that aren't about Halo--Ed.)
There's a freely available streaming video interview with Tim of Wideload Games over at GameSpot. (Sorry no last name-- the screen size of the free streaming video is so small I can't accurately transcribe it, so I won't try.) He explains the basic gameplay mechanics, as seen elsewhere-- the unholy flatulence, the gut grenade, the brain-eating, and the hand-- and also the use of Stubbs' head as a kind of deadly gaseous bowling ball.
The interview says that the Xbox version should be out in time for Halloween with the PC and Mac versions to follow about a month afterwards.
UPDATE: GameSpot has also posted an updated Stubbs preview with information from a recent hands-on session. It mentions several new features, including a Halo-style two-player cooperative mode.
(I think the underlying concept of Stubbs is valid-- being the Flood is more fun than fighting them--Ed.)
UPDATE: Tim is actually from Aspyr, the publisher of Stubbs, and not from Wideload as stated above. Thanks to Matt I believe, who didn't login, or someone else who doesn't hold a grudge against Tim.
Chris Remo at Shacknews has posted an updated preview of Wideload's upcoming Halo engine game, Stubbs the Zombie, after playing it at QuakeCon. Remo reports that while initially intrigued by the title's unique story and gameplay, his first experience of it was slightly disappointing, as the level design was repetetive. (What is it with the Halo engine and that particular complaint?-Ed.) In any case, he got a chance to play a different level and had a lot more fun, the only other issue he noted being dips in the framerate.
Bungie Sightings has a new post up today on their observed progress of Wideload's upcoming Halo engine game, Stubbs the Zombie, as well as an offer of $5 to the person who can guess their answer to this question:
"Stubbs the Zombie is based on a previous Bungie engine. In the history of Bungie (and now Wideload) technical sequels, what sets this game apart from past attempts?"
The answer they are looking for is apparently sarcastic and smarmy.